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BeezerCeltic1967
16-04-12, 09:32 AM
how do you guys feel about adding more stuff to this?
fed up seeing the same old things during a game, surely time for a revamp?

Dermotron
16-04-12, 09:36 AM
There's a few done already.

To be honest, the amount of people who read the commentary is fairly small I'd imagine.


Hmmm, Pat, any chance you could grab a few if the downloads is still available back in the old place?


Maybe a poll in the lounge would be interesting?

BeezerCeltic1967
16-04-12, 09:37 AM
im sure we could jazz it up :ok:


would it muck up the updating derm? was it the faster file that caused us probs before?

Dermotron
16-04-12, 09:53 AM
Yeah it was that alright mate. Might impact, not sure. I think it was changing the commentary speeds within the commentary file that effected the game in the faster commentary file.

jedicho
21-04-12, 02:14 AM
I have been editing the commentary file to freshen it up, this is took from the old forum:

This is my ongoing project that I have dubbed the "ultimate match commentary" file. It is a complete combination of the 3 events_eng.cfg files that I am aware of:

Leclercq's http://www.megaupload.com/?d=Z0L3NYFQ
Taipan's http://www.oocities.org/taipan1961/D...0102_Ver_D.zip
Original file included with game

I decided to combine all of the commentary from the 3 files and then the user can remove any lines that they do not like (as I will be doing for later versions!). Some commentary was not added if there was already very similar commentary for that event. In some cases the better worded or corrected (spelling/grammar) commentary was included instead. No lines are repeated for the same event (hopefully) but obviously any that do come to light will be removed in a later version.

Click the following link to see the latest change log: http://www.text-upload.com/read.php?id=177172&c=4433054

After downloading your preferred version from one of the links below, simply unzip the download (using WinZip, WinRAR or similar program) and follow the instructions in the "Read Me.txt" file:

Ultimate match commentary v3 http://www.4shared.com/file/e3zCo9Wg/Ultimate_match_commentary_v3.html
Ultimate match commentary v2 http://www.4shared.com/file/5IwOB8d6/Ultimate_match_commentary_v2.html
Ultimate match commentary v1 http://www.4shared.com/file/2ujDkjXf/Ultimate_match_commentary_v1.html

Future versions will continue to add new match sounds and further enhancement of the match commentary. If anyone knows exactly what the "flags" for each event change then I would be grateful of the info as this is something I could look into for future versions.

Fods
21-04-12, 02:18 AM
Nice one Jedicho :ok:

Says I need an account to download, can you up to Sendspace or something similar cos Im sure most people wont have an account with 4shared :ok:

BeezerCeltic1967
21-04-12, 05:14 AM
can you give an example of some of the changes you have made mate?
cheers

Patinoz
21-04-12, 03:20 PM
sorry dermo, only read this now

cant access the download section anymore at the old place

swedishcmgod
24-06-12, 04:02 PM
Time to give that ol' commentary file a face lift!

I'll post segments from the events_eng-file that we can edit together or alone.




Goals
Consider these two events:
"G <R><Rf> shows <p1> the red card!!!"
"G <R>It's a red card !!"

Not very nice with three exclamation marks or a blank space in front of 'em.
that's why we're going for 2 exclamation marks (where there should be exclamation marks) and no blank spaces.
like: ""G <R>It's a red card!!" and "G <R><Rf> shows <p1> the red card!!"

swedishcmgod
24-06-12, 04:16 PM
I'd like to put some relatively modern references in, example:
"offside again, this lad might be the new Filippo Inzaghi!"

or

"that's a CR7-shot right there"

Other than that I'd like to:
- rephrase
- use better expressions/more modern expressions
- put in some commentary that doesn't actually do anything but gives the illusion of it being commentary to a real game (ex. "and there goes the final whistle, catch up with us after the commercial to review the highlights from the game".

AMC
24-06-12, 04:23 PM
Can we have some Alan Partridge style commentary?

http://www.youtube.com/watch?v=hzSQ3xgoh-w

afro goal machine
24-06-12, 06:01 PM
how about some old school fifa phrases,

'he picked his pocket like the artful doger' and 'excelent reflex save' to name a couple

swedishcmgod
24-06-12, 06:13 PM
Let's start with this one:

Events 140-146 (goals and penalties)


# EVENT_GOAL_ONE
= 140, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores, absolutely brilliant!!
R <p1> scored with a sensational finish!!
> 1, 3000,
G <p1> finds the net with ease!!
R <p1> found the net with typical ease!!
> 1, 3000,
G Scored by <p1>, good for him!!
R <p1> scored!!
> 1, 3000,
G <p1> is the scorer, good effort!!
R <p1> was the scorer with a decent effort!!
> 1, 3000,
G <p1> scores!! Good goal!
R <p1> scored for his <t> !!
> 1, 3000,
G And it's in, <p1> scores!!
R <p1> scored !!
> 1, 3000,
G That's over the goal-line, <p1> scores!!
R <p1> scored!!
> 1, 3000,
G The ball nestles into the net |<p1> is the scorer!!
R <p1> scored for <t>!!

# EVENT_GOAL_TWO
= 141, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores an own goal, how unlucky!!
R <p1> scored an own goal, how unlucky that was!!
> 1, 2000,
G <p1> sends the ball into his own goal, what a shame!!
R <p1> sent the ball into his own goal!!
> 1, 2000,
G He puts the ball past his own keeper, unlucky!!
R He put the ball past his own keeper, unlucky!!
> 1, 2000,
G Terrible mistake by <p1>!|He's put that into his own goal!!
R <p1> put the ball into his own goal!!
> 1, 2000,
G An own goal!!|Disaster for <p1> who looks absolutely devastated!!
R <p1> put the ball in the back of his net!!

# EVENT_MISSED_PENALTY
= 142, 2, 1, 0, 0, 6, 2, 0, 0
> 1, 1, s2.wav
G <p1> misses the penalty, an atrocious attempt that one!!
R <p1> missed the penalty, it wasn't even close!!

# EVENT_SCORED_PENALTY
= 143, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores with a confident penalty!!
R <p1> scored a penalty, cool and collected finish!!
> 1, 2000,
G <p1> scores the penalty and makes it look easy!!
R <p1> scored the penalty, he made it look easy!!
> 1, 2000,
G <p1> sends it straight into the net!!
R <p1> sent it straight into the net!!
> 1, 2000,
G <p1> scores, the keeper goes the other way!!
R <p1> scored, the keeper went the other way!!

# EVENT_CLINCHING_GOAL
= 144, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That must settle it for <t>!
R <t> scored what seemed to be the match-winner.
> 1, 900,
G Surely it must be over now!!
R The goal that would surely seal the victory for <t>
> 1, 900,
G <t> should be able to see this one out |That looks like an unassailable lead!!
R It looked like <t> wouldn't lose this one!

# EVENT_WINNING_GOAL
= 145, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G There it is, the winning goal!!
> 1, 900,
G That should be the winning goal right there!! Their hard work has paid off!!
> 1, 900,
G It's a goal!!|That must seal victory for <t>!!

# EVENT_GOLDEN_GOAL
= 146, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G It's over, <t> win on the golden goal rule!!|Heartbreak for the losers, but sheer joy for <t>!!
R It was over, <t> won on the golden goal rule!!

swedishcmgod
24-06-12, 06:32 PM
Events 149-156 (equalising and hat-trick)

# EVENT_HAT_TRICK
= 149, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That's his hat-trick!!!
R That was his hat-trick
> 1, 900,
G And that's his hat-trick!!!
R That was his hat-trick
> 1, 900,
G That goal has sealed his hat-trick!!!
R The goal gave him his hat-trick

# EVENT_EQUALISER
= 150, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> have equalised !!
R <t> equalised
> 1, 900,
G <t> have pulled level !!
R <t> pulled level
> 1, 900,
G <t> have levelled the match !!
R <t> levelled the match
> 1, 900,
G <t> have done it !!|It's all square now !!
R <t> squared the match
> 1, 900,
G And that's the equaliser for <t> !!
R <t> scored an equaliser
> 1, 900,
G <t> draw level !!
R <t> drew level

# EVENT_EQUALISER_LESS_MEN
= 151, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 1100,
G <t> have equalised with only <d> men !!
R <t> equalised with only <d> men
> 1, 1100,
G <t> have equalised !!|They've fought back with just <d> men !!
R <t> fought back and equalised with just <d> men
> 1, 1100,
G <d> men <t> have equalised !!
R <d> men <t> equalised

# EVENT_LATE_EQUALISER
= 152, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G A dramatic equaliser for <t> !!
R <t> dramatically equalised
> 1, 900,
G <t> have scored a late equaliser !!
R <t> scored a late equaliser
> 1, 900,
G <t> are level !!|So late in the game !!
R <t> levelled things late in the game

# EVENT_LATE_EQUALISER_LESS_MEN
= 153, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> have dramatically equalised with only <d> men!!
R <t> dramatically equalised with only <d> men!!
> 1, 900,
G Despite being down to <d> men, that's the equaliser for <t>!!
R Despite having just <d> men, <t> equalised!!
> 1, 900,
G Despite their disadvantage, <t> have pulled level!!
R Despite their disadvantage, <t> pulled level!!
> 1, 900,
G <d> men <t> score a dramatic equaliser!!
R <d> men <t> scored a dramatic equaliser!!

# EVENT_PULLED_ONE_BACK
= 154, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G A lifeline for <t>!
R <t> got a lifeline
> 1, 900,
G A vital goal for <t>|That gives them a way back into the match
R The goal gave <t> a way back into the match
> 1, 900,
G A glimmer of hope for <t> !!
R The goal gave <t> a glimmer of hope
> 1, 900,
G <t> have clawed one back!
R <t> clawed one back
> 1, 900,
G <t> back in with a shout !
R <t> found themselves back in with a shout

# EVENT_PULLED_ONE_BACK_LATE
= 155, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G Surely no more than a consolation goal...
R It looked no more than a consolation goal
> 1, 900,
G But surely too late for <t>

# EVENT_LEAD_ON_AWAY_GOALS
= 156, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> lead on away goals...
R <t> led on away goals
> 1, 900,
G <t> have taken the lead on away goals...
R <t> took the lead on away goals
> 1, 900,
G That's given <t> the lead on away goals...
R That gave <t> the lead on away goals
> 1, 900,
G <t> have the advantage on away goals...
R <t> had the advantage on away goals


Suggestions for events 149-156



# EVENT_HAT_TRICK
= 149, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G And that's his hat-trick!! What a player!!
R That was his hat-trick!!
> 1, 900,
G Hat-trick!! Unbelievable, what an effort!!
R Hat-trick!! What an unbelievable effort!!
> 1, 900,
G That goal means he's sealed a hat-trick!!
R That goal meant that he had sealed a hat-trick!!

# EVENT_EQUALISER
= 150, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> have equalised, good play!!
R <t> equalised, it was a good play!!
> 1, 900,
G And <t> have equalised!!
R And <t> equalised!!
> 1, 900,
G <t> have levelled the match!! What will happen now?
R <t> levelled the match!! What would happen next?
> 1, 900,
G <t> have done it!!|It's all square again!!
R <t> squared the match!!
> 1, 900,
G And that's the equaliser for <t>!! Good fighting spirit!!
R <t> scored an equaliser and showed good fighting spirit!!
> 1, 900,
G <t> draw level!!
R <t> drew level!!

# EVENT_EQUALISER_LESS_MEN
= 151, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 1100,
G <t> have equalised with only <d> players on the pitch!!
R <t> equalised with only <d> players on the pitch!
> 1, 1100,
G <t> have equalised!!|They've fought back with just <d> players on the pitch!!
R <t> fought back and equalised with just <d> players on the pitch!!
> 1, 1100,
G <d> men <t> have equalised!! Amazing!!
R <d> men <t> equalised!! Amazing!!

# EVENT_LATE_EQUALISER
= 152, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G A dramatic equaliser for <t> so late in the game!!
R <t> dramatically equalised late in the game!!
> 1, 900,
G <t> have scored a late equaliser!! Pure gold!!
R <t> scored a late equaliser!!
> 1, 900,
G <t> are level!!|And so late in the game!!
R <t> levelled things late in the game!!

# EVENT_LATE_EQUALISER_LESS_MEN
= 153, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> have managed to equalise with only <d> players!!
R <t> managed to equalise with only <d> players!!
> 1, 900,
G Despite being down to <d> players, <t> have scored the equaliser!!
R Despite having just <d> players, <t> scored the equaliser!!
> 1, 900,
G Despite their disadvantage, <t> have successfully pulled level!!
R Despite their disadvantage, <t> successfully pulled level!!
> 1, 900,
G <d> men <t> score a dramatic equaliser, brilliant!!
R <d> men <t> scored a dramatic equaliser, brilliant!!

# EVENT_PULLED_ONE_BACK
= 154, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G A lifeline for <t>!
R <t> got a lifeline
> 1, 900,
G A vital goal for <t>|Now they're back in the game!!
R The goal gave <t> a way back into the game!!
> 1, 900,
G A glimmer of hope for <t> with that goal!!
R The goal gave <t> a glimmer of hope!!
> 1, 900,
G <t> have clawed one back!!
R <t> clawed one back!!
> 1, 900,
G <t> back in with a shout!!
R <t> found themselves back in with a shout!!

# EVENT_PULLED_ONE_BACK_LATE
= 155, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G Shouldn't be more than a consolation goal...
R Shouldn't have been more than a consolation goal...
> 1, 900,
G Probably too late for <t>

# EVENT_LEAD_ON_AWAY_GOALS
= 156, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G <t> lead on away goals... This puts pressure on their opponents!!
R <t> led on away goals!!
> 1, 900,
G <t> have taken the lead on away goals, very important for them!!
R <t> took the lead on away goals which was very important for them!!
> 1, 900,
G That's given <t> the lead on away goals...
R That gave <t> the lead on away goals
> 1, 900,
G <t> have the advantage on away goals...
R <t> had the advantage on away goals

swedishcmgod
25-06-12, 06:19 PM
bored, so I'll do it anyways. If a british person see any grammar mistakes, please correct them and re-post :ok:

AMC
25-06-12, 06:27 PM
# EVENT_GOAL_ONE
= 140, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores, absolutely brilliant!!
R <p1> scored, absolutely brilliant!!
> 1, 3000,
G <p1> finds the net with ease!!
R <p1> found the net with ease!!
> 1, 3000,
G Scored by <p1>, good for him!!
R <p1> scored!!
> 1, 3000,
G <p1> is the scorer, good effort!!
R <p1> was the scorer with a good effort!!
> 1, 3000,
G <p1> scores!! Good goal!
R <p1> scored for his <t> !!
> 1, 3000,
G And it's in, <p1> scores!!
R <p1> scored !!
> 1, 3000,
G That's over the goal-line, <p1> scores!!
R <p1> scored!!
> 1, 3000,
G The ball rattles the net |<p1> is the scorer!!
R <p1> scored for <t>!!


The ball can't really rattle the net mate, I'd use "nestles in to" as used elsewhere.

swedishcmgod
25-06-12, 06:39 PM
I'll use thanks as a way to remind me of what I've updated :ok:

swedishcmgod
25-06-12, 06:39 PM
post 6 with suggestion now :ok:

TheWestender
27-06-12, 09:06 AM
Let's start with this one:

Events 140-146

# EVENT_GOAL_ONE
= 140, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G <p1> finds the net !!!
R <p1> found the net !!
> 1, 3000,
G Scored by <p1> !!!
R <p1> scored !!
> 1, 3000,
G <p1> is the scorer !!!
R <p1> was the scorer !!
> 1, 3000,
G <p1> scores !!!
R <p1> scored for <t> !!
> 1, 3000,
G It's there, <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G That's in, <p1> scores !!!
R <p1> scored !!
> 1, 3000,
G It's in the back of the net|<p1> is the scorer !
R <p1> scored for <t> !!

# EVENT_GOAL_TWO
= 141, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores an own goal!!!
R <p1> scored an own goal !!
> 1, 2000,
G <p1> sends the ball into his own goal!!!
R <p1> sent the ball into his own goal !!
> 1, 2000,
G He puts the ball past his own keeper!!!
R He put the ball past his own keeper !!
> 1, 2000,
G Mistake by <p1>!|He's put that into his own goal!!!
R <p1> put the ball into his own goal !!
> 1, 2000,
G An own goal !!|Disaster for <p1> !!
R <p1> put the ball in the back of his net !!

# EVENT_MISSED_PENALTY
= 142, 2, 1, 0, 0, 6, 2, 0, 0
> 1, 1, s2.wav
G <p1> misses the penalty!!
R <p1> missed the penalty!!

# EVENT_SCORED_PENALTY
= 143, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores !!!
R <p1> scored a penalty!!!
> 1, 2000,
G No mistake by <p1>!!!
R <p1> made no mistake in scoring a penalty!!!
> 1, 2000,
G <p1> nestles it into the back of the net!!!
R <p1> nestled the ball into the back of the net
> 1, 2000,
G <p1> sends the keeper the wrong way and scores !!!
R <p1> sent the keeper the wrong way to score

# EVENT_CLINCHING_GOAL
= 144, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That must clinch it for <t>!
R <t> scored what looked like a clinching goal
> 1, 900,
G Surely that settles it !!
R The goal that would surely seal the victory for <t>
> 1, 900,
G <t> surely can't be caught now!
R It looked like <t> wouldn't be caught

# EVENT_WINNING_GOAL
= 145, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G Surely the winning goal!!!
> 1, 900,
G That has to be the winning goal!!!
> 1, 900,
G That goal must surely seal it !!

# EVENT_GOLDEN_GOAL
= 146, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G <t> win on the golden goal rule!!!
R <t> won on the golden goal rule


Suggestion for events 140-146

# EVENT_GOAL_ONE
= 140, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores, absolutely brilliant!!
R <p1> scored with a sensational finish!!
> 1, 3000,
G <p1> finds the net with ease!!
R <p1> found the net with typical ease!!
> 1, 3000,
G Scored by <p1>, good for him!!
R <p1> scored!!
> 1, 3000,
G <p1> is the scorer, good effort!!
R <p1> was the scorer with a decent effort!!
> 1, 3000,
G <p1> scores!! Good goal!
R <p1> scored for his <t> !!
> 1, 3000,
G And it's in, <p1> scores!!
R <p1> scored !!
> 1, 3000,
G That's over the goal-line, <p1> scores!!
R <p1> scored!!
> 1, 3000,
G The ball nestles into the net |<p1> is the scorer!!
R <p1> scored for <t>!!

# EVENT_GOAL_TWO
= 141, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores an own goal, how unlucky!!
R <p1> scored an own goal, how unlucky that was!!
> 1, 2000,
G <p1> sends the ball into his own goal, what a shame!!
R <p1> sent the ball into his own goal!!
> 1, 2000,
G He puts the ball past his own keeper, unlucky!!
R He put the ball past his own keeper, unlucky!!
> 1, 2000,
G Terrible mistake by <p1>!|He's put that into his own goal!!
R <p1> put the ball into his own goal!!
> 1, 2000,
G An own goal!!|Disaster for <p1> who looks absolutely devastated!!
R <p1> put the ball in the back of his net!!

# EVENT_MISSED_PENALTY
= 142, 2, 1, 0, 0, 6, 2, 0, 0
> 1, 1, s2.wav
G <p1> misses the penalty, an atrocious attempt that one!!
R <p1> missed the penalty, it wasn't even close!!

# EVENT_SCORED_PENALTY
= 143, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 2000,
G <p1> scores with a confident penalty!!
R <p1> scored a penalty, cool and collected finish!!
> 1, 2000,
G <p1> scores the penalty and makes it look easy!!
R <p1> scored the penalty, he made it look easy!!
> 1, 2000,
G <p1> sends it straight into the net!!
R <p1> sent it straight into the net!!
> 1, 2000,
G <p1> scores, the keeper goes the other way!!
R <p1> scored, the keeper went the other way!!

# EVENT_CLINCHING_GOAL
= 144, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That must settle it for <t>!
R <t> scored what seemed to be the match-winner.
> 1, 900,
G Surely it must be over now!!
R The goal that would surely seal the victory for <t>
> 1, 900,
G <t> should be able to see this one out |That looks like an unassailable lead!!
R It looked like <t> wouldn't lose this one!

# EVENT_WINNING_GOAL
= 145, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G There it is, the winning goal!!
> 1, 900,
G That should be the winning goal right there!! Their hard work has paid off!!
> 1, 900,
G It's a goal!!|That must seal victory for <t>!!

# EVENT_GOLDEN_GOAL
= 146, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G It's over, <t> win on the golden goal rule!!|Heartbreak for the losers, but sheer joy for <t>!!
R It was over, <t> won on the golden goal rule!!


Edited a few little things there inside the second spoiler. Hope they fit what you're looking for. :)

swedishcmgod
27-06-12, 11:45 AM
Awesome mate :ok:

Replaced my suggestion with yours, awesome :ok:

Fods
30-06-12, 12:51 PM
Can we put rude stuff in here, like stuff the fans sing?

swedishcmgod
30-06-12, 01:33 PM
Can we put rude stuff in here, like stuff the fans sing?

this will be whatever we want it to be, I can see that making the commentary more dynamic

"the away fans are chanting horrible things about the ref's mother"

Coys
30-06-12, 01:34 PM
:lol:

swedishcmgod
30-06-12, 01:41 PM
Events 181-185 (red cards)

# EVENT_SENT_OFF_FOR_DELIBERATE_HANDBALL
= 181, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for deliberate handball!!
R <p1> was sent off for deliberate handball!!
> 1, 900, card1.wav
G That looked a deliberate handball from <p1>...|<R>Red Card!!
R <p1> deliberately handballed and received the red card!!
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|<R><Rf> shows him the red card!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <p1> intentionally handles the ball!!|<R>That has to be a red card!!
R <p1> intentionally handled the ball and was shown the red card
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|<R><Rf> shows him the red card!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <R><p1> is off!!|The ref saw that handball as deliberate!!
R <p1> was sent off for the professional foul

# EVENT_SENT_OFF_FOR_PROFESSIONAL_FOUL
= 182, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for professional foul!!
R <p1> was sent off for professional foul!!
> 1, 900, card1.wav
G <R><p1> receives the red card for his professional foul!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <R><p1> will walk for that!!|<R>That was a professional foul!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <p1> was the last man!!|<R>That's a red card!!
R <p1> received a red card for a professional foul!!
> 1, 900, card1.wav
G <p1> commits a cynical foul!!!|<R>The ref shows him the red card!!
R <p1> was shown a red card for a cynical foul
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R><p1> gets the red card !!|<R>It was a professional foul !
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <R><Rf> brandishes the red card !|<R><p1> is sent off for a professional foul !
R <p1> was sent off for a professional foul

# EVENT_SECOND_YELLOW_CARD
= 183, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card !!|<R><p1> is sent off !!
R <p1> was shown a second yellow card and was sent off !!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><p1> picks up his second yellow card!!|<R>It's an early bath!!
R <p1> picked up his second yellow card and took an early bath
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card!!|<R>Red card for <p1>
R <p1> was shown a second yellow card and was dismissed!!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><Rf> shows <p1> his second yellow card!!|<R><p1> is off !!
R <Rf> showed <p1> his second yellow card and sent him off !
> 1, 900, card1.wav
G <Y>And shows him his second yellow card !|<R>That's a sending off !!
R <Rf> called <p1> over and showed him his second yellow card|<p1> was sent off for two bookable offences !
> 1, 900, card1.wav
G <Rf> reaches for his pocket|<Y>And shows him his second yellow card !!|<R>An early bath for <p1> !!
R <Rf> called <p1> over and showed him his second yellow card|<p1> took an early bath !
> 1, 900, card1.wav
G <Rf> goes for his pocket|<Y>And shows <p1> his second yellow card!!!|<R>He's off !!
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <Y>Yellow Card !|<R>Red card !!|He's already been booked !
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <p1> is in trouble here...|He's already been booked !|<R>Red card for <p1> !!
R <Rf> showed <p1> his second yellow card and sent him off

# EVENT_SENT_OFF
= 184, 2, 0, 0, 0, 3, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> is sent off!!!
R <p1> was sent off!!!
> 1, 900, card1.wav
G <R><p1> receives the red card|<R>He's off!!!
R <p1> received the red card!!!
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R><p1> gets the red card!!!
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <Rf> is reaching for a card here|<R>It's a red one !!|<R><p1> heads for an early bath !!
R <Rf> reached into his pocket and showed a red card to <p1>
> 1, 900, card1.wav
G <R><Rf> shows <p1> the red card!!!
R <Rf> showed <p1> the red card
> 1, 900, card1.wav
G <R>It's a red card !!
R <Rf> showed <p1> the red card

# EVENT_YELLOW_CARD
= 185, 1, 0, 0, 0, 2, 1, 0, 0
> 1, 2000, whist3.wav
G <Y><p1> is shown a yellow card
R <p1> was shown a yellow card
> 1, 2000, whist3.wav
G <Y>That's going to be a yellow card for <p1>
R Yellow card shown to <p1>
> 1, 2000, whist3.wav
G <Rf> reaches into his pocket|<Y>And shows <p1> the yellow card
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Rf> is reaching for a card here|<Y>It's yellow|<p1> must be careful now
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Y><Rf> shows <p1> the yellow card
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y>Yellow Card !
R <p1> received a yellow card
> 1, 2000, whist3.wav
G <Rf> reaches for his pocket|<Y>And shows him the yellow card
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y><Rf> brandishes a yellow card !
R <Rf> reached into his pocket and pulled out a yellow card for <p1>


Suggestions events 181-185

# EVENT_SENT_OFF_FOR_DELIBERATE_HANDBALL
= 181, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for deliberate handball!!|A moment of madness from <p1>!!
R <p1> was sent off for deliberate handball!!
> 1, 900, card1.wav
G That looked a deliberate handball from <p1>...|<R>Red Card!! No hesitation from <Rf>!!|Blatant cheating from <p1> and he's paid the price!!
R <p1> deliberately handballed and received the red card!!
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|That wouldn't look out of place on a basketball court!!|<R><Rf> shows him the red card, and rightly so!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <p1> intentionally handles the ball!!|<R>That has to be a red card and it is!!
R <p1> intentionally handled the ball and was shown the red card
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|<R><Rf> shows him the red card!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <R><p1> is off!!|The ref saw that handball as deliberate!!
R <p1> was sent off for the handball.

