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Thread: Offsets

  1. #2001
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    For a 2016 start the changes are:
    Code:
    009182DB MOV EAX,7D4 --> 7E0
    00918473 JL 0091847C --> JMP
    0092036D MOV EAX,7D4 --> 7E0
    009204B8 JL 009204C1 --> JMP

  2. #2002
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    Thank you very much

  3. #2003
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    Teams in non-playable leagues never hire managers if their original ones move, retire, are sacked or aren't loaded by the game.

    00482CA9 JNZ 00482D04 --> NOP
    00482CB6 JE 00482D04 --> NOP

    This allows human managers to apply for jobs at all clubs and nations (the "Apply for Job" tab will always be present on the squad screen - even your own!). Applying for a job will prompt that club to appoint a manager as if they were a club in a playable league (they may even offer you the job). If the club already has a manager and you apply, your application will be acknowledged but ultimately nothing will happen.





    So players can decide themselves which AI clubs they'd like to have managers, be they Champions League clubs or whatever. Alternatively you can try and "find" suitable clubs for unemployed staff, eg if a Brazilian retires with excellent non-playing stats you could try and get him a job at an unmanaged Brazilian club.

    When applying for jobs at very small clubs or countries with not enough players, you'll receive an error message (manager_manager..cpp 12456). Managers won't be appointed for those clubs/nations but the error is harmless beyond that.

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  5. #2004
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    Quote Originally Posted by saturn View Post
    Teams in non-playable leagues never hire managers if their original ones move, retire, are sacked or aren't loaded by the game.

    00482CA9 JNZ 00482D04 --> NOP
    00482CB6 JE 00482D04 --> NOP
    ....
    So, it means AI unemployed manager can take control non-playable leagues teams? Or just human manager?

  6. #2005
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    Both AI unemployed (or employed) managers and human managers can take control, it depends on who the club offers it to. It works just like applying for a job in a playable league.

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  8. #2006
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    Quote Originally Posted by saturn View Post
    For a 2016 start the changes are:
    Code:
    009182DB MOV EAX,7D4 --> 7E0
    00918473 JL 0091847C --> JMP
    0092036D MOV EAX,7D4 --> 7E0
    009204B8 JL 009204C1 --> JMP

    does this mean that I can start my game in 2016 using these changes? the asian and south american world cup qualifying always makes my game crash starting it in 2016.

  9. #2007
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    Yes, or just wait for saturn's new patch after the update is released.
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  10. #2008
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    thanks mark should be able to do it myself. thanks again

  11. #2009
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    Quote Originally Posted by totallyaddicted View Post
    thanks mark should be able to do it myself. thanks again
    JL SHORT 0091847C ive got this at 00918473, and when i put JMP it doesnt let me enter it, any ideas?

  12. #2010
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    Reading back (pages 42 & 43), nobody ever got to the bottom of the Turkish player restriction issue, did they? In the Turkish Second Division, you can play 2 overseas players in the team but you can neither buy nor loan an overseas player. I want the restriction on the matchday but I want to be able to buy players.

  13. #2011
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    There used to be a tool that allowed us to change the foreign player limit in the leagues. Does anyone remember the name:

  14. #2012
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    Flex 2 will allow it. There's a video tutorial on how to use it in Tech Support

  15. #2013
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    00542819 JE 00542882 --> JMP 00542882

    The game no longer loads any international B teams.


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  17. #2014
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    Is this fine to manually change ourselves on your latest patch? As in not causing errors.

  18. #2015
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    Yes, it'll be fine. It will probably only take effect on new save games though.

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