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Thread: Harder AI Tactics

  1. #1
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    Harder AI Tactics

    ok so on tapanis cm0102 patcher v2.18.1 and 2.19 there is a ENABLE HARDER AL TACTICS but you cant tick box does any body no how i can tick the box in both patches????

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    U cant on the 2.** versions, only the 3.** version. (I think)

  3. #3
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    thanks but that is the old version yes? and was there a file for harder ai tactics?

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    There's only ever been one idb.

    Harder AI tactics is only usable when playing a 3.12 Tapanified Database.

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    Harder AI Tactics

    Dear Managers,
    Could you please advise tactic i can use which is realistic in terms of results. For example i have used iodine CF etc and even with poor side can easily get gd results and challenge for stuff and beat much better teams with better player's then my team.. i have try other tactic and it to easy... Messi Scored 100 goalsfgoals in a seasoind game to easy i seen in download section there is harder ai file.. What tactic do i use against this to make iit more realistic.. Pls advise.
    I just use data updates no custom patches.

  6. #6
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    Just don't use iodine.

    Make your own tactic and use that..


    The Harder AI Tactics pack in the download section will require you to use something like iodine to beat it thought

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    regular tactics too easy.. harder AI tactics too difficult...

    guys... we need something in the middle... regular tactics too easy while playing with harder AI tactics is too difficult...

    may i see who agrees?

  8. #8
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    Didn't one of the Tapani patches add harder AI tactics? Does it use them?

  9. #9
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    read my message again more carefully...

  10. #10
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    I read your post perfectly. The harder AI tactics in the Downloads section are different from the ones in the Tapani harder tactics patch.

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  12. #11
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    Alright, now clear.. thanks for sharing... i will try it for sure in this case..

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    It seems to me that if you use the standard AI tactics you have two options:
    1) Play without using WibWob so the game remains (too) challenging
    2) Use WibWob and be (too) successful
    You can always switch back and forth of course.

    Now if you use the Harder AI Tactics, you HAVE to use WibWob or you're dead.
    Of course you can then design your own WibWob tactic or download & use the most effective one around.

    Is that correct? Or am I missing something?

  14. #13
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    There might be a third option, which is to look at the OTL and work out which tactics do reasonably well, say average 72-76 pts per season. Turn those tactics into PCT files (there's a converter somewhere) and create your own "somewhat harder" AI tactics?

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  16. #14
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    I wondered about that. Because renaming does not work. Wonder where I can find the converter.
    Anybody?

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    I don't think one has ever existed. It can be done manually though

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    I think I'm confused, I think the Converter I had at some point (probably 2004?) was PCT to TCT.

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    Be great if there was, save us having to ask Tapani to make these changes - http://www.champman0102.co.uk/showthread.php?t=5296

  20. #18
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    There is a tool somewhere on this forum which lets you convert human tactics to AI tactics. I used it to make basically every AI tactic some supertactic. Game is now hard as hell even with Iodine tactics. I managed to relegate with Chelsea using iodine_CF against AI tactics full of the top 30 tactics in the tactics league

  21. #19
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    http://www.mediafire.com/download/bd...eforeAlpha.rar

    Here it is. Still downloadable, people did forget I made one of those?

    Hell, if you searched the forum you would have found your solution. It's simple

    http://www.champman0102.co.uk/showth...7200#post87200

  22. #20
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    People are looking for a .tct to .pct convertor, not the tactics pack, thats in the Download section already
    Last edited by Dermotron; 18-11-14 at 09:37 AM.

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  24. #21
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    Exactly. Having a .tct to .pct tool would be perfect.
    You could then create your own tactics (TCT) and convert them to AI tactics (PCT).
    So please? Anyone?

  25. #22
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    Yes, you can. It's explained for Gods sake how to do it.

    You need hex editor and if I recall JohnLocke posted a converter link in my thread. Yes, AI can use such converted tactics. You cannot just rename them (only changing first offsets does the trick and renaming to pct).

    But you need to replace the tactics AI uses under same name. Otherwise it won't work as those are hard coded into exe :/.

  26. #23
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    Surely a bit more to it than that. I've changed Urban Legend into a pct and the AI is just dodging using it completely.

  27. #24
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    Any PCT you want the AI to use should not be added (as an extra tactic) but should replace one of the existing PCT files or it will be ingnored by the program. Only the 40 PCT's (their exact names) will be read by the program.
    Last edited by samsami; 23-11-14 at 07:31 PM.

  28. #25
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    That's what I done and set the AI manager to use the formation but it just choose an alternative existing pct. e.g. changed Urban Legend.tct to sweeper_v1.pct, sweeper_default.pct, 41212_v1.pct, 433_default.pct, 4132.pct and 4312.pct and set the AI manager to 433 or 532 sweeper but he just choose an existing formation (442)

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