# EVENT_SENT_OFF_FOR_PROFESSIONAL_FOUL
= 182, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for professional foul!!
R <p1> was sent off for professional foul!!
> 1, 900, card1.wav
G <R><p1> receives the red card for his professional foul!!|An early bath for that dirty foul from <p1>!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <R><p1> will walk for that!!|<R>That was a professional foul, and he's off down the tunnel!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <p1> was the last man surely!!|<R>Yes, that's a red card!!|Clear foul any day of the week, that!!
R <p1> received a red card for a professional foul!!
> 1, 900, card1.wav
G <p1> commits a cynical foul!!!|<R>The ref sticks a red card up his face!!
R <p1> was shown a red card for a cynical foul
> 1, 900, card1.wav
G <Rf> quickly reaches into his pocket|<R><p1> is shown the red card!!|<R>No doubt there
R <Rf> reached into his pocket and pulled out a red card for <p1>, easy decision
> 1, 900, card1.wav
G <R><Rf> brandishes the red card !|<R><p1> is sent off for a professional foul !
R <p1> was sent off for a professional foul

# EVENT_SECOND_YELLOW_CARD
= 183, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card !!|<R><p1> is sent off!!
R <p1> was shown a second yellow card and was sent off!!
> 1, 900, card1.wav
G <Y> And that's <p1>{s} second yellow card!!|<R>Two yellow makes a red and he's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><p1> picks up his second yellow card!!|<R>He's already on his way off!!
R <p1> picked up his second yellow card and quickly made his escape
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card!!|<R>Red card for <p1>, this is not what they needed!!
R <p1> was shown a second yellow card and was dismissed off the pitch!!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He looks angry but walks off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><Rf> shows <p1> his second yellow card!!|<R><p1> is off!!
R <Rf> showed <p1> his second yellow card and sent him off!!
> 1, 900, card1.wav
G <Y>And shows him his second yellow card !|<R>That's a sending off!!
R <Rf> called <p1> over and showed him his second yellow card|<p1> was sent off for two bookable offences!!
> 1, 900, card1.wav
G <Rf> reaches for his pocket|<Y>And it's a second yellow card !!|<R>An early bath for <p1>!!
R <Rf> called <p1> over and showed him his second yellow card|<p1> took an early bath!!
> 1, 900, card1.wav
G <Rf> goes for his pocket|<Y>And shows <p1> his second yellow card!!!|<R>He's off !!
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <Y>Yellow Card !|<R>Red card !!|He's already been booked !
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <p1> is in trouble here...|He's already been booked !|<R>Red card for <p1> !!
R <Rf> showed <p1> his second yellow card and sent him off

# EVENT_SENT_OFF
= 184, 2, 0, 0, 0, 3, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> is sent off with no hesitation from the ref!!
R <p1> was sent off, the ref didn't hesitate!!
> 1, 900, card1.wav
G <R><p1> receives the red card|<R>He's off!!!|<t> have it all to do now!!
R <p1> received the red card!!!
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R><p1> gets the red card!!
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <Rf> is reaching for a card here|<R>It's a red one !!|<R><p1> heads off in disgrace!!
R <Rf> reached into his pocket and showed a red card to <p1>
> 1, 900, card1.wav
G <R><Rf> shows <p1> the red card!!
R <Rf> showed <p1> the red card
> 1, 900, card1.wav
G <R>It's a red card!!
R <Rf> showed <p1> the red card

# EVENT_YELLOW_CARD
= 185, 1, 0, 0, 0, 2, 1, 0, 0
> 1, 2000, whist3.wav
G <Y><p1> is shown a yellow card
R <p1> was shown a yellow card
> 1, 2000, whist3.wav
G That's surely going to be a yellow card for <p1>|<Y>No doubt in the ref's mind and he's booked
R Yellow card shown to <p1>
> 1, 2000, whist3.wav
G <Rf> reaches into his pocket after that stern chat|<Y>And shows <p1> the yellow card
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Rf> is reaching for a card here|<Y>It's yellow|<p1> must be careful now
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Y><Rf> shows <p1> the yellow card|He'll need to keep his cool now
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y>Yellow Card !
R <p1> received a yellow card
> 1, 2000, whist3.wav
G <Rf> reaches for his pocket|<Y>And shows him the yellow card
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y><Rf> brandishes a yellow card !|<p1> will need to keep his head down now...
R <Rf> reached into his pocket and pulled out a yellow card for <p1>

swedishcmgod
30-06-12, 01:44 PM
added what type of events are concerned within parenthesis

swedishcmgod
30-06-12, 01:55 PM
especially proud of this one from post #16: "Two yellow makes a red and he's off"

TheWestender
30-06-12, 01:58 PM
Awesome mate :ok:

Replaced my suggestion with yours, awesome :ok:

Glad it worked for ya.


Events 181-185 (red cards)

# EVENT_SENT_OFF_FOR_DELIBERATE_HANDBALL
= 181, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for deliberate handball!!|A moment of madness from <p1>!!
R <p1> was sent off for deliberate handball!!
> 1, 900, card1.wav
G That looked a deliberate handball from <p1>...|<R>Red Card!! No hesitation from <Rf>!!|Blatant cheating from <p1> and he's paid the price!!
R <p1> deliberately handballed and received the red card!!
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|That wouldn't look out of place on a basketball court!!|<R><Rf> shows him the red card, and rightly so!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <p1> intentionally handles the ball!!|<R>That has to be a red card and it is!!
R <p1> intentionally handled the ball and was shown the red card
> 1, 900, card1.wav
G <p1> sticks his hand out on purpose!!|<R><Rf> shows him the red card!!
R <Rf> showed <p1> the red card. He deliberately hand-balled
> 1, 900, card1.wav
G <R><p1> is off!!|The ref saw that handball as deliberate!!
R <p1> was sent off for the handball.

# EVENT_SENT_OFF_FOR_PROFESSIONAL_FOUL
= 182, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> sent off for professional foul!!
R <p1> was sent off for professional foul!!
> 1, 900, card1.wav
G <R><p1> receives the red card for his professional foul!!|An early bath for that dirty foul from <p1>!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <R><p1> will walk for that!!|<R>That was a professional foul, and he's off down the tunnel!!
R <p1> received the red card for his professional foul!!
> 1, 900, card1.wav
G <p1> was the last man surely!!|<R>Yes, that's a red card!!|Clear foul any day of the week, that!!
R <p1> received a red card for a professional foul!!
> 1, 900, card1.wav
G <p1> commits a cynical foul!!!|<R>The ref shows him the red card!!|<p1> denied him the goal-scoring opportunity and is rightly off!!
R <p1> was shown a red card for a cynical foul
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R>It's a red for <p1>!!|<R>It was a professional foul !
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <R><Rf> brandishes the red card !|<R><p1> is sent off for a professional foul !
R <p1> was sent off for a professional foul

# EVENT_SECOND_YELLOW_CARD
= 183, 2, 0, 0, 0, 4, 1, 0, 0
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card !!|<R><p1> is sent off !!
R <p1> was shown a second yellow card and was sent off !!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><p1> picks up his second yellow card!!|<R>It's an early bath!!
R <p1> picked up his second yellow card and took an early bath
> 1, 900, card1.wav
G <Y><p1> is shown a second yellow card!!|<R>Red card for <p1>
R <p1> was shown a second yellow card and was dismissed!!
> 1, 900, card1.wav
G <Y>That's <p1>{s} second yellow card!!|<R>He's off!!
R <p1> was shown a second yellow card!!
> 1, 900, card1.wav
G <Y><Rf> shows <p1> his second yellow card!!|<R><p1> is off !!
R <Rf> showed <p1> his second yellow card and sent him off !
> 1, 900, card1.wav
G <Y>And shows him his second yellow card !|<R>That's a sending off !!
R <Rf> called <p1> over and showed him his second yellow card|<p1> was sent off for two bookable offences !
> 1, 900, card1.wav
G <Rf> reaches for his pocket|<Y>And it's a second yellow card !!|<R>An early bath for <p1> !!
R <Rf> called <p1> over and showed him his second yellow card|<p1> took an early bath !
> 1, 900, card1.wav
G <Rf> goes for his pocket|<Y>And shows <p1> his second yellow card!!!|<R>He's off !!
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <Y>Yellow Card !|<R>Red card !!|He's already been booked !
R <Rf> showed <p1> his second yellow card and sent him off
> 1, 900, card1.wav
G <p1> is in trouble here...|He's already been booked !|<R>Red card for <p1> !!
R <Rf> showed <p1> his second yellow card and sent him off

# EVENT_SENT_OFF
= 184, 2, 0, 0, 0, 3, 1, 0, 0
> 1, 900, card1.wav
G <R><p1> is sent off!!!
R <p1> was sent off!!!
> 1, 900, card1.wav
G <R><p1> receives the red card|<R>He's off!!!|<t> have it all to do now!!
R <p1> received the red card!!!
> 1, 900, card1.wav
G <Rf> reaches into his pocket|<R><p1> gets the red card!!!
R <Rf> reached into his pocket and pulled out a red card for <p1>
> 1, 900, card1.wav
G <Rf> is reaching for a card here|<R>It's a red one !!|<R><p1> heads off in disgrace!!
R <Rf> reached into his pocket and showed a red card to <p1>
> 1, 900, card1.wav
G <R><Rf> shows <p1> the red card!!!
R <Rf> showed <p1> the red card
> 1, 900, card1.wav
G <R>It's a red card !!
R <Rf> showed <p1> the red card

# EVENT_YELLOW_CARD
= 185, 1, 0, 0, 0, 2, 1, 0, 0
> 1, 2000, whist3.wav
G <Y><p1> is shown a yellow card
R <p1> was shown a yellow card
> 1, 2000, whist3.wav
G That's surely going to be a yellow card for <p1>|<Y>No doubt in the ref's mind and he's booked
R Yellow card shown to <p1>
> 1, 2000, whist3.wav
G <Rf> reaches into his pocket after that stern chat|<Y>And shows <p1> the yellow card
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Rf> is reaching for a card here|<Y>It's yellow|<p1> must be careful now
R <Rf> reached into his pocket and showed a yellow card to <p1>
> 1, 2000, whist3.wav
G <Y><Rf> shows <p1> the yellow card|He'll need to keep his cool now
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y>Yellow Card !
R <p1> received a yellow card
> 1, 2000, whist3.wav
G <Rf> reaches for his pocket|<Y>And shows him the yellow card
R <Rf> showed <p1> a yellow card
> 1, 2000, whist3.wav
G <Y><Rf> brandishes a yellow card !|<p1> will need to keep his head down now...
R <Rf> reached into his pocket and pulled out a yellow card for <p1>


Had a quick crack at those as well.

BeezerCeltic1967
30-06-12, 01:59 PM
this is gonna be great :ok:

swedishcmgod
30-06-12, 02:04 PM
Glad it worked for ya.



Had a quick crack at those as well.

merging with mine :ok:

edit: done with merging :ok:

swedishcmgod
30-06-12, 02:09 PM
remember ladies, you can edit anything here :ok:

swedishcmgod
30-06-12, 02:13 PM
Events 191-214 (landmarks, goals and announcements)

# EVENT_GOAL_SCORED
= 191, 2, 0, 0, 1, 0, 0, 0, 0
> 1, 2000, goalmono.wav
G GOAL FOR <tc>!!

# EVENT_SHOOTOUT_SCORED
= 192, 2, 0, 0, 1, 3, 0, 0, 0
> 1, 3000, s2.wav
G GOAL FOR <tc> !
R <p1> scored !

# EVENT_FINAL_WHISTLE
= 193, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 2000, kickoff.wav
G And that's the final whistle
R The final whistle was blown

# EVENT_ANNOUNCE_PENALTIES
= 194, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to penalties !|The pinnacle of footballing drama
R The match went to penalties !

# EVENT_ANNOUNCE_SHOOTOUT
= 195, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to a 35-yard shootout !
R The match went to a 35-yard shootout !

# EVENT_WIN_THE_SHOOTOUT
= 196, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 2000,
G <t> win the shootout !!|They've come up trumps in this cruellest of lotteries!!
R <t> won the shootout !!

# EVENT_NEEDS_TO_SCORE
= 197, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <p1> must score to keep <t> in the game !|So much tension and expectation on his shoulders now...
R <p1> had to score to keep <t> in the game !

# EVENT_SCORE_TO_WIN
= 198, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <t> win if <p1> scores - will he be the hero?
R <t> would win if <p1> scored

# EVENT_CHANGE_FORMATION
= 199, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 800,
G <t> seem to have changed their formation
R <t> changed their formation

# EVENT_MISSED_IN_SHOOTOUT
= 200, 2, 1, 0, 0, 3, 2, 0, 0
> 1, 1,
G But <p1> misses !!

# EVENT_START_SHOOTOUT_RUN_UP
= 201, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 1500,
G <p1> sets off with the ball...
R <p1> set off with the ball
> 1, 1000,
G <p1> steps up...|He sets off with the ball...
R <p1> set off with the ball

# EVENT_LANDMARK_GOAL_FOR_CLUB
= 202, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal for <t> !
R It was his <n> goal for <t>

# EVENT_LANDMARK_GOAL_FOR_COUNTRY
= 203, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal for <t> !|What a great servant for his homeland!
R His <n> goal for <t>

# EVENT_LANDMARK_LEAGUE_GOAL_FOR_CLUB
= 204, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> league goal for <t> !
R His <n> league goal for <t>

# EVENT_LANDMARK_LEAGUE_GOAL_CAREER
= 205, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> league goal of his career !
R His <n> league goal of his career

# EVENT_LANDMARK_GOAL_SEASON
= 206, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal of the season
R His <n> goal of the season

# EVENT_FIRST_EVER_GOAL_FOR_CLUB
= 207, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever goal for <t> !
R His first ever goal for <t>

# EVENT_SCORED_ON_HIS_DEBUT
= 208, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G He's scored on his debut !|That'll put him in the good books with the fans!

# EVENT_HAT_TRICK_ON_DEBUT_FOR_CLUB
= 209, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> scores hat-trick on his debut !!!|A performance for the ages for the fans of <t> !
R That was a hat trick on his debut !

# EVENT_FIRST_CAREER_GOAL
= 210, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever senior goal !|He'll be hoping it's the first of many!
R It was his first ever senior goal

# EVENT_GREAT_MOVE_GREAT_STRIKE
= 211, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fantastic move and finish !!!|Poetry in motion!
R <p1> scored !!|It was a fantastic move and finish !!!

# EVENT_GREAT_MOVE_GOOD_STRIKE
= 212, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fantastic move and a good finish !!!|Take a bow good sir -you've earned it!
R <p1> scored !!|It was a fantastic move and a good finish !!!

# EVENT_GOOD_MOVE_GREAT_STRIKE
= 213, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A great goal from a fine move !!|Liquid football and it's paid dividends...
R <p1> scored !!|A great goal from a fine move !!

# EVENT_GOOD_MOVE_GOOD_STRIKE
= 214, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fine goal all round !!|Admiration all round for that wonderful finish!!
R <p1> scored !!|A fine goal all round !!

swedishcmgod
30-06-12, 02:16 PM
Events 408-422 (arguing with ref, assaulting players and ref, other mad behaviour)

# EVENT_PLAYER_ARGUES_WITH_REFEREE
= 408, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G <p1> is furious with <rf>!!
R <p1> was furious with <rf>!!

# EVENT_TEAM_ARGUES_WITH_REFEREE
= 409, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badfoul.wav
G <t> are surrounding <rf>!!
R The <t> players surrounded <rf>!!
> 1, 900, badfoul.wav
G The <t> players are protesting furiously!!
R The <t> players protested furiously!!

# EVENT_PLAYER_PUSHES_REFEREE
= 410, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badfoul.wav
G <p1c> HAS PUSHED THE REFEREE !!!|This is disgraceful !!
R <p1> disgracefully pushed <rf> !!!!!
> 1, 2500, badfoul.wav
G <p1c> PUSHES THE REFEREE !!!|What was he thinking !!!|He'll be in big trouble now !!!
R <p1> disgracefully pushed <rf> !!!!!

# EVENT_PLAYER_STRIKES_REFEREE
= 411, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badtack.wav
G <p1c> PUNCHES THE REFEREE !!!|This is unbelievable !!!
R Unbelievably, <p1> punched <rf> !!!!!
> 1, 2500, badtack.wav
G <p1c> HITS THE REFEREE !!!|Sensational stuff !!!
R Sensationally, <p1> hit <rf> !!!!!

# EVENT_PLAYER_DONE_FOR_DIVING
= 412, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, cheating.wav
G <p1> is in trouble for diving !
R <p1> was accused of diving by the ref !
> 1, 1500, cheating.wav
G <Rf> says he dived !
R <p1> was accused of diving by the ref !
> 1, 1500, angry.wav
G <p1> dived according to <rf> !
R <p1> was accused of diving by <rf> !

# EVENT_LOOKED_LIKE_A_DIVE
= 413, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 2300, angry.wav
G That looked like a dive by <p1> !
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> went down like he'd been shot !
R <p1> went down like he'd been shot !
> 1, 2300, angry.wav
G Surely a dive by <p1> !
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> surely took a dive there !
R <p1> appeared to dive

# EVENT_BREAKS_THE_OFFSIDE_TRAP
= 414, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> breaks the offside trap|He's clean through on goal
R <p1> broke the offside trap and was clean through on goal
> 1, 900, newurge.wav
G <p1> is free of the last defender|The flag stays down
R <p1> was free of the last defender
> 1, 900, newurge.wav
G <p1> is onside and through on goal...
R <p1> was onside and through on goal

# EVENT_HARSH_DECISION
= 415, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G That looked a harsh decision !
R It looked a harsh decision
> 1, 900,
G That looked harsh !
R It looked a harsh decision
> 1, 900,
G That was a dubious decision !
R It was a dubious decision

# EVENT_REFEREES_A_WANKER
= 416, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 900, winkref.wav
G silent event grez

# EVENT_PLAYER_PUNCHES_OPPONENT
= 417, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, weyhey.wav
G <p1> throws a punch at <p2> !!
R <p1> threw a punch at <p2> !!
> 1, 1200, weyhey.wav
G <O><p2> is punched by <p1> !!
R <p1> punched <p2> !!
> 1, 1200, weyhey.wav
G <p1> punches <p2> in the face !!!
R <p2> was punched in the face by <p1> !!
> 10, 1200, weyhey.wav
G <p1> lands a right hook on <p2> !!!|A great punch too !!
R <p1> landed a fine right hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> lands a right hook on <p2> !!!
R <p1> landed a left hook on <p2> !!
> 10, 1200, weyhey.wav
G <p1> lands a left hook on <p2> !!!|A great punch too !!
R <p1> landed a fine left hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> lands a left hook on <p2> !!!
R <p1> landed a left hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> loses control !!|He punches <p2> !!!
R <p2> was punched in the face by <p1> !!

# EVENT_PLAYER_PUSHES_OPPONENT
= 418, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> shoves <p2> !!
R <p1> shoved <p2> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> in the chest !!
R <p1> pushed <p2> in the chest!!
> 1, 1300, weyhey.wav
G <O><p2> is pushed over by <p1>|<O>He gets to his feet...
R <p2> was pushed over by <p1> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> away !!
R <p1> pushed <p2> away !!

# EVENT_PLAYER_HEADBUTTS_OPPONENT
= 419, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|He's totally lost control !!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|A moment of madness !!
R In a moment of madness, <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> appears to headbutt <p2> !!!
R <p1> appeared to headbutt <p2> !!!
> 1, 1300, angrymon.wav
G <p1> butts <p2> in the face !!!
R <p1> butted <p2> in the face !!!

# EVENT_PLAYER_KICKS_OPPONENT
= 420, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> kicks out at <p2> !!
R <p1> kicked out at <p2> !!
> 1, 1300, weyhey.wav
G <p1> kicks <p2> !!
R <p1> kicked <p2> !!
> 1, 1300, weyhey.wav
G <p1> is angry !!|He kicks <p2> !!
R Angrily, <p1> kicked out at <p2> !!
> 1, 1300, weyhey.wav
G <p1> aims a kick at <p2> !!
R <p1> aimed a kick at <p2> !!
> 1, 1300, weyhey.wav
G <O><p2> is kicked by <p1> !!
R <p2> was kicked by <p1> !!

# EVENT_PLAYER_ELBOWS_OPPONENT
= 421, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, badfoul.wav
G <p1> catches <p2> with his elbow !
R <p1> caught <p2> with his elbow !
> 1, 1300, badfoul.wav
G <p1> elbows <p2> in the face !!
R <p1> elbowed <p2> in the face !!
> 1, 1300, weyhey.wav
G <O><p2> goes down...|<p1> caught him with an elbow !!
R <p2> went down as <p1> caught him with an elbow !

# EVENT_PLAYER_KICKS_BALL_AWAY
= 422, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1800, weyhey.wav
G <p1> kicks the ball away !
R <p1> kicked the ball away !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in anger !
R <p1> kicked the ball away in anger !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in frustration !
R <p1> kicked the ball away in frustration !


Suggestion for events 408-422



# EVENT_PLAYER_ARGUES_WITH_REFEREE
= 408, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G <p1> is furious with <rf>!!|He's giving him a right earful!!
R <p1> was furious with <rf>!!

# EVENT_TEAM_ARGUES_WITH_REFEREE
= 409, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badfoul.wav
G <t> are surrounding <rf>!!
R The <t> players surrounded <rf> !
> 1, 900, badfoul.wav
G The <t> players are protesting furiously!!
R The <t> players protested furiously!!

# EVENT_PLAYER_PUSHES_REFEREE
= 410, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badfoul.wav
G <p1c> HAS PUSHED THE REFEREE!!| A disgrace for the team and the sport!!
R <p1> made a fool of himself when he pushed <rf>!!
> 1, 2500, badfoul.wav
G <p1c> PUSHES THE REFEREE!!|What's going on with him?!|A red card and a long ban should await him!!
R <p1> disgracefully pushed <rf>!!

# EVENT_PLAYER_STRIKES_REFEREE
= 411, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badtack.wav
G <p1c> PUNCHES THE REFEREE CHUCK NORRIS-STYLE!!|I can't believe he did that!!|A lengthy ban awaits for that moment of insanity!!
R Unbelievably, <p1> punched <rf> Chuck Norris-style!!
> 1, 2500, badtack.wav
G <p1c> HITS THE REFEREE!!|This isn't going to end well for anyone!!He could even end up in jail for that!!!
R Sensationally, <p1> hit <rf>!!

# EVENT_PLAYER_DONE_FOR_DIVING
= 412, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, cheating.wav
G <p1> is in trouble for diving!!
R <p1> was accused of diving by the ref!!
> 1, 1500, cheating.wav
G <Rf> says he dived!! The player is claiming his innocence!!
R <p1> was accused of diving by the ref!!
> 1, 1500, angry.wav
G <p1> dived according to <rf>!!
R <p1> was accused of diving by <rf>!!

