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Thread: In-Game Comparison Chart Weights Revealed!

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    In-Game Comparison Chart Weights Revealed!

    Hello guys,

    I decided to analyze the in game comparison chart. This chart has always intrigued me as I always believed it was way off. However, if the game said that player was better, who was I to question it’s mechanics. This test gives answer to the question how the game weights the different attributes in the in game comparison chart.

    -To test this I created a team with identical attributes, both the visual and hidden.
    -To test the effect of every attribute I created 1 benchmark player who had only 1s.
    -Then there were 31 attribute players who had all 1s except for one attribute for which they had 20.
    -All player play at every position to examine the effect on the different positions

    N.B. I do not take into account things as age, wage, nationality, condition or other variables that are highly improbable of effecting the comparison chart. There are no clues that points to any influence here either.

    The benchmark player:


    Acceleration attribute player:


    First comparison between benchmark player and acceleration player:


    As we look at the chart, we can see that Acceleration is most important for Full Back and Wing Backs and also influences Goalkeepers, Midfielders and Wingers. However, Centre Backs, Sweepers and Strikers aren’t evaluated by their Acceleration attribute at all. A little strange to think that it would not make any difference if for example a Striker had 1 for Acceleration or 20

    We can make the same comparison now between the benchmark player and the other attribute player. I will highlight the most interesting comparison and then give an overview of the attributes weights.

    Pace vs. Benchmark


    As you can see Pace is important for every position. This is the only attribute that effects every position.

    Passing vs. Benchmark


    The Passing attribute is the most important attribute overall giving 36 stars to the various positions.

    Strange enough if you change to order over compared players (Acceleration-Benchmark vs. Benchmark-Acceleration) the values differ slightly. All 3*s become 2* and happens for all attributes. Therefore my conclusion is that instead of 3* of 2*, in my research you should read it als 2,5*. Just wanted to add this for completeness.
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    Last edited by Giorgio; 02-09-12 at 05:45 PM.

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    Now on to the good stuff. A table with all the important attributes for every positions according to the in game comparison chart found above methods.

    Compresive table of relative weight


    Table of attributes by position sorted by importance


    To further validate my tests I decided to created the ultimate striker based on this research.

    I give you “Ultimate Striker”:


    It doesn’t seem like much if you compare him to for example Ruud van Nistelrooy


    Now the big question is, does the game think my good friend here is better then van Nistelrooy..........???


    The answer is YES! Therefore losing all my confidence in the in game comparison chart for so far I ever trusted it. Still I’m satisfied by the result because I always wanted to know what made it tick

    However it would be nice to really test if the comparison chart isn’t right after all by making a team of “Ultimate Strikers”, “Ultimate Wingers” etcetera and play some seasons. Maybe I’ll do that sometime, but for now I hope I helped explain just a little bit more of the game mechanics.
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    Last edited by Giorgio; 02-09-12 at 05:38 PM.

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  4. #3
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    Cool research findings mate :tup:

    Quote Originally Posted by Giorgio View Post
    However it would be nice to really test if the comparison chart isn’t right after all by making a team of “Ultimate Strikers”, “Ultimate Wingers” etcetera and play some seasons. Maybe I’ll do that sometime, but for now I hope I helped explain just a little bit more of the game mechanics.
    And there's^^ your next challenge

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    How does Ultimate Striker do in a season compared to RVN?
    Goals and assists wise. Really needs those stats to complete the tests.

    Good work though!

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    Very interesting , will follow this thread closely

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    So is this like CA15 for 2012?

    Seriously cool work though

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    have you done this with all ranges of ca's mate?

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    Quote Originally Posted by BeezerCeltic1967 View Post
    have you done this with all ranges of ca's mate?
    No, all attributes were set to 1. Also hidden attrubites such as CA, PA, REP. I don't think CA, PA or REP have any influence on the weight given the Ultimate Striker - RVN comparison though. RVN wins easily CA-wise bit still loses 5* in comparison.

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    Super striker based upon your stats.. CA/PA 97/100


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    let me see what one does with 190ca

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    New Striker.. Ca 78 Pa 100


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    Assist Machine.. Ca 78 Pa 100




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    Quote Originally Posted by EL-TOPPO View Post
    New Striker.. Ca 78 Pa 100


    Ran the 2nd season.. Only did marginally better even with a few more games..


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    Nice thread

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    Easy 2 make players with low ca-pa perform, stil waitng on the high ca-pa results being the same...

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    @ EL Toppo:
    How could you create a low CA player with so many 20s. Will those atts be consistent in next 10 years?

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    still nothing with high ca/pa players???

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    Quote Originally Posted by ngocuong View Post
    @ EL Toppo:
    How could you create a low CA player with so many 20s. Will those atts be consistent in next 10 years?
    Only 15 of the attributes are related to ability, the rest can be any number you like

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    Quote Originally Posted by Goofy View Post
    Only 15 of the attributes are related to ability, the rest can be any number you like
    Thx Goofy!

    I knew about smt called CA related. I just couldnt make players with 4 "20s" and 11 "3s" for eg. When I did that by using GK editor, 20s went down and 3s went up .
    Tell me more plz!

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    Quote Originally Posted by ngocuong View Post
    Thx Goofy!

    I knew about smt called CA related. I just couldnt make players with 4 "20s" and 11 "3s" for eg. When I did that by using GK editor, 20s went down and 3s went up .
    Tell me more plz!
    Well, these attributes are all affected by a players CA and PA

    Anticipation
    Crossing
    Decisions
    Dribbling
    Finishing
    Handling
    Heading
    Long Shots
    Marking
    Movement
    Passing
    Positioning
    Reflexes
    Tackling
    Vision

    Penalties (hidden)
    One on ones (hidden)
    Throw ins (hidden)


    If you put 20s in for all of those attributes then give the player a low CA then the game will automatically lower the 20 value you've put in to reflect the players CA. Similarly, if you put lots of low values in then give a player a high CA the game will automatically raise the value!

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    Quote Originally Posted by EL-TOPPO View Post
    New Striker.. Ca 78 Pa 100

    Quote Originally Posted by EL-TOPPO View Post
    Assist Machine.. Ca 78 Pa 100



    Are those under AI control or holidayed with a good tactic?

  23. #22
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    Holidayed with Toppy's own tactic as far as I know.

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    Quote Originally Posted by Patinoz View Post
    Holidayed with Toppy's own tactic as far as I know.
    Cool, will do a quick holiday test with my own 200 CA/PA striker then and see how he does

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    fecking great stuff!

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    Quote Originally Posted by BeezerCeltic1967 View Post
    Easy 2 make players with low ca-pa perform, stil waitng on the high ca-pa results being the same...
    Good enough?



    200PA/CA

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