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Thread: Scout Reports

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    Scout Reports

    I apologize for the slightly post-modernistic title.

    I was wondering if anyone ever posted a thorough list of scout report's reports.
    That is, a list with what the scout tells you and what that means regarding the
    player's quality (or lack of,) for example:

    Definite purchase PA 175 - 200
    Good addition for the squad PA 150
    Useful addition for the squad PA 140
    This player will never be good enough to play for x. PA -140
    Definitely not good enough PA -100

    Or something like that. Even just a hierarchically structured list starting from
    the best possible report to the worst would be most helpful.

    Cheers

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    no, i haven't but those examples seem possible.

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    I dont think so. Doesnt it depend on your team?

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    good point. if you're man utd and scout scout says the player isn't good enough he's could well be a great buy for bristol rovers.

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    will also depend on the scouts talent, ie judging player ability/potential.

    when managing in the lower leagues with dodgy staff they recommend some duffers as the next big thing

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    Quote Originally Posted by Chris_3_16 View Post
    will also depend on the scouts talent, ie judging player ability/potential.

    when managing in the lower leagues with dodgy staff they recommend some duffers as the next big thing
    yep. once had some scouts say i should purchase a player i later found out had a PA of 60.

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    tbh I only use scouts to reveal a player's atts and then I judge them myself..... I had scouts at MU telling me that Skalidis and Papadopoulos weren't good enough to play for us..... both became club legends

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    Quote Originally Posted by Craig Forrest View Post
    tbh I only use scouts to reveal a player's atts and then I judge them myself..... I had scouts at MU telling me that Skalidis and Papadopoulos weren't good enough to play for us..... both became club legends
    papa is a year into his time with me and the only negative is he's injury prone. every month or so, he missed a few games.

    wasn't skalidis an ODB player?

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    alexandros papadopoulos? he was never injury prone with me... only skalidis... and both were 3.9.68 db

    Sent from my SGH-S730M using Tapatalk

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    Quote Originally Posted by Craig Forrest View Post
    tbh I only use scouts to reveal a player's atts and then I judge them myself
    This.

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    Quote Originally Posted by Craig Forrest View Post
    alexandros papadopoulos? he was never injury prone with me... only skalidis... and both were 3.9.68 db
    yeah, sorry. i meant kryrikos papadopoulos in the recent update.

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    even attributes can be deceptive, I tend to judge players on the avg. rating and relevant stats, like tackles/game or goals.

    Signed loads of players that look powerful and turn out to be Heskeys, and similarly players that shouldn't be any use looking at the attributes but win euro player awards etc.

    It keeps the game fun in the regen era!

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    Quote Originally Posted by Chris_3_16 View Post
    even attributes can be deceptive, I tend to judge players on the avg. rating and relevant stats, like tackles/game or goals.

    Signed loads of players that look powerful and turn out to be Heskeys, and similarly players that shouldn't be any use looking at the attributes but win euro player awards etc.
    This is also true. I had a Mansfield Town game going on .68 update and had Danny Bacon scoring 20+ goals a season in the premier league. His stats were awful but as he was a goalscoring machine I kept him and kept playing him.

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    Quote Originally Posted by Chris_3_16 View Post
    even attributes can be deceptive, I tend to judge players on the avg. rating and relevant stats, like tackles/game or goals.

    Signed loads of players that look powerful and turn out to be Heskeys, and similarly players that shouldn't be any use looking at the attributes but win euro player awards etc.

    It keeps the game fun in the regen era!
    indeed. i tend to stick to guys who have really good attributes.

    Quote Originally Posted by Sam View Post
    This is also true. I had a Mansfield Town game going on .68 update and had Danny Bacon scoring 20+ goals a season in the premier league. His stats were awful but as he was a goalscoring machine I kept him and kept playing him.
    you have to strike a glance. down the leagues, i think you can find success with players that "lack" attributes.

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    The best use of scouts in my opinion is to scout the upcoming opponents, and i would often have my better rated scouts perform this task.

    They let you know how the enemy will set up (generally) and suggest players you could do with man marking etc.

    If it comes up "player X" is the rock around which the defence is built (or words to that effect) I would tend to go more attacking as if their defenders are the stand out players then why not?

    If it tells me about intrictae link up play between "X" and "Y" then I'll look at the formation and perhaps have an extra DM mark the better of the two.

    As you pretty much make your own decision on a player every time, unmasking the attributes is the only other real use for the scout, apart from them letting you know some hidden stuff, like:

    loyalty
    penalties
    professionalism
    corners/free kicks specialist

    which is kind of useful, i gues.

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    i never pay much attention to those reports in terms of changing my team setup. i do have one scout do those reports but only to get general info.

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    Interesting discussion lads!

    I gather that most of you don't pay much attention to the scout reports, I can understand that,
    however, specially when I'm starting from the lower divisions I like to find a good scout and trust
    his opinion to find some hidden talent to strengthen the squad.