# EVENT_LOOKED_LIKE_A_DIVE
= 413, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 2300, angry.wav
G That looked like a dive by <p1>, worse than Stoichkov though!!
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> went down and rolled around 6 times!!|Theatrics a true thespian would be proud of!!
R <p1> went down and rolled around 6 times!!
> 1, 2300, angry.wav
G Surely a dive by <p1>, anyone could see that!!|A swan dive that wouldn't look out of place in Greg Louganis' repertoire!!
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> surely took a dive there to get a freekick!!
R <p1> appeared to dive

# EVENT_BREAKS_THE_OFFSIDE_TRAP
= 414, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> breaks the offside trap|He's clean through on goal
R <p1> broke the offside trap and was clean through on goal
> 1, 900, newurge.wav
G <p1> is free of the last defender|The flag stays down
R <p1> was free of the last defender
> 1, 900, newurge.wav
G <p1> is onside and through on goal...
R <p1> was onside and through on goal

# EVENT_HARSH_DECISION
= 415, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G That looked a harsh decision!!|<rf> has made a hash of that!
R It looked a harsh decision
> 1, 900,
G That looked harsh!!
R It looked a harsh decision
> 1, 900,
G That was a dubious decision!!|<t> will be fuming!!
R It was a dubious decision

# EVENT_REFEREES_A_WANKER
= 416, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 900, winkref.wav
G silent event grez

# EVENT_PLAYER_PUNCHES_OPPONENT
= 417, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, weyhey.wav
G <p1> throws a punch at <p2>!! This isn't boxing!!
R <p1> threw a punch at <p2>!!
> 1, 1200, weyhey.wav
G <O><p2> is punched by <p1> with a right-hand!!
R <p1> punched <p2> with a right hand!!
> 1, 1200, weyhey.wav
G <p1> punches <p2> right in the face!!
R <p2> was punched right in the face by <p1>!!
> 10, 1200, weyhey.wav
G <p1> lands an uppercut on <p2>!!|A great punch too!!|One that Ali or Tyson would be proud of!!
R <p1> landed a fine uppercut on <p2>!!
> 1, 1200, weyhey.wav
G <p1> wallops <p2>!!|And <p2> has gone down like a sack of spuds!!|Crazy stuff!!
R <p1> walloped <p2>!!
> 10, 1200, weyhey.wav
G <p1> lands a jab on <p2>!!|A great punch too!!
R <p1> landed a fine jab on <p2>!!
> 1, 1200, weyhey.wav
G <p1> lands a right hook on <p2>!!
R <p1> landed a right hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> is absolutely mental!!|He punches <p2>!!
R <p2> was punched in the face by a mental <p1>!!

# EVENT_PLAYER_PUSHES_OPPONENT
= 418, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> shoves <p2> !!
R <p1> shoved <p2> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> in the chest !!
R <p1> pushed <p2> in the chest!!
> 1, 1300, weyhey.wav
G <O><p2> is pushed over by <p1>|<O>He gets to his feet...
R <p2> was pushed over by <p1> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> away !!
R <p1> pushed <p2> away !!

# EVENT_PLAYER_HEADBUTTS_OPPONENT
= 419, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|It's descending into a gutter brawl here!!!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|He's totally lost control !!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|A moment of madness !!
R In a moment of madness, <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> appears to headbutt <p2> !!!
R <p1> appeared to headbutt <p2> !!!
> 1, 1300, angrymon.wav
G <p1> butts <p2> in the face !!!
R <p1> butted <p2> in the face !!!

# EVENT_PLAYER_KICKS_OPPONENT
= 420, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> kicks out at <p2>!! |He's only gone and done a Barton!
R <p1> kicked out at <p2>!!
> 1, 1300, weyhey.wav
G <p1> kicks <p2> !!
R <p1> kicked <p2> !!
> 1, 1300, weyhey.wav
G <p1> is angry !!|He kicks <p2> !!
R Angrily, <p1> kicked out at <p2> !!
> 1, 1300, weyhey.wav
G <p1> aims a kick at <p2> !!
R <p1> aimed a kick at <p2> !!
> 1, 1300, weyhey.wav
G <O><p2> is kicked by <p1> !!
R <p2> was kicked by <p1> !!

# EVENT_PLAYER_ELBOWS_OPPONENT
= 421, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, badfoul.wav
G <p1> catches <p2> with his elbow !
R <p1> caught <p2> with his elbow !
> 1, 1300, badfoul.wav
G <p1> elbows <p2> in the face !!
R <p1> elbowed <p2> in the face !!
> 1, 1300, weyhey.wav
G <O><p2> goes down...|<p1> caught him with an elbow !!
R <p2> went down as <p1> caught him with an elbow !

# EVENT_PLAYER_KICKS_BALL_AWAY
= 422, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1800, weyhey.wav
G <p1> kicks the ball away !|Sheer petulance there!
R <p1> kicked the ball away !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in anger !
R <p1> kicked the ball away in anger !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in frustration !
R <p1> kicked the ball away in frustration !

swedishcmgod
30-06-12, 02:23 PM
# EVENT_REFEREES_A_WANKER
= 416, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 900, winkref.wav
G silent event grez

HAHAHAHA

BlazeRavenwolf
30-06-12, 03:05 PM
# EVENT_PLAYER_KICKS_OPPONENT
= 420, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> kicks out at <p2> !!|He's only gone and done a Barton
R <p1> kicked out at <p2> !!

swedishcmgod
30-06-12, 03:08 PM
# EVENT_PLAYER_KICKS_OPPONENT
= 420, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> kicks out at <p2> !!|He's only gone and done a Barton
R <p1> kicked out at <p2> !!

added

BeezerCeltic1967
30-06-12, 03:17 PM
is there any way we can get certain chants playing when certain teams are playing?

swedishcmgod
30-06-12, 03:32 PM
is there any way we can get certain chants playing when certain teams are playing?
I doubt it :/

BeezerCeltic1967
30-06-12, 04:27 PM
I doubt it :/


must be a way, is it the wav files that make the musci?

swedishcmgod
30-06-12, 04:32 PM
must be a way, is it the wav files that make the musci?

yup

tongo1
01-07-12, 01:25 AM
You can't add events. You can only change commentary text and sounds for existing events. The only team specific events are:

487: Middlesboro
488: Newcastle
491: Aston Villa
492: United
493: Liverpool
547: Sunderland

There's also one player specific event: 556 (Alan Shearer).

If you want a chant for the team you're managing, just add .wav file(s) for one of the standard chant events such as:

470: EVENT_SILENT_YOUR_NOT_SINGING (when either team equalises)
471: EVENT_SILENT_OUTCLASSED (event rarely happens)
472: EVENT_SILENT_RANDOM_CHANT (most common event for English teams)
551: EVENT_CHANT_EUROPEAN
554: EVENT_CHANT_LATIN
555: EVENT_CHANT_SOUTH_AMERICA

BeezerCeltic1967
01-07-12, 07:29 AM
thanks mate,

how do would you go about adding a wav file for certain teams?

this could be great :ok:

Patinoz
01-07-12, 08:58 AM
good work swede :ok:

TheWestender
01-07-12, 08:56 PM
Events 191-214 (landmarks, goals and announcements)

# EVENT_GOAL_SCORED
= 191, 2, 0, 0, 1, 0, 0, 0, 0
> 1, 2000, goalmono.wav
G GOAL FOR <tc>!!

# EVENT_SHOOTOUT_SCORED
= 192, 2, 0, 0, 1, 3, 0, 0, 0
> 1, 3000, s2.wav
G GOAL FOR <tc> !
R <p1> scored !

# EVENT_FINAL_WHISTLE
= 193, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 2000, kickoff.wav
G And that's the final whistle
R The final whistle was blown

# EVENT_ANNOUNCE_PENALTIES
= 194, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to penalties !|The pinnacle of footballing drama
R The match went to penalties !

# EVENT_ANNOUNCE_SHOOTOUT
= 195, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 3000,
G The match goes to a 35-yard shootout !
R The match went to a 35-yard shootout !

# EVENT_WIN_THE_SHOOTOUT
= 196, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 2000,
G <t> win the shootout !!|They've come up trumps in this cruellest of lotteries!!
R <t> won the shootout !!

# EVENT_NEEDS_TO_SCORE
= 197, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <p1> must score to keep <t> in the game !|So much tension and expectation on his shoulders now...
R <p1> had to score to keep <t> in the game !

# EVENT_SCORE_TO_WIN
= 198, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 2000,
G <t> win if <p1> scores - will he be the hero?
R <t> would win if <p1> scored

# EVENT_CHANGE_FORMATION
= 199, 1, 0, 0, 0, 1, 0, 1, 1
> 1, 800,
G <t> seem to have changed their formation
R <t> changed their formation

# EVENT_MISSED_IN_SHOOTOUT
= 200, 2, 1, 0, 0, 3, 2, 0, 0
> 1, 1,
G But <p1> misses !!

# EVENT_START_SHOOTOUT_RUN_UP
= 201, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 1500,
G <p1> sets off with the ball...
R <p1> set off with the ball
> 1, 1000,
G <p1> steps up...|He sets off with the ball...
R <p1> set off with the ball

# EVENT_LANDMARK_GOAL_FOR_CLUB
= 202, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal for <t> !
R It was his <n> goal for <t>

# EVENT_LANDMARK_GOAL_FOR_COUNTRY
= 203, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal for <t> !|What a great servant for his homeland!
R His <n> goal for <t>

# EVENT_LANDMARK_LEAGUE_GOAL_FOR_CLUB
= 204, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> league goal for <t> !
R His <n> league goal for <t>

# EVENT_LANDMARK_LEAGUE_GOAL_CAREER
= 205, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> league goal of his career !
R His <n> league goal of his career

# EVENT_LANDMARK_GOAL_SEASON
= 206, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his <n> goal of the season
R His <n> goal of the season

# EVENT_FIRST_EVER_GOAL_FOR_CLUB
= 207, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever goal for <t> !
R His first ever goal for <t>

# EVENT_SCORED_ON_HIS_DEBUT
= 208, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G He's scored on his debut !|That'll put him in the good books with the fans!

# EVENT_HAT_TRICK_ON_DEBUT_FOR_CLUB
= 209, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G <p1> scores hat-trick on his debut !!!|A performance for the ages for the fans of <t> !
R That was a hat trick on his debut !

# EVENT_FIRST_CAREER_GOAL
= 210, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500,
G That's his first ever senior goal !|He'll be hoping it's the first of many!
R It was his first ever senior goal

# EVENT_GREAT_MOVE_GREAT_STRIKE
= 211, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fantastic move and finish !!!|Poetry in motion!
R <p1> scored !!|It was a fantastic move and finish !!!

# EVENT_GREAT_MOVE_GOOD_STRIKE
= 212, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fantastic move and a good finish !!!|Take a bow good sir -you've earned it!
R <p1> scored !!|It was a fantastic move and a good finish !!!

# EVENT_GOOD_MOVE_GREAT_STRIKE
= 213, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A great goal from a fine move !!|Liquid football and it's paid dividends...
R <p1> scored !!|A great goal from a fine move !!

# EVENT_GOOD_MOVE_GOOD_STRIKE
= 214, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 1500,
G A fine goal all round !!|Admiration all round for that wonderful finish!!
R <p1> scored !!|A fine goal all round !!



Events 408-422 (arguing with ref, assaulting players and ref, other mad behaviour)
Suggestion for events 408-422




# EVENT_PLAYER_ARGUES_WITH_REFEREE
= 408, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500,
G <p1> is furious with <rf>!!|He's giving him a right earful!!
R <p1> was furious with <rf>!!

# EVENT_TEAM_ARGUES_WITH_REFEREE
= 409, 0, 0, 0, 0, 0, 2, 0, 0
> 1, 900, badfoul.wav
G <t> are surrounding <rf>!!
R The <t> players surrounded <rf> !
> 1, 900, badfoul.wav
G The <t> players are protesting furiously!!
R The <t> players protested furiously!!

# EVENT_PLAYER_PUSHES_REFEREE
= 410, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badfoul.wav
G <p1c> HAS PUSHED THE REFEREE!!| A disgrace for the team and the sport!!
R <p1> made a fool of himself when he pushed <rf>!!
> 1, 2500, badfoul.wav
G <p1c> PUSHES THE REFEREE!!|What's going on with him?!|A red card and a long ban should await him!!
R <p1> disgracefully pushed <rf>!!

# EVENT_PLAYER_STRIKES_REFEREE
= 411, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 2500, badtack.wav
G <p1c> PUNCHES THE REFEREE CHUCK NORRIS-STYLE!!|I can't believe he did that!!|A lengthy ban awaits for that moment of insanity!!
R Unbelievably, <p1> punched <rf> Chuck Norris-style!!
> 1, 2500, badtack.wav
G <p1c> HITS THE REFEREE!!|This isn't going to end well for anyone!!He could even end up in jail for that!!!
R Sensationally, <p1> hit <rf>!!

# EVENT_PLAYER_DONE_FOR_DIVING
= 412, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, cheating.wav
G <p1> is in trouble for diving!!
R <p1> was accused of diving by the ref!!
> 1, 1500, cheating.wav
G <Rf> says he dived!! The player is claiming his innocence!!
R <p1> was accused of diving by the ref!!
> 1, 1500, angry.wav
G <p1> dived according to <rf>!!
R <p1> was accused of diving by <rf>!!

# EVENT_LOOKED_LIKE_A_DIVE
= 413, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 2300, angry.wav
G That looked like a dive by <p1>, worse than Stoichkov though!!
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> went down and rolled around 6 times!!|Theatrics a true thespian would be proud of!!
R <p1> went down and rolled around 6 times!!
> 1, 2300, angry.wav
G Surely a dive by <p1>, anyone could see that!!|A swan dive that wouldn't look out of place in Greg Louganis' repertoire!!
R <p1> appeared to dive
> 1, 2300, cheating.wav
G <p1> surely took a dive there to get a freekick!!
R <p1> appeared to dive

# EVENT_BREAKS_THE_OFFSIDE_TRAP
= 414, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> breaks the offside trap|He's clean through on goal
R <p1> broke the offside trap and was clean through on goal
> 1, 900, newurge.wav
G <p1> is free of the last defender|The flag stays down
R <p1> was free of the last defender
> 1, 900, newurge.wav
G <p1> is onside and through on goal...
R <p1> was onside and through on goal

# EVENT_HARSH_DECISION
= 415, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G That looked a harsh decision!!|<rf> has made a hash of that!
R It looked a harsh decision
> 1, 900,
G That looked harsh!!
R It looked a harsh decision
> 1, 900,
G That was a dubious decision!!|<t> will be fuming!!
R It was a dubious decision

# EVENT_REFEREES_A_WANKER
= 416, 0, 1, 0, 0, 0, 0, 0, 0
> 1, 900, winkref.wav
G silent event grez

# EVENT_PLAYER_PUNCHES_OPPONENT
= 417, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1200, weyhey.wav
G <p1> throws a punch at <p2>!! This isn't boxing!!
R <p1> threw a punch at <p2>!!
> 1, 1200, weyhey.wav
G <O><p2> is punched by <p1> with a right-hand!!
R <p1> punched <p2> with a right hand!!
> 1, 1200, weyhey.wav
G <p1> punches <p2> right in the face!!
R <p2> was punched right in the face by <p1>!!
> 10, 1200, weyhey.wav
G <p1> lands an uppercut on <p2>!!|A great punch too!!|One that Ali or Tyson would be proud of!!
R <p1> landed a fine uppercut on <p2>!!
> 1, 1200, weyhey.wav
G <p1> wallops <p2>!!|And <p2> has gone down like a sack of spuds!!|Crazy stuff!!
R <p1> walloped <p2>!!
> 10, 1200, weyhey.wav
G <p1> lands a jab on <p2>!!|A great punch too!!
R <p1> landed a fine jab on <p2>!!
> 1, 1200, weyhey.wav
G <p1> lands a right hook on <p2>!!
R <p1> landed a right hook on <p2> !!
> 1, 1200, weyhey.wav
G <p1> is absolutely mental!!|He punches <p2>!!
R <p2> was punched in the face by a mental <p1>!!

# EVENT_PLAYER_PUSHES_OPPONENT
= 418, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> shoves <p2> !!
R <p1> shoved <p2> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> in the chest !!
R <p1> pushed <p2> in the chest!!
> 1, 1300, weyhey.wav
G <O><p2> is pushed over by <p1>|<O>He gets to his feet...
R <p2> was pushed over by <p1> !!
> 1, 1300, weyhey.wav
G <p1> pushes <p2> away !!
R <p1> pushed <p2> away !!

# EVENT_PLAYER_HEADBUTTS_OPPONENT
= 419, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|It's descending into a gutter brawl here!!!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|He's totally lost control !!
R <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> headbutts <p2> !!!|A moment of madness !!
R In a moment of madness, <p1> headbutted <p2> !!!
> 1, 1300, angrymon.wav
G <p1> appears to headbutt <p2> !!!
R <p1> appeared to headbutt <p2> !!!
> 1, 1300, angrymon.wav
G <p1> butts <p2> in the face !!!
R <p1> butted <p2> in the face !!!

# EVENT_PLAYER_KICKS_OPPONENT
= 420, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, weyhey.wav
G <p1> kicks out at <p2>!! |He's only gone and done a Barton!
R <p1> kicked out at <p2>!!
> 1, 1300, weyhey.wav
G <p1> kicks <p2> !!
R <p1> kicked <p2> !!
> 1, 1300, weyhey.wav
G <p1> is angry !!|He kicks <p2> !!
R Angrily, <p1> kicked out at <p2> !!
> 1, 1300, weyhey.wav
G <p1> aims a kick at <p2> !!
R <p1> aimed a kick at <p2> !!
> 1, 1300, weyhey.wav
G <O><p2> is kicked by <p1> !!
R <p2> was kicked by <p1> !!

# EVENT_PLAYER_ELBOWS_OPPONENT
= 421, 1, 0, 0, 0, 1, 0, 0, 1
> 1, 1300, badfoul.wav
G <p1> catches <p2> with his elbow !
R <p1> caught <p2> with his elbow !
> 1, 1300, badfoul.wav
G <p1> elbows <p2> in the face !!
R <p1> elbowed <p2> in the face !!
> 1, 1300, weyhey.wav
G <O><p2> goes down...|<p1> caught him with an elbow !!
R <p2> went down as <p1> caught him with an elbow !

# EVENT_PLAYER_KICKS_BALL_AWAY
= 422, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1800, weyhey.wav
G <p1> kicks the ball away !|Sheer petulance there!
R <p1> kicked the ball away !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in anger !
R <p1> kicked the ball away in anger !
> 1, 1400, weyhey.wav
G <p1> kicks the ball away in frustration !
R <p1> kicked the ball away in frustration !


Done - hope they're satisfactory (liked the bit about Joey Barton btw)...

Bobinjo
02-07-12, 07:44 PM
this is great stuff guys... can someone explain to a noob like me how to insert all this new commentary into the game?

swedishcmgod
02-07-12, 10:42 PM
this is great stuff guys... can someone explain to a noob like me how to insert all this new commentary into the game?

cm0102/data/events_eng

you can rewrite in notepad :)

Bobinjo
02-07-12, 10:58 PM
so i just add stuff in there and savE? :) can i put in ANYTHING?

Fods
02-07-12, 11:02 PM
Yeh... In your own save... Post your ideas for this particular one and swede will sort it if it's relevant...

swedishcmgod
02-07-12, 11:17 PM
so i just add stuff in there and savE? :) can i put in ANYTHING?

Check out the basic structure and you'll get the hang of it on your own. Changing commentary-sequences in the game to something more modern and fun is what we're trying to do here. Im posting up bits and pieces (I'm handling the events_eng for the time being, but anyone can copy and paste from this thread) so that we progress at a fairly good pace :)

swedishcmgod
02-07-12, 11:29 PM
Events 463-469 (saves and lucky goals)

# EVENT_GOOD_SAVE_NOT_HELD
= 463, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, oohmono.wav
G <p1> dives to his left...|And pushes it away...|Good save !
R <p1> pushed it away superbly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Good save !
R <p1> pushed it away
> 1, 900, newmiss.wav
G <p1> does well to parry it...
R <p1> did well to parry it
> 1, 900, newmiss.wav
G <p1> does well to turn the ball away...
R <p1> did well to turn the ball away
> 1, 900, oohmono.wav
G <p1> gets his fingertips to it...|Fine save !
R <p1> did well to get his fingertips to the ball

# EVENT_GOOD_SAVE_HELD
= 464, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves well and holds the ball
R <p1> saved well and held the ball
> 5, 700, newmiss.wav
G <p1> dives to his left...|And holds onto the ball|Good save !
R <p1> saved well and held the ball
> 5, 700, oohmono.wav
G <p1> dives to his right...|And holds onto the ball|Good save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a good save...|And holds onto the ball
R <p1> did well to save and hold onto the ball
> 1, 900, newmiss.wav
G Well held by <p1>
R Well held by <p1>
> 1, 900, newmiss.wav
G Good save by <p1>|He held the ball well
R Good save by <p1> who held the ball well
> 1, 900, newmiss.wav
G <p1> gathers the ball|He showed safe hands there
R <p1> gathered the ball safely

# EVENT_GREAT_SAVE_NOT_HELD
= 465, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, ooh4mono.wav
G <p1> dives to his left...|And pushes it away...|Excellent save !
R <p1> pushed it away brilliantly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Excellent save !
R <p1> pushed it away superbly
> 1, 900, oohmono.wav
G <p1> does brilliantly to parry it...
R <p1> did brilliantly to parry it
> 1, 900, missmon8.wav
G <p1> turns the ball away...|Brilliant save by <p1> !
R <p1> did brilliantly to turn the ball away
> 1, 900, oohmono.wav
G Fantastic save by <p1>|He somehow got his fingertips to it !
R <p1> did fantastically well to get his fingertips to the ball

# EVENT_GREAT_SAVE_HELD
= 466, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves superbly and holds the ball
R <p1> saved superbly and held the ball
> 5, 700, newooh2.wav
G <p1> dives to his left...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 5, 700, missmon8.wav
G <p1> dives to his right...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a great save...|And holds onto the ball
R <p1> did brilliantly to save and hold onto the ball
> 1, 900, oohmono.wav
G Brilliantly held by <p1>
R Brilliantly held by <p1>
> 1, 900, missmon8.wav
G Saved in style by <p1> !
R Saved in style by <p1> !
> 1, 900, oohmono.wav
G Fantastic save by <p1> !|He held the ball too !
R <p1> did fantastically well to save and hold the ball

# EVENT_LOOSE_BALL_IN_AREA
= 467, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> picks up the loose ball
R <p1> picked up the loose ball
> 5, 900, newurge.wav
G <p1> pounces on the rebound
R <p1> pounced on the rebound
> 1, 900, newurge.wav
G <p1> goes for the follow up...
R <p1> went for the follow up
> 1, 900, newurge.wav
G <p1> gets to the loose ball
R <p1> got to the loose ball
> 1, 900, newurge.wav
G <p1> collects the ball
R <p1> collected the ball
> 1, 900, newurge.wav
G <p1> picks up on the loose ball
R <p1> picked up on the loose ball
> 1, 900, newurge.wav
G It falls to <p1>...
R The ball fell to <p1>
> 1, 900, newurge.wav
G The rebound falls to <p1> !
R The rebound fell to <p1>
> 1, 900, newurge.wav
G <p1> is first to the rebound...
R <p1> was first to the rebound

# EVENT_GOAL_THREE
= 468, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!

# EVENT_ILLEGAL_GOAL_THREE
= 469, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!


Suggestions:

# EVENT_GOOD_SAVE_NOT_HELD
= 463, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, oohmono.wav
G <p1> dives quickly to his left...|And pushes it clear...|Nice save!!
R <p1> pushed it away nicely
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it clear...|Nice save!!
R <p1> pushed it away nicely
> 1, 900, newmiss.wav
G <p1> good save from the keeper there!
R <p1> it was a good save from the keeper there
> 1, 900, newmiss.wav
G <p1> and he saves it!
R <p1> saved it
> 1, 900, oohmono.wav
G <p1> and his fingertips grazes the ball|Great save!
R <p1> did well to get his fingertips to the ball

# EVENT_GOOD_SAVE_HELD
= 464, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> good save there, and he holds onto the ball
R <p1> saved well and held onto the ball
> 5, 700, newmiss.wav
G <p1> dives quickly to his left...|And holds onto the ball|Nice save by the keeper!
R <p1> saved well and held the ball
> 5, 700, oohmono.wav
G <p1> dives quickly to his right...|And holds onto the ball|Nice save by the keeper!
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> good save by the keeper there...|He holds on to the ball
R <p1> did well to save and hold onto the ball
> 1, 900, newmiss.wav
G Well held by <p1>
R Well held by <p1>
> 1, 900, newmiss.wav
G Good save by <p1>|Grabs the ball and holds onto it
R Good save by <p1> who grabbed the ball and held onto it
> 1, 900, newmiss.wav
G <p1> gathers the ball|No mistakes there!
R <p1> gathered the ball safely

# EVENT_GREAT_SAVE_NOT_HELD
= 465, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, ooh4mono.wav
G <p1> dives to his left...|And pushes it away...|Excellent save !
R <p1> pushed it away brilliantly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Excellent save !
R <p1> pushed it away superbly
> 1, 900, oohmono.wav
G <p1> does brilliantly to parry it...
R <p1> did brilliantly to parry it
> 1, 900, missmon8.wav
G <p1> turns the ball away...|Brilliant save by <p1> !
R <p1> did brilliantly to turn the ball away
> 1, 900, oohmono.wav
G Fantastic save by <p1>|He somehow got his fingertips to it !
R <p1> did fantastically well to get his fingertips to the ball

# EVENT_GREAT_SAVE_HELD
= 466, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves superbly and holds the ball
R <p1> saved superbly and held the ball
> 5, 700, newooh2.wav
G <p1> dives to his left...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 5, 700, missmon8.wav
G <p1> dives to his right...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a great save...|And holds onto the ball
R <p1> did brilliantly to save and hold onto the ball
> 1, 900, oohmono.wav
G Brilliantly held by <p1>
R Brilliantly held by <p1>
> 1, 900, missmon8.wav
G Saved in style by <p1> !
R Saved in style by <p1> !
> 1, 900, oohmono.wav
G Fantastic save by <p1> !|He held the ball too !
R <p1> did fantastically well to save and hold the ball

# EVENT_LOOSE_BALL_IN_AREA
= 467, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> picks up the loose ball
R <p1> picked up the loose ball
> 5, 900, newurge.wav
G <p1> pounces on the rebound
R <p1> pounced on the rebound
> 1, 900, newurge.wav
G <p1> goes for the follow up...
R <p1> went for the follow up
> 1, 900, newurge.wav
G <p1> gets to the loose ball
R <p1> got to the loose ball
> 1, 900, newurge.wav
G <p1> collects the ball
R <p1> collected the ball
> 1, 900, newurge.wav
G <p1> picks up on the loose ball
R <p1> picked up on the loose ball
> 1, 900, newurge.wav
G It falls to <p1>...
R The ball fell to <p1>
> 1, 900, newurge.wav
G The rebound falls to <p1> !
R The rebound fell to <p1>
> 1, 900, newurge.wav
G <p1> is first to the rebound...
R <p1> was first to the rebound

# EVENT_GOAL_THREE
= 468, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!

# EVENT_ILLEGAL_GOAL_THREE
= 469, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!

TheWestender
02-07-12, 11:48 PM
A few miscellaneous events (including one to please the Alan Partridge fans).


# EVENT_PERFECT_SLIDE_TACKLE
= 34, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlclap1.wav
G <p1> makes a textbook slide tackle on <p2>|Great example of how to win the ball cleanly!
R <p1> slide tackled <p2>
> 1, 900, smlclap1.wav
G That's a superb sliding tackle from <p1> to dispossess <p2>
R A superb sliding tackle from <p1> to dispossess <p2>
> 1, 900, smlclap1.wav
G <p1> wins the ball from <p2>|That was an inch perfect tackle
R An inch perfect tackle from <p1>, winning the ball from <p2>
> 1, 900, oohclapm.wav
G <p1> gets across well and slides in perfectly to win the ball
R <p1> got across well to perfectly tackle the ball
> 1, 900, urgeclap.wav
G Good sliding challenge from <p1> on <p2>
R <p1> made an good sliding challenge on <p2>
> 1, 900, urgeclap.wav
G Excellent sliding tackle from <p1>|He easily dispossessed <p2>|Like taking candy from a baby there!
R Excellent sliding tackle from <p1>, easily dispossessing <p2>
> 1, 900, urgeclap.wav
G Good sliding challenge from <p1> on <p2>
R <p1> made an good sliding challenge on <p2>
> 1, 900, urgeclap.wav
G <p1> executes a perfect sliding tackle on <p2>|Beautiful challenge there from <p1>!
R <p1> executed a perfect sliding tackle on <p2>
> 1, 900, urgeclap.wav
G <p1> slides in on <p2>|Sublime piece of defensive play!
R <p1> slid in on <p2> to perform an excellent tackle
> 1, 900, urgeclap.wav
G Perfectly timed sliding tackle by <p1>
R Perfectly timed sliding tackle by <p1>
> 1, 900, urgeclap.wav
G <p1> wins the ball|Good clean tackle!
R <p1> cleanly tackled the ball

# EVENT_SHOT_DISTANCE_GOAL_VERY_LONG
= 97, 1, 0, 0, 0, 0, 0, 1, 0
> 1, 900,
G An incredible <d> yard strike!|He must have a foot like a traction engine!!
R It was an incredible <d> yard strike
> 1, 900,
G A spectacular <d> yard strike !|He absolutely leathered it!!
R It was a spectacular strike from all of <d> yards
> 1, 900,
G What a shot !!!|Superb <d> yard strike from <p1>|Pick that one out keeper!!
R It was a spectacular strike from all of <d> yards

# EVENT_MISSED_EASY_CHANCE_CLOSE
= 157, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G He should have scored!|What a howler!!
R He should have scored
> 1, 900,
G That looked a certain goal|He really should have hit the back of the net|He looks despondent, and so he should!
R It looked a certain goal, he really should have hit the back of the net
> 1, 900,
G He should have done a lot better with that chance|Gilt edged opportunity there...
R He should have done a lot better with that chance
> 1, 900,
G He'll kick himself for missing that|Either that or his team-mates would happily oblige him!
R He will have kicked himself for missing that chance
> 1, 900,
G How did he manage to miss that ?|An absolute bloody sitter!!!
R He should never have missed that one
> 1, 900,
G That should have been a goal|Barely yards out!|Atrocious effort!
R That should have been a goal
> 1, 900,
G A wasted opportunity for <t>|They can't be missing those!
R A wasted opportunity for <t>
> 1, 900,
G That was a real chance for <t>|His head is in his hands|He's blown a stick-on chance!
R A real chance wasted for <t>

# EVENT_MISSED_HAT_TRICK_EASY_CHANCE
= 159, 1, 0, 0, 0, 1, 0, 1, 0
> 1, 900,
G That should have been his hat-trick|With his scoring today, you'd expect him to bury that!
R It should have been his hat-trick
> 1, 900,
G That may blow his chance of a hat-trick|The fans can't quite believe that!
R That should have been his third
> 1, 900,
G He'll kick himself for missing that|That would have been his hat-trick!
R It should have been his hat-trick

EVENT_GREAT_GOAL_MISSED
= 223, 1, 0, 0, 0, 1, 0, 0, 0
> 1, 1500, sub2.wav
G What a goal that would have been|Great football by <t> !
R It would have been a great goal for <t> !
> 4, 1500,
G <t> denied a classic goal !|Phenomenal play until the crucial moment!
R It would have been a classic goal for <t> !
> 1, 1500,
G Superb play by <t> until the finish !!
R It was superb play by <t> !
> 1, 1500,
G Superb play by <t> !!|That could have been one for the highlight reel...
R It was superb play by <t> !
> 1, 1500,
G A lovely move by <t> !!|If only <p1> could have finished it...
R It was a lovely move from <t> !
> 1, 1500,
G Great football by <t> !!|A shame they don't have the goal to speak for it...
R It was great football by <t> !

# EVENT_BIG_PUNCH_UP
= 460, 1, 0, 0, 0, 1, 1, 0, 1
> 1, 1600, angry.wav
G All hell breaks loose here !|It's a full on brawl !|Everyone is wading in!!!
R All hell broke loose as a full on brawl erupted !
> 1, 1600, angry.wav
G The red mist has well and truly descended here!|<Rf> has lost all semblance of control!
R It turned into a brawl as the referee tried to control the mayhem
> 1, 1600, card.wav
G It's turned into a gutter brawl !|<Rf> and his assistants are trying to control the mayhem !|Awful scenes we'd hope never to see on the pitch!!!
R It turned into a brawl as <rf> tried to control the mayhem
> 1, 1600, angry.wav
G Now punches are flying everywhere !|<Rf> needs to regain control !|We could even see the police involved here!
R It turned into a brawl as <rf> tried to control the mayhem

AMC
03-07-12, 07:56 AM
Foot like a traction engine! :D :ok:

swedishcmgod
04-07-12, 05:48 PM
need help with post #41, havent got the vocabulary for decent phrasing there :/

BlazeRavenwolf
04-07-12, 05:50 PM
how do you mean Swede!

swedishcmgod
04-07-12, 06:03 PM
cant write that part properly :/

TheWestender
04-07-12, 11:10 PM
Events 463-469 (saves and lucky goals)

# EVENT_GOOD_SAVE_NOT_HELD
= 463, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, oohmono.wav
G <p1> dives to his left...|And pushes it away...|Good save !
R <p1> pushed it away superbly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Good save !
R <p1> pushed it away
> 1, 900, newmiss.wav
G <p1> does well to parry it...
R <p1> did well to parry it
> 1, 900, newmiss.wav
G <p1> does well to turn the ball away...
R <p1> did well to turn the ball away
> 1, 900, oohmono.wav
G <p1> gets his fingertips to it...|Fine save !
R <p1> did well to get his fingertips to the ball

# EVENT_GOOD_SAVE_HELD
= 464, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves well and holds the ball
R <p1> saved well and held the ball
> 5, 700, newmiss.wav
G <p1> dives to his left...|And holds onto the ball|Good save !
R <p1> saved well and held the ball
> 5, 700, oohmono.wav
G <p1> dives to his right...|And holds onto the ball|Good save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a good save...|And holds onto the ball
R <p1> did well to save and hold onto the ball
> 1, 900, newmiss.wav
G Well held by <p1>
R Well held by <p1>
> 1, 900, newmiss.wav
G Good save by <p1>|He held the ball well
R Good save by <p1> who held the ball well
> 1, 900, newmiss.wav
G <p1> gathers the ball|He showed safe hands there
R <p1> gathered the ball safely

# EVENT_GREAT_SAVE_NOT_HELD
= 465, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, ooh4mono.wav
G <p1> dives to his left...|And pushes it away...|Excellent save !
R <p1> pushed it away brilliantly
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it away...|Excellent save !
R <p1> pushed it away superbly
> 1, 900, oohmono.wav
G <p1> does brilliantly to parry it...
R <p1> did brilliantly to parry it
> 1, 900, missmon8.wav
G <p1> turns the ball away...|Brilliant save by <p1> !
R <p1> did brilliantly to turn the ball away
> 1, 900, oohmono.wav
G Fantastic save by <p1>|He somehow got his fingertips to it !
R <p1> did fantastically well to get his fingertips to the ball

# EVENT_GREAT_SAVE_HELD
= 466, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves superbly and holds the ball
R <p1> saved superbly and held the ball
> 5, 700, newooh2.wav
G <p1> dives to his left...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 5, 700, missmon8.wav
G <p1> dives to his right...|And holds onto the ball|Superb save !
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a great save...|And holds onto the ball
R <p1> did brilliantly to save and hold onto the ball
> 1, 900, oohmono.wav
G Brilliantly held by <p1>
R Brilliantly held by <p1>
> 1, 900, missmon8.wav
G Saved in style by <p1> !
R Saved in style by <p1> !
> 1, 900, oohmono.wav
G Fantastic save by <p1> !|He held the ball too !
R <p1> did fantastically well to save and hold the ball

# EVENT_LOOSE_BALL_IN_AREA
= 467, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> picks up the loose ball
R <p1> picked up the loose ball
> 5, 900, newurge.wav
G <p1> pounces on the rebound
R <p1> pounced on the rebound
> 1, 900, newurge.wav
G <p1> goes for the follow up...
R <p1> went for the follow up
> 1, 900, newurge.wav
G <p1> gets to the loose ball
R <p1> got to the loose ball
> 1, 900, newurge.wav
G <p1> collects the ball
R <p1> collected the ball
> 1, 900, newurge.wav
G <p1> picks up on the loose ball
R <p1> picked up on the loose ball
> 1, 900, newurge.wav
G It falls to <p1>...
R The ball fell to <p1>
> 1, 900, newurge.wav
G The rebound falls to <p1> !
R The rebound fell to <p1>
> 1, 900, newurge.wav
G <p1> is first to the rebound...
R <p1> was first to the rebound

# EVENT_GOAL_THREE
= 468, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!

# EVENT_ILLEGAL_GOAL_THREE
= 469, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|He certainly didn't mean it !
R <p1> scored a lucky goal for <t> !!


Suggestions:

# EVENT_GOOD_SAVE_NOT_HELD
= 463, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, oohmono.wav
G <p1> dives quickly to his left...|And gets a hand to the ball!|Decent save!!
R <p1> pushed it away nicely
> 5, 700, ooh4mono.wav
G <p1> dives to his right...|And pushes it clear...|Nice save!!
R <p1> pushed it away nicely
> 1, 900, newmiss.wav
G <p1>! Good stop from the keeper there!
R <p1> it was a good save from the keeper there
> 1, 900, newmiss.wav
G <p1> saves it!|Good diving save there!
R <p1> saved it
> 1, 900, oohmono.wav
G <p1> gets a fingertip to the shot!|Great save!
R <p1> did well to get his fingertips to the ball

# EVENT_GOOD_SAVE_HELD
= 464, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G Good save from <p1> there, and he keeps a hold of the ball
R <p1> saved well and held onto the ball
> 5, 700, newmiss.wav
G <p1> dives quickly to his left...|And holds onto the ball|Nice save by the keeper!
R <p1> saved well and held the ball
> 5, 700, oohmono.wav
G <p1> dives to his right...|And gets a grip of the ball|Decent stop from <p1>!
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G Good save by the keeper there...|He holds on to the ball|Confident keeping from <p1>!
R <p1> did well to save and hold onto the ball
> 1, 900, newmiss.wav
G Well held by <p1>
R Well held by <p1>
> 1, 900, newmiss.wav
G Good save by <p1>|Grabs the ball and holds onto it
R Good save by <p1> who grabbed the ball and held onto it
> 1, 900, newmiss.wav
G <p1> gathers the ball|No mistakes there!He grabbed that and held it like it were a bag of pound notes!
R <p1> gathered the ball safely

# EVENT_GREAT_SAVE_NOT_HELD
= 465, 1, 0, 1, 0, 4, 2, 0, 0
> 5, 700, ooh4mono.wav
G <p1> dives to his left...|And pushes it away...|Excellent save !
R <p1> pushed it away brilliantly
> 5, 700, ooh4mono.wav
G <p1> flies across to his right...|And pushes it away...|Magnificent save from a good keeper!
R <p1> pushed it away superbly
> 1, 900, oohmono.wav
G <p1> does brilliantly to parry it...
R <p1> did brilliantly to parry it
> 1, 900, missmon8.wav
G <p1> turns the ball away...|Brilliant save by <p1> !|How did he get to that?!
R <p1> did brilliantly to turn the ball away
> 1, 900, oohmono.wav
G Fantastic save by <p1>|He somehow got his fingertips to it !|Playing to the crowd there, and they sure loved that!
R <p1> did fantastically well to get his fingertips to the ball

# EVENT_GREAT_SAVE_HELD
= 466, 1, 0, 0, 0, 4, 2, 0, 0
> 1, 900, oohmono.wav
G <p1> saves superbly and holds the ball
R <p1> saved superbly and held the ball
> 5, 700, newooh2.wav
G <p1> dives to his left...|And holds onto the ball|Superb display of goalkeeping!
R <p1> saved well and held the ball
> 5, 700, missmon8.wav
G <p1> dives to his right...|And holds onto the ball|Sublime stop!
R <p1> saved well and held the ball
> 1, 700, missmon8.wav
G <p1> makes a great save...|And holds onto the ball
R <p1> did brilliantly to save and hold onto the ball
> 1, 900, oohmono.wav
G Brilliantly held by <p1>
R Brilliantly held by <p1>
> 1, 900, missmon8.wav
G Saved in style by <p1> !
R Saved in style by <p1> !
> 1, 900, oohmono.wav
G Fantastic save by <p1> !|He held the ball too !
R <p1> did fantastically well to save and hold the ball

# EVENT_LOOSE_BALL_IN_AREA
= 467, 1, 0, 1, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> picks up the loose ball in the box
R <p1> picked up the loose ball
> 5, 900, newurge.wav
G <p1> pounces on the rebound
R <p1> pounced on the rebound
> 1, 900, newurge.wav
G <p1> goes for the follow up...
R <p1> went for the follow up
> 1, 900, newurge.wav
G The ball is pinging around in there!|And <p1> gets to it first...
R <p1> got to the loose ball
> 1, 900, newurge.wav
G <p1> collects the ball with ease
R <p1> collected the ball
> 1, 900, newurge.wav
G <p1> picks up on the loose ball
R <p1> picked up on the loose ball
> 1, 900, newurge.wav
G It falls to <p1> in a great position!
R The ball fell to <p1>
> 1, 900, newurge.wav
G The rebound falls to <p1> !
R The rebound fell to <p1>
> 1, 900, newurge.wav
G <p1> is first to the rebound...
R <p1> was first to the rebound

# EVENT_GOAL_THREE
= 468, 2, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a total fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|But he never meant it !
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G In the most bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G My word, that's gone in !|<p1> didn't mean that !|Sheer dumb luck for <t>!
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in the back of the net|<p1> takes the credit !|There's no way in hell he meant that !
R <p1> scored a lucky goal for <t> !!

# EVENT_ILLEGAL_GOAL_THREE
= 469, 1, 0, 0, 0, 9, 0, 0, 0
> 1, 3000,
G <p1> scores a complete fluke !
R <p1> scored a fluke goal !
> 1, 2300,
G <p1> scores !!!|He surely never meant that!
R <p1> scored a bizarre goal for <t> !!
> 1, 3000,
G <p1> scores in the most bizarre manner!!!|<t> must have the rub of the green today going by that!!
R <p1> scored in bizarre fashion !!
> 1, 2300,
G That's gone in !|<p1> didn't mean that !
R <p1> scored a fluke goal !!
> 1, 2000,
G It's in! Oh my days!|<p1> is celebrating like mad !|He certainly didn't mean it - they all count though!
R <p1> scored a lucky goal for <t> !!


Hope the phrasing in there is decent enough - I particularly like the pound notes one myself. :ok:

swedishcmgod
04-07-12, 11:13 PM
"He certainly didn't mean it - they all count though!"

Brilliant :ok:

will upload the new commentary-file tomorrow (or you guys can just copy and paste yourselves) so that we can give it a test run. I don't play enough games with english commentary so I can't be a judge for this one :ok:

swedishcmgod
05-07-12, 10:36 PM
Events 225-400 (passes, probably all passing and crossing situations in the whole commentary-file)

# EVENT_SQUARE_PASS_IN_AREA
= 225, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> squares it for <p2>
R <p1> squared the ball for <p2>
> 1, 800, tinyurg2.wav
G <p1> tries to set up <p2>
R <p1> set up <p2> in the area
> 1, 800, tinyurg2.wav
G <p1> finds <p2> in the area
R <p1> found <p2> in the area
> 1, 800, tinyurg2.wav
G <p2> makes himself available|<p1> gives him the ball
R <p2> made himself available for the pass
> 1, 800, tinyurg2.wav
G <p1> can't find space for the shot|He sets up <p2> instead !
R <p1> had no space to shoot so he fed <p2>

# EVENT_PASS_CHIP_FORWARD
= 226, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball forward
R <p1> chipped the ball forward
> 1, 900, shot2mon.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> chips it forward to <p2>
R <p1> chipped it forward to <p2>

# EVENT_PASS_CHIP_LEFT
= 227, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball left
R <p1> chipped the ball left towards <p2>
> 1, 900,
G <p1> looks to his left|And chips the ball towards <p2>
R <p1> chipped the ball left in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> chips it left to <p2>
R <p1> chipped it left to <p2>

# EVENT_PASS_CHIP_RIGHT
= 228, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball right
R <p1> chipped the ball right towards <p2>
> 1, 900,
G <p1> looks to his right|And chips the ball towards <p2>
R <p1> chipped the ball right in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> chips it right to <p2>
R <p1> chipped it right to <p2>

# EVENT_PASS_CHIP_BACK
= 229, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chips the ball back
R <p1> chipped the ball back towards <p2>
> 1, 900,
G <p1> chips it back to <p2>
R <p1> chipped it back to <p2>

# EVENT_PASS_CHIP_INTO_AREA
= 230, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> chips the ball into the penalty area
R <p1> chipped the ball into the penalty area towards <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the area|He chips the ball in
R <p1> spotted <p2> in the area and chipped the ball in
> 1, 900, goodchip.wav
G <p1> lifts the ball into the area
R <p1> lifted the ball towards <p2> in the area

# EVENT_PASS_CHIP_LEFT_WING
= 231, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball out to the left wing
R <p1> chipped the ball toward <p2> on the left wing
> 1, 900, shot2mon.wav
G <p1> chips the ball down the left
R <p1> chipped the ball down the left towards <p2>
> 1, 900, shot2mon.wav
G <p1> with a chip down the left channel
R <p1> chipped the ball down the left channel
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the left wing|He chips the ball towards him
R <p1> spotted <p2> on the left wing and chipped the ball towards him

# EVENT_PASS_CHIP_RIGHT_WING
= 232, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball out to the right wing
R <p1> chipped the ball toward <p2> on the right wing
> 1, 900, chip2mon.wav
G <p1> chips the ball down the right
R <p1> chipped the ball down the right towards <p2>
> 1, 900, okaypass.wav
G <p1> with a chip down the right channel
R <p1> chipped the ball down the right channel
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the right wing|He chips the ball towards him
R <p1> spotted <p2> on the right wing and chipped the ball towards him

# EVENT_PASS_CHIP_FORWARD_FIRST_TIME
= 233, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball forward first time
R <p1> chipped the ball forward first time
> 1, 900, goodchip.wav
G <p1> lifts the ball forward first time|<p2> is looking to pick it up
R <p1> lifted the ball forward first time, with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> plays a first time pass|He chips it forward to <p2>
R <p1> played a first time chip towards <p2>

# EVENT_PASS_CHIP_LEFT_FIRST_TIME
= 234, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball left first time
R <p1> chipped the ball first time left towards <p2>
> 1, 900, linepass.wav
G <p1> looks to his left|And chips the ball first time for <p2>
R <p1> chipped the ball left first time in the direction of <p2>
> 1, 900, passurge.wav
G <p1> plays a first time pass|He chips it left for <p2>
R <p1> played a first time chip left for <p2>

# EVENT_PASS_CHIP_RIGHT_FIRST_TIME
= 235, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> chips the ball right first time
R <p1> chipped the ball first time right towards <p2>
> 1, 900, chipclap.wav
G <p1> looks to his right|And chips the ball first time for <p2>
R <p1> chipped the ball right first time in the direction of <p2>
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He chips it right for <p2>
R <p1> played a first time chip right for <p2>

# EVENT_PASS_CHIP_BACK_FIRST_TIME
= 236, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chips the ball back
R <p1> chipped the ball back towards <p2>
> 1, 900, chip2mon.wav
G <p1> plays a first time pass|He chips it back to <p2>
R <p1> chipped it back to <p2>

# EVENT_PASS_CHIP_INTO_AREA_FIRST_TIME
= 237, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with a first time chip into the penalty area
R <p1> chipped the ball into the penalty area towards <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the area|He chips the ball in first time
R <p1> spotted <p2> in the area and chipped the ball in first time
> 1, 900, passtin2.wav
G <p1> plays a first time pass|He chips towards <p2> inside the area
R <p1> chipped it first time for <p2> in the area

# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME
= 238, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball first time|He moves the play out to the left wing
R <p1> chipped the ball first time towards <p2> on the left wing
> 1, 900, chipclap.wav
G <p1> chips the ball first time down the left
R <p1> chipped the ball down the left towards <p2>
> 1, 900, chipclap.wav
G <p1> with a first time chip down the left channel
R <p1> chipped the ball first time down the left channel
> 1, 900, passclap.wav
G <p1> plays a first time pass|He looks for <p2> on the left wing
R <p1> spotted <p2> on the left wing and chipped the ball towards him first time

# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME
= 239, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball first time|He moves the play out to the right wing
R <p1> chipped the ball first time towards <p2> on the right wing
> 1, 900, chipclap.wav
G <p1> chips the ball first time down the right
R <p1> chipped the ball down the right towards <p2>
> 1, 900, chipclap.wav
G <p1> with a first time chip down the right channel
R <p1> chipped the ball first time down the right channel
> 1, 900, passclap.wav
G <p1> plays a first time pass|He looks for <p2> on the right wing
R <p1> spotted <p2> on the right wing and chipped the ball towards him first time

# EVENT_PASS_CHIP_FORWARD_INTO_PATH
= 240, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball into space
R <p1> chipped the ball into space
> 1, 900, passurge.wav
G <p1> lifts the ball forward|<p2> is looking to move onto it
R <p1> lifted the ball into space, with <p2> looking to pick it up
> 1, 900, chip2mon.wav
G <p1> chips it ahead of <p2>
R <p1> chipped it ahead of <p2>

# EVENT_PASS_CHIP_LEFT_INTO_PATH
= 241, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball left into space
R <p1> chipped the ball left into the path of <p2>
> 1, 900, passurge.wav
G <p1> looks to his left|And chips the ball ahead of <p2>
R <p1> chipped the ball left in the direction of <p2>
> 1, 900, shot2mon.wav
G <p1> chips it left|<p2> looks to move onto the ball
R <p1> chipped it left in front of <p2>

# EVENT_PASS_CHIP_RIGHT_INTO_PATH
= 242, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball to his right into space
R <p1> chipped the ball to his right into the path of <p2>
> 1, 900, smlurge.wav
G <p1> looks to his right|And chips the ball ahead of <p2>
R <p1> chipped the ball right in the direction of <p2>
> 1, 900, passurge.wav
G <p1> with a chip to the right|<p2> looks to move onto the ball
R <p1> chipped it to the right in front of <p2>