    Maybe my original post wasn't completely understood, I would like to know if anyone has a list
    of the scout reports (regardless if they relate directly to a player's ability or not.)

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    To get a definitive answer there you would need one of the more technical guys to disect the lines of coding that refers to it.

    Like much else in champman, at least for myself anyway, not truly knowing is part of the fun and draw of it.
    Being the manager it's up to your own interpretation each time and again like much else once habits are formed even if I find out they are wrong it's hard to change after so long

    Too many variable here I think as it will not only depend on the player but the scouts skills as well and additionally how well the player played in the match that the scout was there to watch so it's hard to pin it down to a table of PA/CA ratings. You can send a scout to a match and there's the possibility of him saying the player is not good enough, then send him to the same player next week and the player gets a hat-trick, so the report will change to recommended as an excellent signing.

    Of course there will be hard and fast rules built in somewhere, but where's the fun in that?

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    Legend in the making? doubtful

    Well I don't think so but my scouts do. Being the skint Coventry in league Poo I had my scouts look for free young 10p or less players. 2 of them stumbled on this one (see pic) and gave him a 4 star rating? I've not seen a 4 star rated player for free and at lower levels, you usually get 3 or less. He doesn't look like a 4 star rating to me but with literally -200,000 in the bank? I was just glad he actually signed. We shall see.


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    I've had some players with shit stats become absolute legends at lower levels for my various teams

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    Yeah, I'm half way through the season and he's above 7 and got a couple more goals and assists, yet when I get a coach report it says 'he'll never become anything ever and he's crap' luckily I never listen to the coach reports LOL which is kinda ironic as I do trust the scouts ...... sometimes.

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    I think he has nice acceleration and pace for the level, so he might work well in that division (better if you train him to raise off the ball).

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    Your scouts could just be shit

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    Most players have a potential ability that is set in the database (e.g. 150) and which will never change I don't think, but will always be used in any game you start.

    But when players have their potential ability set as -1 ('good prospect for the future') or -2 ('excellent prospect for the future') then with each new game you start the program chooses a different potential ability. With -2 that can be as high as over 199. With -1 it never gets that high, of course. Sometimes it's even as low as the current ability.

    So e.g. a player with a current ability of 120 and a potential ability of -1 could end up being 120-133 in your game, but he could also be 120-120.

    A player with a current ability of 120 and a potential ability of -2 could end up being 120-193 in your game, but he could also be a disappointing 120-136 or so. Of course that's only realistic. You never know if a very promising youth player will actually become a world class player. That keeps the fun in the game of course. Unless you figure it out.

    Now I don't think that my scouts recognise "excellent prospects for the future" with extremely high potential abilities.
    Last edited by samsami; 01-05-15 at 02:21 PM.

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    Quote Originally Posted by samsami View Post
    ...[W]hen players have their potential ability set as -1 ('good prospect for the future') or -2 ('excellent prospect for the future') then with each new game you start the program chooses a different potential ability. With -2 that can be as high as over 199. With -1 it never gets that high, of course. Sometimes it's even as low as the current ability.

    So e.g. a player with a current ability of 120 and a potential ability of -1 could end up being 120-133 in your game, but he could also be 120-120.

    A player with a current ability of 120 and a potential ability of -2 could end up being 120-193 in your game, but he could also be a disappointing 120-136 or so. Of course that's only realistic. You never know if a very promising youth player will actually become a world class player. That keeps the fun in the game of course. Unless you figure it out...
    Something tells me that part about PA likelihood for -1 and -2 is wrong. I seem to remember those values rolling a random integer for the PA but both values have the potential to go as high as 200 -- though it's extraordinarily rare. The value -2 simply has a higher chance to roll an integer that would make a higher PA player. For argument's sake, let's say the -2 causes a player to have a 65% chance of having a PA between 140-165, a 15% chance of rolling a PA between 166-175, a 15% chance of rolling between 120-139, and a 5% chance of rolling 181 or more. The value -1 is not slanted in any particular way across the median potential ability, so it's just as likely to produce a 120 PA player as it is to produce a 160 PA player. Again, the above values are for illustrative purposes only.

    All this to say that it IS possible for a -1 player to have the same or even a higher PA as a -2. I played a save game in Belgium one time where the Belgian GK with the highest PA (verified using CM Scout) was Yoerie de Wilde with like 179 PA even though he starts the game with -1 PA. Obviously, that made his PA higher than the PA of Bram Verbist, a Belgian GK with -2 for PA. Unfortunately, you'll notice from messing around with the Editor that in the ODB most players that were given the -1 PA value were either completely random (with zeros for every attribute) or given very shaky attributes, which results in players that have a randomly high PA but poor attributes.

    Anyway, I very much agree that the -1/-2 element keeps the game fun. I almost wish the format was used for older players when the game starts (33 y/o or more) so that the first wave of regens was a little better.

    *This explanation was made using the ODB.

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