# EVENT_PASS_CHIP_BACK_INTO_PATH
= 243, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball back into space
R <p1> chipped the ball back ahead of <p2>
> 1, 900, chip2mon.wav
G <p1> chips it back into space for <p2>
R <p1> chipped it back into space for <p2>

# EVENT_PASS_CHIP_INTO_AREA_INTO_PATH
= 244, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> chips the ball into the penalty area|<p2> looks to run onto it
R <p1> chipped the ball into the penalty area ahead of <p2>
> 1, 900, newurge.wav
G <p1> spots <p2> in the area|He chips the ball ahead of him
R <p1> spotted <p2> in the area and chipped the ball ahead of him
> 1, 900, passnew.wav
G <p1> lifts the ball into the area|<p2> looks to take it in his stride
R <p1> lifted the ball ahead of <p2> in the area

# EVENT_PASS_CHIP_LEFT_WING_INTO_PATH
= 245, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> chips the ball out to the left wing|<p2> goes to move onto the ball
R <p1> chipped the ball ahead of <p2> down the left wing
> 1, 900, chipclap.wav
G <p1> chips the ball down the left|<p2> can move onto that
R <p1> chipped the ball down the left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> tries to feed <p2> down the left|He chips the ball ahead of him
R <p1> chipped the ball down the left channel in front of <p2>
> 1, 900, smlclap1.wav
G <p1> spots <p2> on the left wing|He chips the ball ahead of him
R <p1> spotted <p2> on the left wing and chipped the ball ahead of him

# EVENT_PASS_CHIP_RIGHT_WING_INTO_PATH
= 246, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball out to the right wing|<p2> goes to move onto the ball
R <p1> chipped the ball ahead of <p2> down the right wing
> 1, 900, chipclap.wav
G <p1> chips the ball down the right|<p2> can move onto that
R <p1> chipped the ball down the right ahead of <p2>
> 1, 900, linepass.wav
G <p1> tries to feed <p2> down the right|He chips the ball ahead of him
R <p1> chipped the ball down the right channel in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the right wing|He chips the ball ahead of him
R <p1> spotted <p2> on the right wing and chipped the ball ahead of him

# EVENT_PASS_CHIP_FORWARD_FIRST_TIME_INTO_PATH
= 247, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball forward
R <p1> chipped the ball forward
> 1, 900, shot2mon.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> chips it forward to <p2>
R <p1> chipped it forward to <p2>

# EVENT_PASS_CHIP_LEFT_FIRST_TIME_INTO_PATH
= 248, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> chips the ball left first time|<p2> looks to move onto it
R <p1> chipped the ball left first time ahead of <p2>
> 1, 900, goodchip.wav
G <p1> sends the ball left first time|Into the path of <p2>
R <p1> lifted the ball left first time with <p2> looking to pick it up
> 1, 900, passclap.wav
G <p1> looks to chip the ball first time|He plays it left, ahead of <p2>
R <p1> looked to chip the ball first time and sent it left, ahead of <p2>

# EVENT_PASS_CHIP_RIGHT_FIRST_TIME_INTO_PATH
= 249, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> chips the ball out right first time|<p2> looks to move onto it
R <p1> chipped the ball right first time ahead of <p2>
> 1, 900, goodchip.wav
G <p1> sends the ball right first time|Into the path of <p2>
R <p1> lifted the ball right first time with <p2> looking to pick it up
> 1, 900, goodchip.wav
G <p1> looks to chip the ball first time|He plays it right, ahead of <p2>
R <p1> looked to chip the ball first time and sent it right, ahead of <p2>

# EVENT_PASS_CHIP_BACK_FIRST_TIME_INTO_PATH
= 250, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball back for <p2>
R <p1> chipped the ball first time, back for <p2> to move onto
> 1, 900, shot2mon.wav
G <p1> plays the ball first time|He chips it back into space for <p2>
R <p1> chipped it back into space for <p2>

# EVENT_PASS_CHIP_INTO_AREA_FIRST_TIME_INTO_PATH
= 251, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> instantly chips the ball into the area|<p2> looks to run onto it
R <p1> chipped the ball into the area first time
> 1, 900, passnew.wav
G <p1> plays the ball first time into the area|Into the path of <p2>
R <p1> lifted the ball into the area first time with <p2> looking to pick it up
> 1, 900, passtin2.wav
G <p1> looks to chip the ball first time|He plays it into the area, ahead of <p2>
R <p1> looked to chip the ball first time and sent it into the area, ahead of <p2>

# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME_INTO_PATH
= 252, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> instantly chips the ball down the left|<p2> looks to run onto it
R <p1> chipped the ball into down the left first time
> 1, 900, chipclap.wav
G <p1> plays the ball first time down the left wing|Into the path of <p2>
R <p1> lifted the ball down the left wing first time with <p2> looking to pick it up
> 1, 900, chip2mon.wav
G <p1> looks to chip the ball first time|He plays it down the left channel
R <p1> looked to chip the ball first time and sent it down the left wing, ahead of <p2>

# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME_INTO_PATH
= 253, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> instantly chips the ball down the right|<p2> looks to run onto it
R <p1> chipped the ball into down the right first time
> 1, 900, chipclap.wav
G <p1> plays the ball first time down the right wing|Into the path of <p2>
R <p1> lifted the ball down the right wing first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to chip the ball first time|He plays it down the right channel
R <p1> looked to chip the ball first time and sent it down the right wing, ahead of <p2>

# EVENT_PASS_LOB_FORWARD
= 254, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward
R <p1> lobbed the ball forward
> 1, 900, okaypass.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> lobs it forward to <p2>
R <p1> lobbed it forward to <p2>

# EVENT_PASS_LOB_LEFT
= 255, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball left
R <p1> lobbed the ball left towards <p2>
> 1, 900, shot2mon.wav
G <p1> looks to his left|And lobs the ball towards <p2>
R <p1> lobbed the ball left in the direction of <p2>
> 1, 900, chip2mon.wav
G <p1> lobs it left to <p2>
R <p1> lobbed it left to <p2>

# EVENT_PASS_LOB_RIGHT
= 256, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball right
R <p1> lobbed the ball right towards <p2>
> 1, 900,
G <p1> looks to his right|And lobs the ball towards <p2>
R <p1> lobbed the ball right in the direction of <p2>
> 1, 900, shot2mon.wav
G <p1> lobs it right to <p2>
R <p1> lobbed it right to <p2>

# EVENT_PASS_LOB_BACK
= 257, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball back
R <p1> lobbed the ball back towards <p2>
> 1, 900,
G <p1> lobs it back to <p2>
R <p1> lobbed it back to <p2>

# EVENT_PASS_LOB_INTO_AREA
= 258, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobs the ball into the penalty area
R <p1> lobbed the ball into the penalty area towards <p2>
> 1, 900, passnew.wav
G <p1> spots <p2> in the area|He lobs the ball in
R <p1> spotted <p2> in the area and lobbed the ball in
> 1, 900, goodchip.wav
G <p1> lifts the ball into the area
R <p1> lifted the ball towards <p2> in the area

# EVENT_PASS_LOB_LEFT_WING
= 259, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball out to the left wing
R <p1> lobbed the ball toward <p2> on the left wing
> 1, 900, shot2mon.wav
G <p1> lobs the ball down the left
R <p1> lobbed the ball down the left towards <p2>
> 1, 900, passurge.wav
G <p1> with a lob down the left channel
R <p1> lobbed the ball down the left channel
> 1, 900,
G <p1> spots <p2> on the left wing|He lobs the ball towards him
R <p1> spotted <p2> on the left wing and lobbed the ball towards him

# EVENT_PASS_LOB_RIGHT_WING
= 260, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot5.wav
G <p1> lobs the ball out to the right wing
R <p1> lobbed the ball toward <p2> on the right wing
> 1, 900, shot5.wav
G <p1> lobs the ball down the right
R <p1> lobbed the ball down the right towards <p2>
> 1, 900, shot2.wav
G <p1> with a lob down the right channel
R <p1> lobbed the ball down the right channel
> 1, 900, shot2.wav
G <p1> spots <p2> on the right wing|He lobs the ball towards him
R <p1> spotted <p2> on the right wing and lobbed the ball towards him

# EVENT_PASS_LOB_FORWARD_FIRST_TIME
= 261, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward first time
R <p1> lobbed the ball forward first time
> 1, 900, linepass.wav
G <p1> lifts the ball forward first time|<p2> is looking to pick it up
R <p1> lifted the ball forward first time, with <p2> looking to pick it up
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He lobs it forward to <p2>
R <p1> played a first time lob towards <p2>

# EVENT_PASS_LOB_LEFT_FIRST_TIME
= 262, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball left first time
R <p1> lobbed the ball first time left towards <p2>
> 1, 900, chipclap.wav
G <p1> looks to his left|And lobs the ball first time for <p2>
R <p1> lobbed the ball left first time in the direction of <p2>
> 1, 900, linepass.wav
G <p1> plays a first time pass|He lobs it left for <p2>
R <p1> played a first time lob left for <p2>

# EVENT_PASS_LOB_RIGHT_FIRST_TIME
= 263, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball right first time
R <p1> lobbed the ball first time right towards <p2>
> 1, 900, smlclap1.wav
G <p1> looks to his right|And lobs the ball first time for <p2>
R <p1> lobbed the ball right first time in the direction of <p2>
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He lobs it right for <p2>
R <p1> played a first time lob right for <p2>

# EVENT_PASS_LOB_BACK_FIRST_TIME
= 264, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> lobs the ball back
R <p1> lobbed the ball back towards <p2>
> 1, 900,
G <p1> plays a first time pass|He lobs it back to <p2>
R <p1> lobbed it back to <p2>

# EVENT_PASS_LOB_INTO_AREA_FIRST_TIME
= 265, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with a first time lob into the penalty area
R <p1> lobbed the ball into the penalty area towards <p2>
> 1, 900, goodchip.wav
G <p1> spots <p2> in the area|He lobs the ball in first time
R <p1> spotted <p2> in the area and lobbed the ball in first time
> 1, 900, passtin2.wav
G <p1> plays a first time pass|He lobs towards <p2> inside the area
R <p1> lobbed it first time for <p2> in the area

# EVENT_PASS_LOB_LEFT_WING_FIRST_TIME
= 266, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lobs the ball first time|He moves the play out to the left wing
R <p1> lobbed the ball first time towards <p2> on the left wing
> 1, 900, linepass.wav
G <p1> lobs the ball first time down the left
R <p1> lobbed the ball down the left towards <p2>
> 1, 900, linepass.wav
G <p1> with a first time lob down the left channel
R <p1> lobbed the ball first time down the left channel
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He looks for <p2> on the left wing
R <p1> spotted <p2> on the left wing and lobbed the ball towards him first time

# EVENT_PASS_LOB_RIGHT_WING_FIRST_TIME
= 267, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball first time|He moves the play out to the right wing
R <p1> lobbed the ball first time towards <p2> on the right wing
> 1, 900, shot2mon.wav
G <p1> lobs the ball first time down the right
R <p1> lobbed the ball down the right towards <p2>
> 1, 900, passurge.wav
G <p1> with a first time lob down the right channel
R <p1> lobbed the ball first time down the right channel
> 1, 900, chipclap.wav
G <p1> plays a first time pass|He looks for <p2> on the right wing
R <p1> spotted <p2> on the right wing and lobbed the ball towards him first time

# EVENT_PASS_LOB_FORWARD_INTO_PATH
= 268, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball into space
R <p1> lobbed the ball into space
> 1, 900, passurge.wav
G <p1> lifts the ball forward|<p2> is looking to move onto it
R <p1> lifted the ball into space, with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> lobs it ahead of <p2>
R <p1> lobbed it ahead of <p2>

# EVENT_PASS_LOB_LEFT_INTO_PATH
= 269, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball left into space
R <p1> lobbed the ball left into the path of <p2>
> 1, 900, smlurge.wav
G <p1> looks to his left|And lobs the ball ahead of <p2>
R <p1> lobbed the ball left in the direction of <p2>
> 1, 900, passurge.wav
G <p1> lobs it left|<p2> looks to move onto the ball
R <p1> lobbed it left in front of <p2>

# EVENT_PASS_LOB_RIGHT_INTO_PATH
= 270, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball to his right into space
R <p1> lobbed the ball to his right into the path of <p2>
> 1, 900,
G <p1> looks to his right|And lobs the ball ahead of <p2>
R <p1> lobbed the ball right in the direction of <p2>
> 1, 900, passurge.wav
G <p1> with a lob to the right|<p2> looks to move onto the ball
R <p1> lobbed it to the right in front of <p2>

# EVENT_PASS_LOB_BACK_INTO_PATH
= 271, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> lobs the ball back into space
R <p1> lobbed the ball back ahead of <p2>
> 1, 900,
G <p1> lobs it back into space for <p2>
R <p1> lobbed it back into space for <p2>

# EVENT_PASS_LOB_INTO_AREA_INTO_PATH
= 272, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobs the ball into the penalty area|<p2> looks to run onto it
R <p1> lobbed the ball into the penalty area ahead of <p2>
> 1, 900, passnew.wav
G <p1> spots <p2> in the area|He lobs the ball ahead of him
R <p1> spotted <p2> in the area and lobbed the ball ahead of him
> 1, 900, passnew.wav
G <p1> lifts the ball into the area|<p2> looks to take it in his stride
R <p1> lifted the ball ahead of <p2> in the area

# EVENT_PASS_LOB_LEFT_WING_INTO_PATH
= 273, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lobs the ball out to the left wing|<p2> goes to move onto the ball
R <p1> lobbed the ball ahead of <p2> down the left wing
> 1, 900, chipclap.wav
G <p1> lobs the ball down the left|<p2> can move onto that
R <p1> lobbed the ball down the left ahead of <p2>
> 1, 900, linepass.wav
G <p1> tries to feed <p2> down the left|He lobs the ball ahead of him
R <p1> lobbed the ball down the left channel in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the left wing|He lobs the ball ahead of him
R <p1> spotted <p2> on the left wing and lobbed the ball ahead of him

# EVENT_PASS_LOB_RIGHT_WING_INTO_PATH
= 274, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball out to the right wing|<p2> goes to move onto the ball
R <p1> lobbed the ball ahead of <p2> down the right wing
> 1, 900, passurge.wav
G <p1> lobs the ball down the right|<p2> can move onto that
R <p1> lobbed the ball down the right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> tries to feed <p2> down the right|He lobs the ball ahead of him
R <p1> lobbed the ball down the right channel in front of <p2>
> 1, 900, smlurge.wav
G <p1> spots <p2> on the right wing|He lobs the ball ahead of him
R <p1> spotted <p2> on the right wing and lobbed the ball ahead of him

# EVENT_PASS_LOB_FORWARD_FIRST_TIME_INTO_PATH
= 275, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward
R <p1> lobbed the ball forward
> 1, 900, passurge.wav
G <p1> lifts the ball forward|<p2> is looking to pick it up
R <p1> lifted the ball forward, with <p2> looking to pick it up
> 1, 900, shot2mon.wav
G <p1> lobs it forward to <p2>
R <p1> lobbed it forward to <p2>

# EVENT_PASS_LOB_LEFT_FIRST_TIME_INTO_PATH
= 276, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> lobs the ball left first time|<p2> looks to move onto it
R <p1> lobbed the ball left first time ahead of <p2>
> 1, 900, chipclap.wav
G <p1> sends the ball left first time|Into the path of <p2>
R <p1> lifted the ball left first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to lob the ball first time|He plays it left, ahead of <p2>
R <p1> looked to lob the ball first time and sent it left, ahead of <p2>

# EVENT_PASS_LOB_RIGHT_FIRST_TIME_INTO_PATH
= 277, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> lobs the ball out right first time|<p2> looks to move onto it
R <p1> lobbed the ball right first time ahead of <p2>
> 1, 900, passclap.wav
G <p1> sends the ball right first time|Into the path of <p2>
R <p1> lifted the ball right first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to lob the ball first time|He plays it right, ahead of <p2>
R <p1> looked to lob the ball first time and sent it right, ahead of <p2>

# EVENT_PASS_LOB_BACK_FIRST_TIME_INTO_PATH
= 278, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> lobs the ball back for <p2>
R <p1> lobbed the ball first time, back for <p2> to move onto
> 1, 900, chip2mon.wav
G <p1> plays the ball first time|He lobs it back into space for <p2>
R <p1> lobbed it back into space for <p2>

# EVENT_PASS_LOB_INTO_AREA_FIRST_TIME_INTO_PATH
= 279, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> instantly lobs the ball into the area|<p2> looks to run onto it
R <p1> lobbed the ball into the area first time
> 1, 900, passnew.wav
G <p1> plays the ball first time into the area|Into the path of <p2>
R <p1> lifted the ball into the area first time with <p2> looking to pick it up
> 1, 900, passtin2.wav
G <p1> looks to lob the ball first time|He plays it into the area, ahead of <p2>
R <p1> looked to lob the ball first time and sent it into the area, ahead of <p2>

# EVENT_PASS_LOB_LEFT_WING_FIRST_TIME_INTO_PATH
= 280, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> instantly lobs the ball down the left|<p2> looks to run onto it
R <p1> lobbed the ball into down the left first time
> 1, 900, passurge.wav
G <p1> plays the ball first time down the left wing|Into the path of <p2>
R <p1> lifted the ball down the left wing first time with <p2> looking to pick it up
> 1, 900, passurge.wav
G <p1> looks to lob the ball first time|He plays it down the left channel
R <p1> looked to lob the ball first time and sent it down the left wing, ahead of <p2>

# EVENT_PASS_LOB_RIGHT_WING_FIRST_TIME_INTO_PATH
= 281, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> instantly lobs the ball down the right|<p2> looks to run onto it
R <p1> lobbed the ball into down the right first time
> 1, 900, chipclap.wav
G <p1> plays the ball first time down the right wing|Into the path of <p2>
R <p1> lifted the ball down the right wing first time with <p2> looking to pick it up
> 1, 900, passclap.wav
G <p1> looks to lob the ball first time|He plays it down the right channel
R <p1> looked to lob the ball first time and sent it down the right wing, ahead of <p2>

# EVENT_PASS_SHORT_FORWARD
= 282, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a low forward pass to <p2>
R <p1> passed forward to <p2>
> 1, 900,
G With a pass to feet...|<p1> moves the ball forward to <p2>
R <p1> tried to find <p2> with a forward pass to feet
> 1, 900,
G <p1> looks for <p2> in front of him
R <p1> looked for <p2> in front of him
> 1, 900, lowpass.wav
G With a low forward pass...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low forward pass
> 1, 900, lowpass.wav
G <p1> feeds the ball forward to <p2>
R <p1> fed the ball forward to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball forward|A low pass towards the feet of <p2>
R <p1> played the ball forward to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> picks up the forward pass
R <p1> passed along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it forward to <p2>
R <p1> laid it forward to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball forward for <p2>
R <p1> moved the ball forward for <p2>
> 1, 900, lowpass.wav
G <p1> passes it forward to <p2>
R <p1> passed it forward to <p2>

# EVENT_PASS_SHORT_LEFT
= 283, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the left
R <p1> passed left to <p2>
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball left to <p2>
R <p1> tried to find <p2> with pass to the left
> 1, 900, lowpass.wav
G <p1> looks for <p2> to his left
R <p1> looked for <p2> to his left
> 1, 900, lowpass.wav
G With a low pass to the left...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass left
> 1, 900, lowpass.wav
G <p1> feeds the ball left to <p2>
R <p1> fed the ball left to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball left|A low pass towards the feet of <p2>
R <p1> played the ball left to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> picks up the pass to his left
R <p1> passed along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it left to <p2>
R <p1> laid it left to <p2>
> 1, 900,
G <p1> moves the ball left for <p2>
R <p1> moved the ball left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left to <p2>
R <p1> passed it left to <p2>

# EVENT_PASS_SHORT_RIGHT
= 284, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the right
R <p1> passed right to <p2>
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball right to <p2>
R <p1> tried to find <p2> with pass to the right
> 1, 900,
G <p1> looks for <p2> to his right
R <p1> looked for <p2> to his right
> 1, 900, lowpass.wav
G With a low pass to the right...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass right
> 1, 900, lowpass.wav
G <p1> feeds the ball right to <p2>
R <p1> fed the ball right to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low pass towards the feet of <p2>
R <p1> played the ball right to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> picks up the pass to his right
R <p1> passed along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it right to <p2>
R <p1> laid it right to <p2>
> 1, 900,
G <p1> moves the ball right for <p2>
R <p1> moved the ball right for <p2>
> 1, 900, lowpass.wav
G <p1> passes it right to <p2>
R <p1> passed it right to <p2>

# EVENT_PASS_SHORT_BACK
= 285, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass towards his own goal
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball back to <p2>
R <p1> passed back for <p2>
> 1, 900, lowpass.wav
G <p1> passes backwards for <p2>
R <p1> passed back to <p2>
> 1, 900,
G <p1> plays the ball back to <p2>
R <p1> laid the ball back to <p2>
> 1, 900,
G <p1> lays it back to <p2>
R <p1> laid it back to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball back for <p2>
R <p1> moved the ball back for <p2>
> 1, 900, lowpass.wav
G <p1> passes it back to <p2>
R <p1> passed it back to <p2>

# EVENT_PASS_SHORT_INTO_AREA
= 286, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> with a low pass into the area
R <p1> passed to <p2> in the area
> 1, 900, newurge.wav
G With a pass to feet...|<p1> moves the ball into the area
R <p1> tried to find <p2> with pass into the area
> 1, 900, newurge.wav
G <p1> looks for <p2> in the area
R <p1> looked for <p2> in the penalty area
> 1, 900, newurge.wav
G With a low pass into the area...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass into the area
> 1, 900, newurge.wav
G <p1> feeds the ball into the danger area
R <p1> fed the ball to <p2> in the area
> 1, 900, passtin2.wav
G <p1> plays the ball towards <p2> in the area
R <p1> played the ball into the area for <p2>
> 1, 900, tinyurg2.wav
G <p1> passes along the floor|<p2> is in the area
R <p1> passed along the floor for <p2> to pick it up in the area

# EVENT_PASS_SHORT_LEFT_WING
= 287, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the left wing
R <p1> passed to <p2> down the left side
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with pass down the left
> 1, 900,
G <p1> looks for <p2> out left
R <p1> looked for <p2> out left
> 1, 900, lowpass.wav
G With a low pass down the left flank...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass down the left flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out left for <p2>
R <p1> fed the ball out left for <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the left|A low pass towards the feet of <p2>
R <p1> played the ball down the left to <p2>{s} feet
> 1, 900,
G <p1> looks down the left flank|He plays a low pass to <p2>
R <p1> passed along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left to <p2>
R <p1> laid it wide left to <p2>
> 1, 900,
G <p1> moves the ball out left for <p2>
R <p1> moved the ball out left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the left to <p2>
R <p1> passed it down the left to <p2>

# EVENT_PASS_SHORT_RIGHT_WING
= 288, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the right wing
R <p1> passed to <p2> down the right side
> 1, 900, lowpass.wav
G With a pass to feet...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with pass down the right
> 1, 900,
G <p1> looks for <p2> out right
R <p1> looked for <p2> out right
> 1, 900, lowpass.wav
G With a low pass down the right flank...|<p1> plays the ball to <p2>
R <p1> found <p2> with a low pass down the right flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out right for <p2>
R <p1> fed the ball out right for <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the right|A low pass towards the feet of <p2>
R <p1> played the ball down the right to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> looks down the right flank|He plays a low pass to <p2>
R <p1> passed along the floor for <p2> to pick it up down the right
> 1, 900, lowpass.wav
G <p1> lays it wide right to <p2>
R <p1> laid it wide right to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball out right for <p2>
R <p1> moved the ball out right for <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the right to <p2>
R <p1> passed it down the right to <p2>

# EVENT_PASS_SHORT_FORWARD_FIRST_TIME
= 289, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> passes first time|He strikes a low forward pass to <p2>
R <p1> passed forward first time to <p2>
> 1, 900, smlurge.wav
G With a first time pass to feet...|<p1> moves the ball forward to <p2>
R <p1> tried to find <p2> first time with a forward pass to feet
> 1, 900, smlurge.wav
G <p1> looks for the first time pass| He picks out <p2> in front of him
R <p1> looked for <p2> in front of him with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass...|<p1> plays the ball forward to <p2>
R <p1> found <p2> with a low forward first time pass
> 1, 900, smlurge.wav
G <p1> feeds the ball first time for <p2>
R <p1> fed the ball first time to <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball forward|A low first time pass towards <p2>
R <p1> played the ball first time to <p2>{s} feet
> 1, 900, smlurge.wav
G <p1> passes along the floor|<p2> picks up the first time pass
R <p1> passed first time along the floor for <p2> to pick it up
> 1, 900, smlurge.wav
G <p1> lays it forward first time to <p2>
R <p1> laid it forward first time to <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball first time for <p2>
R <p1> moved the ball first time for <p2>
> 1, 900, smlurge.wav
G <p1> passes it first time to <p2>
R <p1> passed it forward first time to <p2>

# EVENT_PASS_SHORT_LEFT_FIRST_TIME
= 290, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> passes first time|He strikes a low pass left to <p2>
R <p1> passed left first time to <p2>
> 1, 900, smlurge.wav
G With a first time pass to feet...|<p1> moves the ball left to <p2>
R <p1> tried to find <p2> first time with a left pass to feet
> 1, 900, smlurge.wav
G <p1> looks for the first time pass| He picks out <p2> to his left
R <p1> looked for <p2> to his left with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass...|<p1> plays the ball left to <p2>
R <p1> found <p2> with a low first time pass left
> 1, 900,
G <p1> squares the ball first time for <p2>
R <p1> squares the ball left first time to <p2>
> 1, 900,
G <p1> plays the ball left|A low first time pass towards <p2>
R <p1> played the ball left first time to <p2>{s} feet
> 1, 900, smlurge.wav
G <p1> passes left along the floor|<p2> picks up the first time pass
R <p1> passed left first time along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it left first time to <p2>
R <p1> laid it left first time to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball left|A first time pass for <p2>
R <p1> moved the ball first time to his left for <p2>
> 1, 900, lowpass.wav
G <p1> passes it left first time to <p2>
R <p1> passed it left first time to <p2>

# EVENT_PASS_SHORT_RIGHT_FIRST_TIME
= 291, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> passes first time|He strikes a low pass right to <p2>
R <p1> passed to his right first time to <p2>
> 1, 900, lowpass.wav
G With a first time pass to feet...|<p1> moves the ball right to <p2>
R <p1> tried to find <p2> first time with a low pass to his right
> 1, 900, lowpass.wav
G <p1> looks for the first time pass| He picks out <p2> to his right
R <p1> looked for <p2> to his right with a first time pass
> 1, 900, lowpass.wav
G With a low first time pass...|<p1> plays the ball right to <p2>
R <p1> found <p2> with a low first time pass right
> 1, 900,
G <p1> squares the ball first time for <p2>
R <p1> squares the ball right first time to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low first time pass towards <p2>
R <p1> played the ball right first time to <p2>{s} feet
> 1, 900, lowpass.wav
G <p1> passes right along the floor|<p2> picks up the first time pass
R <p1> passed right first time along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it right first time to <p2>
R <p1> laid it right first time to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball right|A first time pass for <p2>
R <p1> moved the ball first time to his right for <p2>
> 1, 900, lowpass.wav
G <p1> passes right|First time to <p2>...
R <p1> passed right|First time to <p2>...

# EVENT_PASS_SHORT_BACK_FIRST_TIME
= 292, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time|He's going backwards to <p2>
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a first time pass to feet...|<p1> moves the ball back to <p2>
R <p1> passed back for <p2>
> 1, 900,
G <p1> passes back first time to <p2>
R <p1> passed back first time to <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball back first time to <p2>
R <p1> laid the ball back first time to <p2>
> 1, 900,
G <p1> lays it back first time to <p2>
R <p1> laid it back first time to <p2>
> 1, 900,
G <p1> moves the ball back for <p2>
R <p1> moved the ball back first time to <p2>
> 1, 900,
G <p1> passes it first time back to <p2>
R <p1> passed it back first time to <p2>

# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME
= 293, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low first time pass into the area
R <p1> passed first time to <p2> in the area
> 1, 900, newurge.wav
G With a first time pass to feet...|<p1> moves the ball into the area
R <p1> tried to find <p2> with a first time pass into the area
> 1, 900, passnew.wav
G <p1> looks for <p2> in the area|He plays the ball first time
R <p1> looked for <p2> with a first time pass into the penalty area
> 1, 900, newurge.wav
G With a low pass into the area...|<p1> plays a first time ball to <p2>
R <p1> found <p2> with a low first time pass into the area
> 1, 900, passnew.wav
G <p1> feeds the ball first time into the danger area
R <p1> fed the ball first time to <p2> in the area
> 1, 900, passnew.wav
G <p1> plays the ball first time|He looks for <p2> in the area
R <p1> played the ball first time into the area for <p2>
> 1, 900, passnew.wav
G <p1> passes first time|<p2> is in the area
R <p1> passed first time along the floor for <p2> to pick it up in the area

# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME
= 294, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass down the left wing
R <p1> passed first time to <p2> down the left side
> 1, 900, lowpass.wav
G With a first time pass to feet...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with a first time pass down the left
> 1, 900,
G <p1> looks first time for <p2> out left
R <p1> looked first time for <p2> out left
> 1, 900, smlurge.wav
G With a low pass down the left flank...|<p1> plays the ball first time to <p2>
R <p1> found <p2> with a low first time pass down the left flank
> 1, 900, smlurge.wav
G <p1> feeds the ball out left first time for <p2>
R <p1> fed the ball first time out left for <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the left|A low first time pass towards the feet of <p2>
R <p1> played the ball first time down the left to <p2>{s} feet
> 1, 900,
G <p1> looks down the left flank|He plays a low first time pass to <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left first time to <p2>
R <p1> laid it wide left first time to <p2>

# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME
= 295, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass down the right wing
R <p1> passed first time to <p2> down the right side
> 1, 900, smlurge.wav
G With a first time pass to feet...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with a first time pass down the right
> 1, 900, smlurge.wav
G <p1> looks first time for <p2> out right
R <p1> looked first time for <p2> out right
> 1, 900, smlurge.wav
G With a low pass down the right flank...|<p1> plays the ball first time to <p2>
R <p1> found <p2> with a low first time pass down the right flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out right first time for <p2>
R <p1> fed the ball first time out right for <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball down the right|A low first time pass towards the feet of <p2>
R <p1> played the ball first time down the right to <p2>{s} feet
> 1, 900, smlurge.wav
G <p1> looks down the right flank|He plays a low first time pass to <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the right
> 1, 900, lowpass.wav
G <p1> lays it wide right first time to <p2>
R <p1> laid it wide right first time to <p2>

# EVENT_PASS_SHORT_FORWARD_INTO_PATH
= 296, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low forward pass ahead of <p2>
R <p1> passed forward to <p2>
> 1, 900, smlurge.wav
G With a weighted pass...|<p1> strokes the ball ahead of <p2>
R <p1> tried to find <p2> with a forward pass to run onto
> 1, 900,
G <p1> looks for <p2> in front of him
R <p1> looked for <p2> in front of him
> 1, 900, lowpass.wav
G With a low pass...|<p1> plays the ball in front of <p2>
R <p1> found <p2> with a low forward pass
> 1, 900, smlurge.wav
G <p1> feeds the ball through to <p2>
R <p1> fed the ball through to <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball forward|A low pass ahead of <p2>
R <p1> played the ball forward into the path of <p2>
> 1, 900, smlurge.wav
G <p1> passes along the floor|<p2> spots the forward pass
R <p1> passed along the floor for <p2> to chase
> 1, 900,
G <p1> lays it forward for <p2>
R <p1> laid it forward for <p2>
> 1, 900,
G <p1> moves the ball forward for <p2>
R <p1> moved the ball forward for <p2>
> 1, 900, lowpass.wav
G <p1> passes it ahead of <p2>
R <p1> passed it ahead of <p2>

# EVENT_PASS_SHORT_LEFT_INTO_PATH
= 297, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the left|<p2> looks to move onto the ball
R <p1> passed left ahead of <p2>
> 1, 900,
G With a weighted pass...|<p1> moves the ball left in front of <p2>
R <p1> tried to find <p2> with a weighted pass to the left
> 1, 900,
G <p1> looks to his left|He plays a ball ahead of <p2>
R <p1> looked for <p2> to his left
> 1, 900, lowpass.wav
G With a low pass to his left...|<p1> plays the ball into the path of <p2>
R <p1> fed <p2> with a low pass left
> 1, 900, lowpass.wav
G <p1> feeds the ball left ahead of <p2>
R <p1> fed the ball left ahead of <p2>
> 1, 900,
G <p1> plays the ball left|A low pass in front of <p2>
R <p1> played the ball left in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> moves for the pass to his left
R <p1> passed left along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it left to <p2>
R <p1> laid it left to <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball left|He's looking for the run of <p2>
R <p1> moved the ball left for the run of <p2>
> 1, 900, lowpass.wav
G <p1> passes it left ahead of <p2>
R <p1> passed it left ahead of <p2>

# EVENT_PASS_SHORT_RIGHT_INTO_PATH
= 298, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass to the right|<p2> looks to move onto the ball
R <p1> passed right ahead of <p2>
> 1, 900,
G With a weighted pass...|<p1> moves the ball right in front of <p2>
R <p1> tried to find <p2> with a weighted pass to the right
> 1, 900,
G <p1> looks to his right|He plays a ball ahead of <p2>
R <p1> looked for <p2> to his right
> 1, 900,
G With a low pass to his right...|<p1> plays the ball into the path of <p2>
R <p1> fed <p2> with a low pass right
> 1, 900, lowpass.wav
G <p1> feeds the ball right ahead of <p2>
R <p1> fed the ball right ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low pass in front of <p2>
R <p1> played the ball right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes along the floor|<p2> moves for the pass to his right
R <p1> passed right along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it right to <p2>
R <p1> laid it right to <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball right|He's looking for the run of <p2>
R <p1> moved the ball right for the run of <p2>
> 1, 900,
G <p1> passes it right ahead of <p2>
R <p1> passed it right ahead of <p2>

# EVENT_PASS_SHORT_BACK_INTO_PATH
= 299, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> with a low pass towards his own goal|<p2> looks to move onto the ball
R <p1> passed back to <p2>
> 1, 900,
G <p1> passes backwards for <p2> to pick up
R <p1> passed back ahead of <p2>
> 1, 900,
G <p1> plays the ball back to <p2>
R <p1> laid the ball back to <p2>
> 1, 900,
G <p1> lays it back to <p2>
R <p1> laid it back to <p2>
> 1, 900,
G <p1> moves the ball back for <p2>
R <p1> moved the ball back for <p2>
> 1, 900,
G <p1> passes it back to <p2>
R <p1> passed it back to <p2>

# EVENT_PASS_SHORT_INTO_AREA_INTO_PATH
= 300, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low pass into the area...|That's into the path of <p2>
R <p1> passed ahead of <p2> in the area
> 1, 900, newurge.wav
G With a weighted pass...|<p1> moves the ball into the area
R <p1> tried to find <p2> with a weighted pass into the area
> 1, 900, newurge.wav
G <p1> tries to set up <p2> in the area
R <p1> looked for <p2> in the penalty area
> 1, 900, newurge.wav
G With a low pass into the area...|<p1> tries to play <p2> into some space
R <p1> aimed for the run of <p2> with a low pass into the area
> 1, 900, newurge.wav
G <p1> feeds the ball into the danger area
R <p1> fed the ball ahead of <p2> in the area
> 1, 900, newurge.wav
G <p1> plays the ball ahead of <p2> in the area
R <p1> played the ball into the area ahead of <p2>
> 1, 900, newurge.wav
G <p1> passes along the floor|<p2> sees the opportunity...
R <p1> passed along the floor for <p2> to move onto in the area

# EVENT_PASS_SHORT_LEFT_WING_INTO_PATH
= 301, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the left wing|<p2> goes to receive it
R <p1> passed to <p2> down the left wing
> 1, 900, smlurge.wav
G With a weighted pass...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with pass down the left
> 1, 900,
G <p1> looks for <p2> out left
R <p1> looked for <p2> out left
> 1, 900, lowpass.wav
G With a low pass down the left flank...|<p1> plays the ball ahead of <p2>
R <p1> found <p2> with a low pass down the left flank
> 1, 900, lowpass.wav
G <p1> feeds the ball out left|<p2> looks to run onto it
R <p1> fed the ball out left for the run of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the left|A low pass ahead of <p2>
R <p1> played the ball down the left ahead of <p2>
> 1, 900,
G <p1> looks down the left flank|He plays a low pass in front of <p2>
R <p1> passed along the floor for <p2> to pick it up down the left
> 1, 900, lowpass.wav
G <p1> lays it wide left ahead of <p2>
R <p1> laid it wide left ahead of <p2>
> 1, 900,
G <p1> moves the ball out left|<p2> tries to take it in his stride
R <p1> moved the ball out left in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the left|Into the path of <p2>...
R <p1> passed it down the left into the path of <p2>

# EVENT_PASS_SHORT_RIGHT_WING_INTO_PATH
= 302, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low pass down the right wing|<p2> goes to receive it
R <p1> passed to <p2> down the right wing
> 1, 900,
G With a weighted pass...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with pass down the right
> 1, 900,
G <p1> looks for <p2> out right
R <p1> looked for <p2> out right
> 1, 900, lowpass.wav
G With a low pass down the right flank...|<p1> plays the ball ahead of <p2>
R <p1> found <p2> with a low pass down the right flank
> 1, 900,
G <p1> feeds the ball out right|<p2> looks to run onto it
R <p1> fed the ball out right for the run of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball down the right|A low pass ahead of <p2>
R <p1> played the ball down the right ahead of <p2>
> 1, 900,
G <p1> looks down the right flank|He plays a low pass in front of <p2>
R <p1> passed along the floor for <p2> to pick it up down the right
> 1, 900,
G <p1> lays it wide right ahead of <p2>
R <p1> laid it wide right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball out right|<p2> tries to take it in his stride
R <p1> moved the ball out right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes it down the right|Into the path of <p2>...
R <p1> passed it down the right into the path of <p2>

# EVENT_PASS_SHORT_FORWARD_FIRST_TIME_INTO_PATH
= 303, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> with a one touch pass ahead of <p2>
R <p1> passed instantly to <p2>
> 1, 900, urgeclap.wav
G With a weighted one touch pass...|<p1> strokes the ball ahead of <p2>
R <p1> tried to find <p2> with a first time forward pass to run onto
> 1, 900, urgeclap.wav
G <p1> looks for <p2> in front of him|He plays the pass first time...
R <p1> looked for <p2> in front of him with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass...|<p1> plays the ball in front of <p2>
R With his first touch, <p1> found the run of <p2> with a low forward pass
> 1, 900, smlurge.wav
G <p1> feeds the ball first time through to <p2>
R <p1> fed the ball first time through to <p2>
> 1, 900, urgeclap.wav
G <p1> plays the ball forward|A low one touch pass ahead of <p2>
R <p1> played the ball forward first time into the path of <p2>
> 1, 900, smlurge.wav
G With a one touch pass...|<p1> picks out the forward run of <p2>
R With a one touch pass <p1> picked out the forward run of <p2>
> 1, 900,
G <p1> pokes it forward ahead of <p2>
R <p1> poked the ball forward for <p2> to chase
> 1, 900, smlurge.wav
G <p1> uses his first touch to pass|He looks for the run of <p2>
R <p1> used his first touch to pick out the run of <p2>
> 1, 900, lowpass.wav
G <p1> passes it first time ahead of <p2>
R <p1> passed it first time ahead of <p2>

# EVENT_PASS_SHORT_LEFT_FIRST_TIME_INTO_PATH
= 304, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> with a low first time pass to the left|<p2> looks to move onto the ball
R <p1> passed first time to his left ahead of <p2>
> 1, 900, smlurge.wav
G With a weighted first time pass...|<p1> moves the ball left in front of <p2>
R <p1> tried to find <p2> with a weighted first time pass to the left
> 1, 900, smlurge.wav
G <p1> looks to his left|He plays a first time ball ahead of <p2>
R <p1> looked for <p2> to his left with a first time pass
> 1, 900, smlurge.wav
G With a low first time pass left...|<p1> strokes the ball into the path of <p2>
R <p1> fed <p2> with a low first time pass left
> 1, 900, smlurge.wav
G <p1> plays it first time...|He feeds the ball left ahead of <p2>
R <p1> fed the ball first time to his left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball left|A low first time pass in front of <p2>
R <p1> played the ball first time to his left in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes first time along the floor|<p2> moves for the pass to his left
R <p1> passed first time to his left along the floor for <p2> to pick it up
> 1, 900,
G <p1> lays it off first time|<p2> is available to his left
R <p1> laid it first time left to <p2>
> 1, 900, chipclap.wav
G <p1> moves the ball first time|He's looking left for the run of <p2>
R <p1> moved the ball first time left for the run of <p2>
> 1, 900, smlurge.wav
G <p1> passes it first time to his left ahead of <p2>
R With one touch, <p1> passed it left and first time ahead of <p2>

# EVENT_PASS_SHORT_RIGHT_FIRST_TIME_INTO_PATH
= 305, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass to the right|<p2> looks to move onto the ball
R <p1> passed first time to his right ahead of <p2>
> 1, 900, lowpass.wav
G With a weighted first time pass...|<p1> moves the ball right in front of <p2>
R <p1> tried to find <p2> with a weighted first time pass to the right
> 1, 900,
G <p1> looks to his right|He plays a first time ball ahead of <p2>
R <p1> looked for <p2> to his right with a first time pass
> 1, 900, lowpass.wav
G With a low first time pass right...|<p1> strokes the ball into the path of <p2>
R <p1> fed <p2> with a low first time pass right
> 1, 900, lowpass.wav
G <p1> plays it first time...|He feeds the ball right ahead of <p2>
R <p1> fed the ball first time to his right ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball right|A low first time pass in front of <p2>
R <p1> played the ball first time to his right in front of <p2>
> 1, 900, lowpass.wav
G <p1> passes first time along the floor|<p2> moves for the pass to his right
R <p1> passed first time to his right along the floor for <p2> to pick it up
> 1, 900, lowpass.wav
G <p1> lays it off first time|<p2> is available to his right
R <p1> laid it first time right to <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball first time|He's looking right for the run of <p2>
R <p1> moved the ball first time right for the run of <p2>
> 1, 900, lowpass.wav
G <p1> passes it first time to his right ahead of <p2>
R <p1> passed it right and first time ahead of <p2>

# EVENT_PASS_SHORT_BACK_FIRST_TIME_INTO_PATH
= 306, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low first time pass|It goes back towards <p2>
R <p1> passed back to <p2>
> 1, 900, lowpass.wav
G With a first time weighted pass...|<p1> moves the ball ahead of <p2>
R <p1> passed back for <p2>
> 1, 900, lowpass.wav
G <p1> passes back first time ahead of <p2>
R <p1> passed back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> plays the ball back first time ahead of <p2>
R <p1> laid the ball back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> lays it back first time ahead of <p2>
R <p1> laid it back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> moves the ball back|<p2> can move onto the pass
R <p1> moved the ball back first time ahead of <p2>
> 1, 900, lowpass.wav
G <p1> passes it first time back ahead of <p2>
R <p1> passed it back first time ahead of <p2>

# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME_INTO_PATH
= 307, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a low first time pass into the area|<p2> looks to move onto the ball
R <p1> passed first time ahead of <p2> in the area
> 1, 900, newurge.wav
G With a first time weighted pass...|<p1> moves the ball into the area
R <p1> tried to find the run of <p2> with a first time pass into the area
> 1, 900, newurge.wav
G <p1> looks for <p2> in the area|He plays the ball first time into his path
R <p1> looked for <p2>{s} run with a first time pass into the penalty area
> 1, 900, newurge.wav
G With a low weighted pass into the area...|<p1> plays a first time ball to <p2>
R <p1> looked for the run of <p2> with a low first time pass into the area
> 1, 900, newurge.wav
G <p1> weights the ball first time into the danger area
R <p1> weighted the ball first time ahead of <p2> in the area
> 1, 900, newurge.wav
G <p1> plays the ball first time|He looks for the run of <p2> in the area
R <p1> played the ball first time into the area for <p2> to move onto
> 1, 900, newurge.wav
G <p1> slots a first time ball into the area
R <p1> passed first time along the floor for <p2> to run onto in the area

# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME_INTO_PATH
= 308, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> passes the ball first time|<p2> goes to receive it down the left
R <p1> passed first time to <p2> down the left wing
> 1, 900, smlurge.wav
G With a weighted first time pass...|<p1> moves the ball down the left for <p2>
R <p1> tried to find <p2> with a first time pass down the left
> 1, 900, smlurge.wav
G <p1> looks for <p2> out left|<p2> goes for his first time pass
R <p1> looked for <p2> out left with a first time pass
> 1, 900, smlurge.wav
G With a low pass down the left flank...|<p1> plays the ball first time ahead of <p2>
R <p1> found <p2> with a low first time pass down the left flank
> 1, 900, smlurge.wav
G <p1> feeds the ball out left first time|<p2> looks to run onto it
R <p1> fed the ball first time out left for the run of <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball down the left first time|A low pass ahead of <p2>
R <p1> played the ball first time down the left ahead of <p2>
> 1, 900, smlurge.wav
G <p1> looks down the left flank|He plays a low first time pass in front of <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the left
> 1, 900, smlurge.wav
G <p1> lays it wide left|A first time pass ahead of <p2>
R <p1> laid it wide left first time ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball out left first time|<p2> tries to take it in his stride
R <p1> moved the ball out left first time in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes it down the left|First time and into the path of <p2>...
R <p1> passed it down the left first time into the path of <p2>

# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME_INTO_PATH
= 309, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> passes the ball first time|<p2> goes to receive it down the right
R <p1> passed first time to <p2> down the right wing
> 1, 900, urgeclap.wav
G With a weighted first time pass...|<p1> moves the ball down the right for <p2>
R <p1> tried to find <p2> with a first time pass down the right
> 1, 900, smlurge.wav
G <p1> looks for <p2> out right|<p2> goes for his first time pass
R <p1> looked for <p2> out right with a first time pass
> 1, 900, smlurge.wav
G With a low pass down the right flank...|<p1> plays the ball first time ahead of <p2>
R <p1> found <p2> with a low first time pass down the right flank
> 1, 900, smlurge.wav
G <p1> feeds the ball out right first time|<p2> looks to run onto it
R <p1> fed the ball first time out right for the run of <p2>
> 1, 900, smlurge.wav
G <p1> plays the ball down the right first time|A low pass ahead of <p2>
R <p1> played the ball first time down the right ahead of <p2>
> 1, 900, smlurge.wav
G <p1> looks down the right flank|He plays a low first time pass in front of <p2>
R <p1> passed first time along the floor for <p2> to pick it up down the right
> 1, 900, smlurge.wav
G <p1> lays it wide right|A first time pass ahead of <p2>
R <p1> laid it wide right first time ahead of <p2>
> 1, 900, smlurge.wav
G <p1> moves the ball out right first time|<p2> tries to take it in his stride
R <p1> moved the ball out right first time in front of <p2>
> 1, 900, smlurge.wav
G <p1> passes it down the right|First time and into the path of <p2>...
R <p1> passed it down the right first time into the path of <p2>

# EVENT_PASS_MEDIUM_FORWARD
= 310, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2>
R <p1> searched out <p2>
> 1, 1100, linepass.wav
G <p1> hits the ball forward <d> yards
R <p1> hit a <d> yard ball forward to <p2>
> 1, 1100, okaypass.wav
G <p1> plays the ball ahead looking for <p2>
R <p1> played the ball ahead looking for <p2>
> 1, 1100, shot2mon.wav
G <p1> sends the ball forward to <p2>
R <p1> looked to play the ball long to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it forward to <p2>
R <p1> hit it forward to <p2>
> 1, 1100, shot2mon.wav
G <p1> plays it up towards <p2>
R <p1> played it up towards <p2>

# EVENT_PASS_MEDIUM_LEFT
= 311, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2> to his left
R <p1> searched out <p2> to his left
> 1, 1100, chipclap.wav
G <p1> hits the ball left <d> yards
R <p1> hit a <d> yard ball left to <p2>
> 1, 1100,
G <p1> plays the ball square looking for <p2>
R <p1> played the ball square looking for <p2>
> 1, 1100,
G <p1> sends the ball left to <p2>
R <p1> looked for the pass left to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it left to <p2>
R <p1> hit it left to <p2>
> 1, 1100, shot2mon.wav
G <p1> looks up|He swings the ball left towards <p2>
R <p1> looked up and swung the ball left towards <p2>
> 1, 1100, lowpass.wav
G <p1> plays it left towards <p2>
R <p1> played it left towards <p2>

# EVENT_PASS_MEDIUM_RIGHT
= 312, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> searches out <p2> to his right
R <p1> searched out <p2> to his right
> 1, 1100, chipclap.wav
G <p1> hits the ball right <d> yards
R <p1> hit a <d> yard ball right to <p2>
> 1, 1100,
G <p1> plays the ball square looking for <p2>
R <p1> played the ball square looking for <p2>
> 1, 1100, shot2mon.wav
G <p1> sends the ball right to <p2>
R <p1> looked for the pass right to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits it right to <p2>
R <p1> hit it right to <p2>
> 1, 1100, shot2mon.wav
G <p1> looks up|He swings the ball right towards <p2>
R <p1> looked up and swung the ball right towards <p2>
> 1, 1100, shot2mon.wav
G <p1> plays it right towards <p2>
R <p1> played it right towards <p2>

# EVENT_PASS_MEDIUM_BACK
= 313, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, lowpass.wav
G <p1> sends the ball back to <p2>
R <p1> sent the ball back to <p2>
> 1, 1100,
G <p1> hits the ball back <d> yards towards <p2>
R <p1> hit the ball back <d> yards towards <p2>

# EVENT_PASS_MEDIUM_INTO_AREA
= 314, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> hits the ball into the area
R <p1> hit the ball towards <p2> in the area
> 1, 1100, passnew.wav
G <p1> passes the ball into the area|<p2> looks to pick up the ball
R <p1> passed the ball into the area looking for <p2>
> 1, 1100, goodchip.wav
G <p1> sends the ball into the area for <p2>
R <p1> sent the ball into the area for <p2>

# EVENT_PASS_MEDIUM_LEFT_WING
= 315, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> sprays the ball out to the left wing
R <p1> sprayed the ball out to the left wing
> 1, 1100, chipclap.wav
G <p1> sprays the ball out left for <p2>
R <p1> sprayed the ball out left for <p2>
> 1, 1100, passclap.wav
G <p1> angles a <d> yard pass out left
R <p1> angled the ball out left for <p2>
> 1, 1100, chipclap.wav
G <p1> searches out <p2> on the left wing
R <p1> searched out <p2> on the left wing

# EVENT_PASS_MEDIUM_RIGHT_WING
= 316, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball out to the right wing
R <p1> sprayed the ball out to the right wing
> 1, 1100, chipclap.wav
G <p1> sprays the ball out right for <p2>
R <p1> sprayed the ball out right for <p2>
> 1, 1100, passurge.wav
G <p1> angles a <d> yard pass out right
R <p1> angled the ball out right for <p2>
> 1, 1100, linepass.wav
G <p1> searches out <p2> on the right wing
R <p1> searched out <p2> on the right wing

# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME
= 317, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> searches out <p2> first time
R <p1> searched out <p2> first time
> 1, 1100, urgeclap.wav
G With no hesitation <p1> looks forward|He hits the ball forward <d> yards for <p2>
R <p1> hit a first time <d> yard ball forward to <p2>
> 1, 1100, passurge.wav
G <p1> plays the ball first time looking for <p2>
R <p1> played the ball first time looking for <p2>
> 1, 1100, goodchip.wav
G <p1> volleys the ball forward to <p2>
R <p1> looked to volley the ball long to <p2>
> 1, 1100, chipclap.wav
G <p1> half volleys it forward to <p2>
R <p1> half volleyed it forward to <p2>

# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME
= 318, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With a first time pass...|<p1> searches out <p2> to his left
R <p1> searched out <p2> to his left with a first time pass
> 1, 1100, passclap.wav
G <p1> hits the ball first time <d> yards|It swings out left towards <p2>
R <p1> hit a first time <d> yard ball left to <p2>
> 1, 1100,
G <p1> plays the ball square first time
R <p1> played the ball first time square looking for <p2>
> 1, 1100, passurge.wav
G <p1> sends the ball left first time to <p2>
R <p1> looked for the pass first time left to <p2>
> 1, 1100, chipclap.wav
G <p1> sprays a one touch pass...|<d> yards to his left for <p2>
R <p1> sprayed it left first time to <p2>
> 1, 1100, urgeclap.wav
G <p1> looks up|He swings a first time pass left towards <p2>
R <p1> looked up and swung a first time pass left towards <p2>
> 1, 1100, smlurge.wav
G <p1> aims a one touch pass left towards <p2>
R <p1> aimed a one touch pass left for <p2>

# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME
= 319, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G With a first time pass...|<p1> searches out <p2> to his right
R <p1> searched out <p2> to his right with a first time pass
> 1, 1100, passclap.wav
G <p1> hits the ball first time <d> yards|It swings out right towards <p2>
R <p1> hit a first time <d> yard ball right to <p2>
> 1, 1100,
G <p1> plays the ball square first time
R <p1> played the ball first time square looking for <p2>
> 1, 1100, linepass.wav
G <p1> sends the ball right first time to <p2>
R <p1> looked for the pass first time right to <p2>
> 1, 1100, passclap.wav
G <p1> sprays a one touch pass...|<d> yards to his right for <p2>
R <p1> sprayed it right first time to <p2>
> 1, 1100, chipclap.wav
G <p1> looks up|He swings a first time pass right towards <p2>
R <p1> looked up and swung a first time pass right towards <p2>
> 1, 1100, smlurge.wav
G <p1> aims a one touch pass to his right for <p2>
R <p1> aimed a one touch pass to his right for <p2>

# EVENT_PASS_MEDIUM_BACK_FIRST_TIME
= 320, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> volleys the ball back to <p2>
R <p1> volleyed the ball back to <p2>
> 1, 1100, shot2mon.wav
G <p1> half volleys the ball back towards <p2>
R <p1> half volleyed the ball back <d> yards towards <p2>

# EVENT_PASS_MEDIUM_INTO_AREA_FIRST_TIME
= 321, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> hits the ball first time into the area
R <p1> hit the ball first time towards <p2> in the area
> 1, 1100, passnew.wav
G <p1> passes the ball first time|<p2> looks to pick up the ball in the area
R <p1> passed the ball first time into the area looking for <p2>
> 1, 1100, tinyurg2.wav
G With one touch...|<p1> sends the ball into the area for <p2>
R <p1> sent the ball into the area for <p2> with one touch

# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME
= 322, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> sprays the ball first time out left
R <p1> sprayed the ball first time out to the left wing
> 1, 1100, chipclap.wav
G <p1> volleys the ball out left for <p2>
R <p1> volleyed the ball out left for <p2>
> 1, 1100, passclap.wav
G With a first time volley...|<p1> angles a <d> yard pass out left
R <p1> angled the ball out left first time for <p2>
> 1, 1100, smlurge.wav
G <p1> goes for a one touch pass|He searches out <p2> on the left wing
R <p1> searched for <p2> on the left wing with a one touch pass

# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME
= 323, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> sprays the ball first time out right
R <p1> sprayed the ball first time out to the right wing
> 1, 1100, passurge.wav
G <p1> volleys the ball out right for <p2>
R <p1> volleyed the ball out right for <p2>
> 1, 1100, passclap.wav
G With a first time volley...|<p1> angles a <d> yard pass out right
R <p1> angled the ball out right first time for <p2>
> 1, 1100, urgeclap.wav
G <p1> goes for a one touch pass|He searches out <p2> on the right wing
R <p1> searched for <p2> on the right wing with a one touch pass

# EVENT_PASS_MEDIUM_FORWARD_INTO_PATH
= 324, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hits the ball <d> yards upfield|<p2> moves to pick up the pass
R <p1> hit the ball in search of <p2>{s} run
> 1, 1100, smlclap1.wav
G <p1> looks forward|He hits a <d> yard ball ahead of <p2>
R <p1> hit a <d> yard ball ahead of <p2>
> 1, 1100, shot2mon.wav
G <p1> plays the ball upfield|He was looking for the run of <p2>
R <p1> played the ball upfield looking for the run of <p2>
> 1, 1100, shot2mon.wav
G <p1> drives the ball ahead of <p2>
R <p1> looked to drive the ball into the path of <p2>

# EVENT_PASS_MEDIUM_LEFT_INTO_PATH
= 325, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G With a measured weighted pass...|<p1> searches out <p2> to his left
R <p1> searched out the run of <p2> to his left with a first time pass
> 1, 1100, passclap.wav
G <p1> hits a <d> yard pass|It swings out left into the path of <p2>
R <p1> hit a <d> yard ball left to <p2>
> 1, 1100,
G <p1> plays the ball square into space
R <p1> played the ball square looking for <p2> to pick it up
> 1, 1100, shot2mon.wav
G <p1> sends the ball left ahead of <p2>
R <p1> looked for the pass left ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> sprays the ball to his left..|<p2> moves towards the ball
R <p1> sprayed it left in front of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks left and spots the runner|He swings a <d> yard pass into the space
R <p1> looked up and swung a pass left ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> aims a weighted pass left towards <p2>
R <p1> aimed a weighted pass left for <p2>

# EVENT_PASS_MEDIUM_RIGHT_INTO_PATH
= 326, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With a measured weighted pass...|<p1> searches out <p2> to his right
R <p1> searched out the run of <p2> to his right with a first time pass
> 1, 1100, passurge.wav
G <p1> hits a <d> yard pass|It swings out right into the path of <p2>
R <p1> hit a <d> yard ball right to <p2>
> 1, 1100,
G <p1> plays the ball square into space
R <p1> played the ball square looking for <p2> to pick it up
> 1, 1100, smlurge.wav
G <p1> sends the ball right ahead of <p2>
R <p1> looked for the pass right ahead of <p2>
> 1, 1100, passurge.wav
G <p1> sprays the ball to his right..|<p2> moves towards the ball
R <p1> sprayed it right in front of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks right and spots the runner|He swings a <d> yard pass into the space
R <p1> looked up and swung a pass right ahead of <p2>
> 1, 1100, passurge.wav
G <p1> aims a weighted pass right towards <p2>
R <p1> aimed a weighted pass right for <p2>

# EVENT_PASS_MEDIUM_BACK_INTO_PATH
= 327, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100,
G <p1> sends the ball back to <p2>
R <p1> sent the ball back to <p2>
> 1, 1100, shot2mon.wav
G <p1> hits the ball back <d> yards towards <p2>
R <p1> hit the ball back <d> yards towards <p2>

# EVENT_PASS_MEDIUM_INTO_AREA_INTO_PATH
= 328, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passnew.wav
G <p1> hits the ball into the area|<p2> looks to run onto it
R <p1> hit the ball ahead of <p2> in the area
> 1, 1100, passnew.wav
G <p1> passes the ball into the area|<p2> looks to move onto the ball
R <p1> passed the ball into the area looking for the run of <p2>
> 1, 1100, passnew.wav
G <p1> sends the ball into the area in front of <p2>
R <p1> sent the ball into the area in front of <p2>

# EVENT_PASS_MEDIUM_LEFT_WING_INTO_PATH
= 329, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball out left|<p2> looks to move onto the pass
R <p1> sprayed the ball out to the left wing for <p2>{s} run
> 1, 1100, passurge.wav
G <p1> swings the ball out left ahead of <p2>
R <p1> swung the ball out left ahead of <p2>
> 1, 1100, passurge.wav
G <p1> weights a <d> yard pass down the left
R <p1> weighted the ball out left for <p2>
> 1, 1100, passurge.wav
G <p1> searches the runner on the left wing
R <p1> searched for the run of <p2> on the left wing

# EVENT_PASS_MEDIUM_RIGHT_WING_INTO_PATH
= 330, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball out right|<p2> looks to move onto the pass
R <p1> sprayed the ball out to the right wing for <p2>{s} run
> 1, 1100, passurge.wav
G <p1> swings the ball out right ahead of <p2>
R <p1> swung the ball out right ahead of <p2>
> 1, 1100, passclap.wav
G <p1> weights a <d> yard pass down the right
R <p1> weighted the ball out right for <p2>
> 1, 1100, passurge.wav
G <p1> searches the runner on the right wing
R <p1> searched for the run of <p2> on the right wing

# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME_INTO_PATH
= 331, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hits the ball first time...|He searches out the run of <p2>
R <p1> hit the ball first time in search of <p2>{s} run
> 1, 1100, urgeclap.wav
G With no hesitation <p1> looks forward|He hits a <d> yard ball ahead of <p2>
R <p1> hit a first time <d> yard ball ahead of <p2>
> 1, 1100, passurge.wav
G <p1> plays the ball first time looking for <p2>
R <p1> played the ball first time looking for <p2>
> 1, 1100, passurge.wav
G <p1> volleys the ball ahead of <p2>
R <p1> looked to volley the ball ahead of <p2>
> 1, 1100, passurge.wav
G <p1> half volleys it ahead of <p2>
R <p1> half volleyed it ahead of <p2>

# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME_INTO_PATH
= 332, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passurge.wav
G With his first touch...|<p1> searches out <p2>{s} run to his left
R <p1> spotted the run of <p2> to his left and hit a <d> yard pass
> 1, 1100, passclap.wav
G <p1> hits a <d> yard first time pass|It swings out left into the path of <p2>
R <p1> hit a <d> yard first time pass left to <p2>
> 1, 1100, passclap.wav
G <p1> instantly sends the ball left|He spotted the run of <p2>
R <p1> instantly sent the ball left after spotting the run of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks up and spots <p2> moving to his left|He weights a one touch pass across...
R <p1> looked up and spotted <p2> moving to his left|He weighted a one touch into his path
> 1, 1100, passclap.wav
G <p1> sprays the ball first time to his left...|<p2> moves towards the ball
R <p1> sprayed it left first time for the run of <p2>
> 1, 1100, urgeclap.wav
G <p1> looks left and spots the runner...|He swings an inviting first time pass
R <p1> looked up and swung a one touch pass left ahead of <p2>
> 1, 1100, passurge.wav
G <p1> volleys a weighted pass left towards <p2>
R <p1> volleyed a weighted pass left for <p2>

# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME_INTO_PATH
= 333, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G With his first touch...|<p1> searches out <p2>{s} run to his right
R <p1> spotted the run of <p2> to his right and hit a <d> yard pass
> 1, 1100, passclap.wav
G <p1> hits a <d> yard first time pass|It swings out right into the path of <p2>
R <p1> hit a <d> yard first time pass right to <p2>
> 1, 1100, passclap.wav
G <p1> instantly sends the ball right|He spotted the run of <p2>
R <p1> instantly sent the ball right after spotting the run of <p2>
> 1, 1100, urgenew2.wav
G <p1> looks up and spots <p2> moving to his right|He weights a one touch pass across...
R <p1> looked up and spotted <p2> moving to his right|He weighted a one touch into his path
> 1, 1100, passurge.wav
G <p1> sprays the ball first time to his right...|<p2> moves towards the ball
R <p1> sprayed it right first time for the run of <p2>
> 1, 1100, smlclap1.wav
G <p1> looks right and spots the runner...|He swings an inviting first time pass
R <p1> looked up and swung a one touch pass right ahead of <p2>
> 1, 1100, chipclap.wav
G <p1> volleys a weighted pass right towards <p2>
R <p1> volleyed a weighted pass right for <p2>

# EVENT_PASS_MEDIUM_BACK_FIRST_TIME_INTO_PATH
= 334, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> volleys the ball back to <p2>
R <p1> volleyed the ball back to <p2>
> 1, 1100, shot2mon.wav
G <p1> half volleys the ball back towards <p2>
R <p1> half volleyed the ball back <d> yards towards <p2>

# EVENT_PASS_MEDIUM_INTO_AREA_FIRST_TIME_INTO_PATH
= 335, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passnew.wav
G <p1> hits a first time ball into the area|<p2> looks to run onto it
R <p1> hit the ball first time ahead of <p2> in the area
> 1, 1100, passnew.wav
G <p1> volleys the ball into the area|<p2> looks to move onto the ball
R <p1> volleyed the ball into the area looking for the run of <p2>
> 1, 1100, passnew.wav
G <p1> half volleyed the ball into the area in front of <p2>
R <p1> half volleyed the ball into the area in front of <p2>

# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME_INTO_PATH
= 336, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> sprays the ball first time out left|<p2> looks to move onto the pass
R <p1> sprayed the ball first time out to the left wing for <p2>{s} run
> 1, 1100, passclap.wav
G <p1> volleys the ball out left ahead of <p2>
R <p1> volleyed the ball out left ahead of <p2>
> 1, 1100, chipclap.wav
G With a first time volley...|<p1> weights a <d> yard pass down the left
R <p1> weighted the ball out left first time for <p2>
> 1, 1100, linepass.wav
G <p1> goes for a one touch pass|He searches the runner on the left wing
R <p1> searched for the run of <p2> on the left wing with a one touch pass

# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME_INTO_PATH
= 337, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> sprays the ball first time out right|<p2> looks to move onto the pass
R <p1> sprayed the ball first time out to the right wing for <p2>{s} run
> 1, 1100, passclap.wav
G <p1> volleys the ball out right ahead of <p2>
R <p1> volleyed the ball out right ahead of <p2>
> 1, 1100, linepass.wav
G With a first time volley...|<p1> weights a <d> yard pass down the right
R <p1> weighted the ball out right first time for <p2>
> 1, 1100, passclap.wav
G <p1> goes for a one touch pass|He searches the runner on the right wing
R <p1> searched for the run of <p2> on the right wing with a one touch pass

# EVENT_LONG_BALL_FORWARD
= 338, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball upfield
R <p1> hit a long ball upfield
> 1, 900, linepass.wav
G <p1> lofts a <d> yard pass|He's looking for the head of <p2>
R <p1> lofted the ball <d> yards towards <p2>
> 1, 900, smlclap1.wav
G <p1> tries to pick out <p2>|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards towards <p2>
> 1, 1500, shot5mon.wav
G Long ball forward from <p1>
R <p1> lofted the ball to <p2>
> 1, 900, shot5mon.wav
G <p1> plays a long ball|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2>
> 1, 1500, passurge.wav
G <p1> plays it long...|He aims for the head of <p2>
R <p1> looked for the head of <p2>
> 1, 900, passclap.wav
G <p1> plays it <d> yards...|He's hoping <p2> will get onto it
R <p1> played the ball <d> yards hoping that <p2> would get on the end of it
> 1, 1500, shot5mon.wav
G <p1> delivers a long ball towards <p2>
R <p1> delivered a long ball towards <p2>
> 1, 1500, shot5mon.wav
G <p1> aims for <p2> with a high ball
R <p1> aims for <p2> with a high ball
> 1, 900, shot5mon.wav
G <p1> sends a long ball forward|<p2> aims to get there...
R <p1> fed the high ball through to <p2>
> 1, 1500, shot5mon.wav
G <p1> hits it long to <p2>
R <p1> hit it long to <p2>
> 1, 900, shot5mon.wav
G <p1> looks for <p2>|He's lofted that forward <d> yards
R <p1> lofted a <d> yard ball aiming for <p2>

# EVENT_LONG_BALL_LEFT
= 339, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out left
R <p1> swung a long ball out left
> 1, 900, passclap.wav
G <p1> lofts a <d> yard pass left|He spreads the play in the direction of <p2>
R <p1> lofted the ball <d> yards out left towards <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the left
R <p1> spread the play out left
> 1, 900, urgeclap.wav
G <p1> looks for <p2>|He's lofted that <d> yards to his left
R <p1> lofted a <d> yard ball aiming for <p2> on his left

# EVENT_LONG_BALL_RIGHT
= 340, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out right
R <p1> swung a long ball out right
> 1, 900, passclap.wav
G <p1> lofts a <d> yard pass right|He spreads the play in the direction of <p2>
R <p1> lofted the ball <d> yards out right towards <p2>
> 1, 1500, shot5mon.wav
G <p1> spreads the play to the right
R <p1> spread the play out right
> 1, 900, smlclap1.wav
G <p1> looks for <p2>|He's lofted that <d> yards to his right
R <p1> lofted a <d> yard ball aiming for <p2> on his right

# EVENT_LONG_BALL_BACK
= 341, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> sends the ball all the way back to <p2>
R <p1> sent the ball all the way back to <p2>

# EVENT_LONG_BALL_INTO_AREA
= 342, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball towards the penalty area
R <p1> hit a long ball towards the area
> 1, 900, linepass.wav
G <p1> lofts a <d> yard pass|He's looking for <p2> inside the area
R <p1> lofted the ball <d> yards towards <p2> in the area
> 1, 900, passclap.wav
G <p1> tries to pick out <p2> in the area|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards towards <p2> in the area
> 1, 1500, linepass.wav
G Long ball up to the penalty area from <p1>
R <p1> lofted the ball into the penalty area
> 1, 900, passtin2.wav
G <p1> plays a long ball into the area|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2> in the area
> 1, 1500, passnew.wav
G <p1> plays it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area
> 1, 900, chipclap.wav
G <p1> plays it <d> yards...|He's hoping <p2> will get onto it in the area
R <p1> played the ball <d> yards|The ball was aimed at <p2> in the area
> 1, 1500, passclap.wav
G <p1> delivers a long ball towards <p2> in the area
R <p1> delivered a long ball towards <p2> in the penalty area
> 1, 1500, goodchip.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, goodchip.wav
G <p1> sends a long ball up to the area|<p2> aims to get there...
R <p1> fed the high ball up to <p2> inside the danger area

# EVENT_LONG_BALL_LEFT_WING
= 343, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the left
R <p1> swung a long ball out to the left
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard pass...|He looks for <p2> down the left
R <p1> lofted the ball <d> yards down the left towards <p2>
> 1, 1500, passclap.wav
G <p1> sends the ball <d> yards down the left wing
R <p1> sent the ball <d> yards down the left wing
> 1, 900, urgeclap.wav
G <p1> looks for <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a <d> yard ball aiming for <p2> down the left channel
> 1, 1500, shot2mon.wav
G <p1> hits a long ball into the left channel
R <p1> hit a long ball into the left channel

# EVENT_LONG_BALL_RIGHT_WING
= 344, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the right
R <p1> swung a long ball out to the right
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard pass...|He looks for <p2> down the right
R <p1> lofted the ball <d> yards down the right towards <p2>
> 1, 1500, passurge.wav
G <p1> sends the ball <d> yards down the right wing
R <p1> sent the ball <d> yards down the right wing
> 1, 900, passclap.wav
G <p1> looks for <p2>|He's lofted that <d> yards down the right
R <p1> lofted a <d> yard ball aiming for <p2> down the right channel
> 1, 1500, okaypass.wav
G <p1> hits a long ball down the right wing
R <p1> hit a long ball into the right channel
> 1, 1500,
G <p1> looks to his right...|And hits a long ball into the channel
R <p1> hit a long ball into the right channel

# EVENT_LONG_BALL_FORWARD_FIRST_TIME
= 345, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> volleys a long ball upfield
R <p1> volleyed a long ball upfield
> 1, 900, passclap.wav
G <p1> lofts a <d> first time yard pass|He's looking for the head of <p2>
R <p1> lofted the ball <d> yards first time towards <p2>
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time towards <p2>
> 1, 1500, shot2mon.wav
G Long ball forward from <p1>
R <p1> vollyed the ball upfield to <p2>
> 1, 900, linepass.wav
G <p1> plays a long first time ball|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2>
> 1, 1500, linepass.wav
G <p1> plays the early ball upfield|He aims for the head of <p2>
R <p1> looked for the head of <p2> with an early ball
> 1, 900, linepass.wav
G <p1> flights it <d> yards upfield|He's hoping <p2> will get onto it
R <p1> flighted the ball <d> yards hoping that <p2> would get on the end of it
> 1, 1500, passurge.wav
G <p1> delivers an early ball towards <p2>
R <p1> delivered an early ball towards <p2>
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a high first time ball
R <p1> aims for <p2> with a high first time ball
> 1, 900, passurge.wav
G <p1> half volleys a long ball forward|<p2> aims to get there...
R <p1> half volleyed the high ball through to <p2>
> 1, 1500, urgeclap.wav
G With no hesitation...|<p1> hits it long to <p2>
R <p1> hit it long first time to <p2>
> 1, 900, passclap.wav
G <p1> hits a long ball on the volley|He's lofted that forward <d> yards
R <p1> lofted a <d> yard volley aiming for <p2>

# EVENT_LONG_BALL_LEFT_FIRST_TIME
= 346, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits it long first time|He swings the ball out to the left
R <p1> swung a long ball out left first time
> 1, 900, passclap.wav
G With a first time <d> yard pass...|<p1> sends the ball left towards <p2>
R <p1> lofted the ball <d> yards out left towards <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the left
R <p1> volleyed the ball long to the left
> 1, 900, chipclap.wav
G With a half volleyed pass...|<p1> sends a long ball out left
R <p1> lofted a first time <d> yard ball aiming for <p2> on his left

# EVENT_LONG_BALL_RIGHT_FIRST_TIME
= 347, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits it long first time|He swings the ball out to the right
R <p1> swung a long ball out right first time
> 1, 900, chipclap.wav
G With a first time <d> yard pass...|<p1> sends the ball right towards <p2>
R <p1> lofted the ball <d> yards out right towards <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the right
R <p1> volleyed the ball long to the right
> 1, 900, passclap.wav
G With a half volleyed pass...|<p1> sends a long ball out right
R <p1> lofted a first time <d> yard ball aiming for <p2> on his right

# EVENT_LONG_BALL_BACK_FIRST_TIME
= 348, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> volleys the ball all the way back to <p2>
R <p1> volleyed the ball all the way back to <p2>

# EVENT_LONG_BALL_INTO_AREA_FIRST_TIME
= 349, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> volleys a long ball towards the penalty area
R <p1> volleyed a long ball towards the area
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass|He's looking for <p2> inside the area
R <p1> lofted the ball <d> yards first time towards <p2> in the area
> 1, 900, passclap.wav
G <p1> tries to pick out <p2> in the area|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time towards <p2> in the area
> 1, 1500, shot2mon.wav
G Volleyed up to the penalty area by <p1>
R <p1> volleyed the ball into the penalty area
> 1, 900, passclap.wav
G <p1> plays a long first time ball into the area|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2> in the area
> 1, 1500, passclap.wav
G <p1> half volleys it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area with a first time ball
> 1, 900, passclap.wav
G <p1> half volleys it <d> yards...|He's hoping <p2> will get onto it in the area
R <p1> half volleyed the ball <d> yards hoping that <p2> would get on the end of it in the area
> 1, 1500, okaypass.wav
G <p1> delivers a long ball towards <p2> in the area
R <p1> delivered a long ball towards <p2> in the penalty area
> 1, 1500, okaypass.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, goodchip.wav
G <p1> sends a long first time ball up to the area|<p2> aims to get there...
R <p1> sent the long first time ball up to <p2> inside the danger area

# EVENT_LONG_BALL_LEFT_WING_FIRST_TIME
= 350, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long first time ball out to the left
R <p1> swung a long first time ball out to the left
> 1, 900, linepass.wav
G <p1> lofts a <d> yard first time pass...|He looks for <p2> down the left
R <p1> lofted the ball <d> yards first time down the left towards <p2>
> 1, 900, linepass.wav
G With a first time <d> yard pass...|<p1> sends the ball <d> yards down the left wing
R <p1> sent the ball <d> yards first time down the left wing
> 1, 900, urgeclap.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a first time <d> yard ball aiming for <p2> down the left channel
> 1, 1500, linepass.wav
G <p1> volleys the ball long|He sends it into the left channel
R <p1> volleyed the ball long into the left channel

# EVENT_LONG_BALL_RIGHT_WING_FIRST_TIME
= 351, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> swings a long first time ball out to the right
R <p1> swung a long first time ball out to the right
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard first time pass...|He looks for <p2> down the right
R <p1> lofted the ball <d> yards first time down the right towards <p2>
> 1, 900, passclap.wav
G With a first time <d> yard pass...|<p1> sends the ball <d> yards down the right wing
R <p1> sent the ball <d> yards first time down the right wing
> 1, 900, urgeclap.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards down the right wing
R <p1> lofted a first time <d> yard ball aiming for <p2> down the right channel
> 1, 1500, shot2mon.wav
G <p1> volleys the ball long|He sends it down the right side
R <p1> volleyed the ball long into the right channel

# EVENT_LONG_BALL_FORWARD_INTO_PATH
= 352, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball upfield
R <p1> hit a long ball upfield
> 1, 900, passurge.wav
G <p1> lofts a <d> yard pass|He's looking for the run of <p2>
R <p1> lofted the ball <d> yards ahead of <p2>
> 1, 900, passclap.wav
G <p1> tries to pick out <p2>{s} run|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards in front of <p2>
> 1, 1500, shot2mon.wav
G Long ball forward from <p1>
R <p1> lofted the ball to <p2>
> 1, 900, linepass.wav
G <p1> plays a long ball|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2>
> 1, 1500, shot2mon.wav
G <p1> plays it long...|He aims for the head of <p2>
R <p1> looked for the head of <p2>
> 1, 900, shot2mon.wav
G <p1> plays it <d> yards...|He's hoping <p2> will move onto it
R <p1> played the ball <d> yards hoping that <p2> would move onto it
> 1, 1500, goodchip.wav
G <p1> delivers a long ball into the path of <p2>
R <p1> delivered a long ball into the path of <p2>
> 1, 1500, linepass.wav
G <p1> aims for <p2>{s} run with a high ball
R <p1> aims for <p2>{s} run with a high ball
> 1, 900, passurge.wav
G <p1> sends a long ball forward|<p2> aims to get there...
R <p1> fed the high ball through to <p2>
> 1, 1500, shot2mon.wav
G <p1> hits it long in front of <p2>
R <p1> hit it long in front of <p2>
> 1, 900, smlclap1.wav
G <p1> looks for the run of <p2>|He's lofted that forward <d> yards
R <p1> lofted a <d> yard ball aiming for the run of <p2>

# EVENT_LONG_BALL_LEFT_INTO_PATH
= 353, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out left
R <p1> swung a long ball out left
> 1, 900, passclap.wav
G <p1> lofts a <d> yard pass left|He spreads the play into the path of <p2>
R <p1> lofted the ball <d> yards out left ahead of <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the left
R <p1> spread the play out left
> 1, 900, passclap.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards to his left
R <p1> lofted a <d> yard ball aiming for the run of <p2> on his left

# EVENT_LONG_BALL_RIGHT_INTO_PATH
= 354, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out right
R <p1> swung a long ball out right
> 1, 900, passurge.wav
G <p1> lofts a <d> yard pass right|He spreads the play into the path of <p2>
R <p1> lofted the ball <d> yards out right ahead of <p2>
> 1, 1500, shot2mon.wav
G <p1> spreads the play to the right
R <p1> spread the play out right
> 1, 900, urgeclap.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards to his right
R <p1> lofted a <d> yard ball aiming for the run of <p2> on his right

# EVENT_LONG_BALL_BACK_INTO_PATH
= 355, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> sends the ball all the way back to <p2>
R <p1> sent the ball all the way back to <p2>

# EVENT_LONG_BALL_INTO_AREA_INTO_PATH
= 356, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> hits a long ball towards the penalty area
R <p1> hit a long ball towards the area
> 1, 900, chipclap.wav
G <p1> lofts a <d> yard pass|He's looking for the run of <p2> inside the area
R <p1> lofted the ball <d> yards ahead of <p2> in the area
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>{s} run in the area|He's hit that all of <d> yards
R <p1> lofted the ball <d> yards in front of <p2> in the area
> 1, 1500, linepass.wav
G Long ball up to the penalty area from <p1>
R <p1> lofted the ball into the penalty area
> 1, 900, passurge.wav
G <p1> plays a long ball into the area|He's looking for the head of <p2>
R <p1> played a long ball looking for the head of <p2> in the area
> 1, 1500, passurge.wav
G <p1> plays it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area
> 1, 900, passclap.wav
G <p1> plays it <d> yards...|He's hoping <p2> will move onto it in the area
R <p1> played the ball <d> yards hoping that <p2> would get on the end of it in the area
> 1, 1500, passurge.wav
G <p1> delivers a long ball ahead of <p2> in the area
R <p1> delivered a long ball ahead of <p2> in the penalty area
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, linepass.wav
G <p1> sends a long ball up to the area|<p2> aims to get onto it...
R <p1> fed the high ball into the path of <p2> inside the danger area

# EVENT_LONG_BALL_LEFT_WING_INTO_PATH
= 357, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the left
R <p1> swung a long ball out to the left
> 1, 900, okaypass.wav
G <p1> lofts a <d> yard pass...|He looks for <p2>{s} run down the left
R <p1> lofted the ball <d> yards down the left ahead of <p2>
> 1, 1500, passurge.wav
G <p1> sends the ball <d> yards down the left wing
R <p1> sent the ball <d> yards down the left wing
> 1, 900, smlclap1.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a <d> yard ball aiming for the run of <p2> down the left channel
> 1, 1500, shot2mon.wav
G <p1> hits a long ball into the left channel
R <p1> hit a long ball into the left channel

# EVENT_LONG_BALL_RIGHT_WING_INTO_PATH
= 358, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long ball out to the right
R <p1> swung a long ball out to the right
> 1, 900, okaypass.wav
G <p1> lofts a <d> yard pass...|He looks for <p2>{s} run down the right
R <p1> lofted the ball <d> yards down the right ahead of <p2>
> 1, 1500, linepass.wav
G <p1> sends the ball <d> yards down the right wing
R <p1> sent the ball <d> yards down the right wing
> 1, 900, smlclap1.wav
G <p1> looks for the run of <p2>|He's lofted that <d> yards down the right wing
R <p1> lofted a <d> yard ball aiming for the run of <p2> down the right channel
> 1, 1500, shot2mon.wav
G <p1> hits a long ball into space down the right
R <p1> hit a long ball into the right channel

# EVENT_LONG_BALL_FORWARD_FIRST_TIME_INTO_PATH
= 359, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> volleys a long ball upfield
R <p1> volleyed a long ball upfield
> 1, 900, passclap.wav
G <p1> lofts a <d> first time yard pass|He's looking for the run of <p2>
R <p1> lofted the ball <d> yards first time towards <p2>
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time ahead of <p2>
> 1, 1500, shot2mon.wav
G Long ball forward from <p1>
R <p1> volleyed the ball upfield to <p2>
> 1, 900, okaypass.wav
G <p1> plays a long first time ball|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2>
> 1, 1500, passurge.wav
G <p1> plays the early ball upfield|He aims for the head of <p2>
R <p1> looked for the head of <p2> with an early ball
> 1, 900, chipclap.wav
G <p1> flights it <d> yards upfield|He's hoping <p2> will get onto it
R <p1> flighted the ball <d> yards hoping that <p2> would get on the end of it
> 1, 1500, shot2mon.wav
G <p1> delivers an early ball ahead of <p2>
R <p1> delivered an early ball ahead of <p2>
> 1, 1500, linepass.wav
G <p1> aims ahead of <p2> with a high first time ball
R <p1> aimed ahead of <p2> with a high first time ball
> 1, 900, passurge.wav
G <p1> half volleys a long ball forward|<p2> aims to move onto it...
R <p1> half volleyed the high ball upfield in front of <p2>
> 1, 1500, smlclap1.wav
G With no hesitation...|<p1> hits it long into the path of <p2>
R <p1> hit it long first time into the path of <p2>
> 1, 900, passclap.wav
G <p1> hits a long searching ball on the volley|He's lofted that forward <d> yards
R <p1> lofted a <d> yard volley aiming for the run of <p2>

# EVENT_LONG_BALL_LEFT_FIRST_TIME_INTO_PATH
= 360, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, okaypass.wav
G <p1> hits it long first time|He swings the ball out to the left
R <p1> swung a long ball out left first time
> 1, 900, chipclap.wav
G With a first time <d> yard pass...|<p1> sends the ball left ahead of <p2>
R <p1> lofted the ball <d> yards out left ahead of <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the left
R <p1> volleyed the ball long to the left
> 1, 900, passurge.wav
G With a half volleyed pass...|<p1> sends a long ball out left
R <p1> lofted a first time <d> yard ball in front of <p2> on his left

# EVENT_LONG_BALL_RIGHT_FIRST_TIME_INTO_PATH
= 361, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> hits it long first time|He swings the ball out to the right
R <p1> swung a long ball out right first time
> 1, 900, passclap.wav
G With a first time <d> yard pass...|<p1> sends the ball right ahead of <p2>
R <p1> lofted the ball <d> yards out right ahead of <p2>
> 1, 900, shot2mon.wav
G <p1> volleys the ball long to the right
R <p1> volleyed the ball long to the right
> 1, 900, chipclap.wav
G With a half volleyed pass...|<p1> sends a long ball out right
R <p1> lofted a first time <d> yard ball in front of <p2> on his right

# EVENT_LONG_BALL_BACK_FIRST_TIME_INTO_PATH
= 362, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1500, shot2mon.wav
G <p1> volleys the ball all the way back to <p2>
R <p1> volleyed the ball all the way back to <p2>

# EVENT_LONG_BALL_INTO_AREA_FIRST_TIME_INTO_PATH
= 363, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, linepass.wav
G <p1> volleys a long ball towards the penalty area
R <p1> volleyed a long ball towards the area
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass|He's looking for the run of <p2> inside the area
R <p1> lofted the ball <d> yards first time ahead of <p2> in the area
> 1, 900, urgeclap.wav
G <p1> tries to pick out <p2>{s} run in the area|He's hit that first time all of <d> yards
R <p1> lofted the ball <d> yards first time in front of <p2> in the area
> 1, 1500, linepass.wav
G Volleyed up to the penalty area by <p1>
R <p1> volleyed the ball into the penalty area
> 1, 900, chipclap.wav
G <p1> plays a long first time ball into the area|He's looking for the head of <p2>
R <p1> played a long first time ball looking for the head of <p2> in the area
> 1, 1500, linepass.wav
G <p1> half volleys it long towards the danger area...|He aims for the head of <p2>
R <p1> looked for the head of <p2> inside the penalty area with a first time ball
> 1, 900, linepass.wav
G <p1> half volleys it <d> yards...|He's hoping <p2> will move onto it in the area
R <p1> half volleyed the ball <d> yards hoping that <p2> would get on the end of it in the area
> 1, 1500, passurge.wav
G <p1> delivers a long ball ahead of <p2> in the area
R <p1> delivered a long ball ahead of <p2> in the penalty area
> 1, 1500, linepass.wav
G <p1> aims for <p2> with a high ball into the area
R <p1> aimed for <p2> with a high ball into the area
> 1, 900, passurge.wav
G <p1> sends a long first time ball up to the area|<p2> aims to get onto it...
R <p1> sent the long first time ball into the path of <p2> inside the danger area

# EVENT_LONG_BALL_LEFT_WING_FIRST_TIME_INTO_PATH
= 364, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long first time ball out to the left
R <p1> swung a long first time ball out to the left
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass...|He looks the run of <p2> down the left
R <p1> lofted the ball <d> yards first time down the left ahead of <p2>
> 1, 900, passclap.wav
G With a searching <d> yard pass...|<p1> volleys the ball <d> yards down the left wing
R <p1> sent the ball <d> yards first time down the left wing
> 1, 900, smlclap1.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards into the left channel
R <p1> lofted a first time <d> yard ball aiming for <p2> down the left channel
> 1, 1500, shot2mon.wav
G <p1> volleys the ball long|He sends it into the left channel
R <p1> volleyed the ball long into the left channel

# EVENT_LONG_BALL_RIGHT_WING_FIRST_TIME_INTO_PATH
= 365, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1500, shot2mon.wav
G <p1> swings a long first time ball out to the right
R <p1> swung a long first time ball out to the right
> 1, 900, passclap.wav
G <p1> lofts a <d> yard first time pass...|He looks the run of <p2> down the right
R <p1> lofted the ball <d> yards first time down the right ahead of <p2>
> 1, 900, passclap.wav
G With a searching <d> yard pass...|<p1> volleys the ball <d> yards down the right wing
R <p1> sent the ball <d> yards first time down the right wing
> 1, 900, smlclap1.wav
G <p1> looks first time for <p2>|He's lofted that <d> yards down the right wing
R <p1> lofted a first time <d> yard ball aiming for <p2> down the right channel
> 1, 1500, shot2mon.wav
G <p1> volleys the ball long|He sends it down the right side
R <p1> volleyed the ball long into the right channel

# EVENT_PASS_NO_DESTINATION_PLAYER_FORWARD
= 366, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball forward
R <p1> played the ball forward

# EVENT_PASS_NO_DESTINATION_PLAYER_LEFT
= 367, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball to his left
R <p1> played the ball to his left

# EVENT_PASS_NO_DESTINATION_PLAYER_RIGHT
= 368, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball to his right
R <p1> played the ball to his right

# EVENT_PASS_NO_DESTINATION_PLAYER_BACK
= 369, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball back
R <p1> played the ball back

# EVENT_PASS_NO_DESTINATION_PLAYER_INTO_AREA
= 370, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> plays the ball into the area
R <p1> played the ball into the area

# EVENT_PASS_NO_DESTINATION_PLAYER_LEFT_WING
= 371, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball down the left
R <p1> played the ball down the left

# EVENT_PASS_NO_DESTINATION_PLAYER_RIGHT_WING
= 372, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot2mon.wav
G <p1> plays the ball down the right
R <p1> played the ball down the right

# EVENT_HEADED_PASS_FORWARD
= 373, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> flicks the ball up to <p2>
R <p1> flicked the ball forward for <p2>
> 1, 900, shot2mon.wav
G <p1> heads the ball upfield to <p2>
R <p1> headed the ball upfield to <p2>
> 1, 900, shot2mon.wav
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> nods it to <p2>
R <p1> nodded the ball to <p2>

# EVENT_HEADED_PASS_LEFT
= 374, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> heads it left to <p2>
R <p1> headed the ball out left to <p2>
> 1, 900,
G <p1> flicks the ball out left to <p2>
R <p1> flicked the ball out left to <p2>
> 1, 900,
G <p1> heads the ball square to <p2>
R <p1> headed the ball square to <p2>
> 1, 900,
G <p1> nods it to his left for <p2>
R <p1> nodded the ball left to <p2>

# EVENT_HEADED_PASS_RIGHT
= 375, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> heads the ball to his right
R <p1> headed the ball out right to <p2>
> 1, 900,
G <p1> flicks the ball out right to <p2>
R <p1> flicked the ball out right to <p2>
> 1, 900,
G <p1> heads the ball square to <p2>
R <p1> headed the ball square to <p2>
> 1, 900, lowpass.wav
G <p1> nods it to his right for <p2>
R <p1> nodded the ball right to <p2>

# EVENT_HEADED_PASS_BACK
= 376, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> heads the ball back to <p2>
R <p1> headed the ball back to <p2>
> 1, 900,
G <p1> flicks the ball back to <p2>
R <p1> flicked the ball back for <p2>
> 1, 900,
G <p1> heads the ball to <p2>
R <p1> headed the ball to <p2>
> 1, 900,
G <p1> nods it back to <p2>
R <p1> nodded the ball back to <p2>

# EVENT_CROSS_HIGH_FROM_LEFT
= 377, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> tries to get the cross in from the left
R <p1> tried to get the cross in from the left
> 1, 900, linepass.wav
G <p1> floats it in from the left
R <p1> floated it into the area from the left
> 1, 900, linepass.wav
G <p1> sends the ball over from the left
R <p1> sent the ball over from the left
> 1, 900, linepass.wav
G From the left wing...|<p1> crosses into the box
R <p1> crossed into the box from the left
> 1, 900, linepass.wav
G <p1> centres the ball from the left
R <p1> centred the ball from the left
> 1, 900, linepass.wav
G <p1> with a left wing cross
R The cross came in from <p1> on the left
> 1, 900, linepass.wav
G <p1> tries to centre the ball from the left
R <p1> tried to centre the ball from the left
> 1, 900, linepass.wav
G <p1> delivers the ball in from wide
R <p1> delivered the ball in from wide

# EVENT_CROSS_HIGH_FROM_RIGHT
= 378, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> tries to get the cross in from the right
R <p1> tried to get the cross in from the right
> 1, 900, linepass.wav
G <p1> floats it in from the right
R <p1> floated it into the area from the right
> 1, 900, linepass.wav
G <p1> sends the ball over from the right
R <p1> sent the ball over from the right
> 1, 900, linepass.wav
G From the right wing...|<p1> crosses into the box
R <p1> crossed into the box from the right
> 1, 900, passurge.wav
G <p1> centres the ball from the right
R <p1> centred the ball from the right
> 1, 900, linepass.wav
G <p1> with a right wing cross
R The cross came in from <p1> on the right
> 1, 900, passurge.wav
G <p1> tries to centre the ball from the right
R <p1> tried to centre the ball from the right
> 1, 900, linepass.wav
G <p1> delivers the ball in from wide
R <p1> delivered the ball in from wide

# EVENT_CROSS_HIGH_FAR_POST_FROM_LEFT
= 379, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in from the left...|He aims for the far post
R <p1> tried to get the cross in from the left to the far post
> 1, 900, linepass.wav
G <p1> floats it into the far post from the left
R <p1> floated it into the far post from the left
> 1, 900, passnew.wav
G <p1> sends the ball far post from the left
R <p1> sent the ball far post from the left
> 1, 900, linepass.wav
G From the left wing...|<p1> crosses to the far post
R <p1> crossed to the far post from the left
> 1, 900, okaypass.wav
G <p1> aims for the far post from the left
R <p1> aims for the far post from the left
> 1, 900, linepass.wav
G <p1> with a left wing cross to the far post
R The cross came in to the far post from the left
> 1, 900, passurge.wav
G <p1> delivers the ball to the far post
R <p1> delivered the ball to the far post
> 1, 900, okaypass.wav
G <p1> aims a cross at the far post
R <p1> aimed a cross at the far post
> 1, 900, smlurge.wav
G From the left wing...|<p1> swings in a far post cross
R <p1> swung in a far post cross from the left
> 1, 900, okaypass.wav
G <p1> swings in a deep cross
R <p1> swung in a deep cross
> 1, 900, passnew.wav
G <p1> curls it into the far post
R <p1> curled it into the far post

# EVENT_CROSS_HIGH_FAR_POST_FROM_RIGHT
= 380, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> crosses in from the right...|He aims for the far post
R <p1> tried to get the cross in from the right to the far post
> 1, 900, linepass.wav
G <p1> floats it into the far post from the right
R <p1> floated it into the far post from the right
> 1, 900, linepass.wav
G <p1> sends the ball far post from the right
R <p1> sent the ball far post from the right
> 1, 900, linepass.wav
G From the right wing...|<p1> crosses to the far post
R <p1> crossed to the far post from the right
> 1, 900, passurge.wav
G <p1> aims for the far post from the right
R <p1> aims for the far post from the right
> 1, 900, linepass.wav
G <p1> with a right wing cross to the far post
R The cross came in to the far post from the right
> 1, 900, linepass.wav
G <p1> delivers the ball to the far post
R <p1> delivered the ball to the far post
> 1, 900, linepass.wav
G <p1> aims a cross at the far post
R <p1> aimed a cross at the far post
> 1, 900, passurge.wav
G From the right wing...|<p1> swings in a far post cross
R <p1> swung in a far post cross from the right
> 1, 900, okaypass.wav
G <p1> swings in a deep cross
R <p1> swung in a deep cross
> 1, 900, passnew.wav
G <p1> curls it into the far post
R <p1> curled it into the far post

# EVENT_CROSS_HIGH_NEAR_POST_FROM_LEFT
= 381, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> crosses in from the left...|He aims for the near post
R <p1> tried to get the cross in from the left to the near post
> 1, 900, okaypass.wav
G <p1> floats it into the near post from the left
R <p1> floated it into the near post from the left
> 1, 900, passurge.wav
G <p1> sends the ball near post from the left
R <p1> sent the ball near post from the left
> 1, 900, okaypass.wav
G From the left wing...|<p1> crosses to the near post
R <p1> crossed to the near post from the left
> 1, 900, chipclap.wav
G <p1> aims for the near post from the left
R <p1> aims for the near post from the left
> 1, 900, okaypass.wav
G <p1> with a left wing cross to the near post
R The cross came in to the near post from the left
> 1, 900, passtin2.wav
G <p1> delivers the ball to the near post
R <p1> delivered the ball to the near post
> 1, 900, passtin2.wav
G <p1> aims a cross at the near post
R <p1> aimed a cross at the near post
> 1, 900, passnew.wav
G From the left wing...|<p1> swings in a near post cross
R <p1> swung in a near post cross from the left
> 1, 900, passnew.wav
G <p1> curls it into the near post
R <p1> curled it into the near post

# EVENT_CROSS_HIGH_NEAR_POST_FROM_RIGHT
= 382, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> crosses in from the right...|He aims for the near post
R <p1> tried to get the cross in from the right to the near post
> 1, 900, goodchip.wav
G <p1> floats it into the near post from the right
R <p1> floated it into the near post from the right
> 1, 900, passnew.wav
G <p1> sends the ball near post from the right
R <p1> sent the ball near post from the right
> 1, 900, passclap.wav
G From the right wing...|<p1> crosses to the near post
R <p1> crossed to the near post from the right
> 1, 900, okaypass.wav
G <p1> aims for the near post from the right
R <p1> aims for the near post from the right
> 1, 900, passnew.wav
G <p1> with a right wing cross to the near post
R The cross came in to the near post from the right
> 1, 900, passtin2.wav
G <p1> delivers the ball to the near post
R <p1> delivered the ball to the near post
> 1, 900, passurge.wav
G <p1> aims a cross at the near post
R <p1> aimed a cross at the near post
> 1, 900, passurge.wav
G From the right wing...|<p1> swings in a near post cross
R <p1> swung in a near post cross from the right
> 1, 900, chipclap.wav
G <p1> curls it into the near post
R <p1> curled it into the near post

# EVENT_CROSS_HIGH_FROM_LEFT_FIRST_TIME
= 383, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> tries to get the cross in from the left|He puts it over first time
R <p1> tried to get a first time cross in from the left
> 1, 900, linepass.wav
G With a first time cross...|<p1> puts the ball in from the left
R <p1> floated it first time into the area from the left
> 1, 900, passurge.wav
G <p1> volleys the ball over from the left
R <p1> volleyed the ball over from the left
> 1, 900, chipclap.wav
G From the left wing...|<p1> crosses first time into the box
R <p1> crossed into the box first time from the left
> 1, 900, linepass.wav
G <p1> centres the ball from the left
R <p1> centred the ball from the left
> 1, 900, passurge.wav
G <p1> with a left wing cross
R The first time cross came in from <p1> on the left
> 1, 900, linepass.wav
G <p1> tries to centre the ball first time from the left
R <p1> tried to centre the ball first time from the left
> 1, 900, okaypass.wav
G <p1> delivers the ball in first time from the left
R <p1> delivered the ball in first time from the left

# EVENT_CROSS_HIGH_FROM_RIGHT_FIRST_TIME
= 384, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> tries to get the cross in from the right|He puts it over first time
R <p1> tried to get a first time cross in from the right
> 1, 900, okaypass.wav
G With a first time cross...|<p1> puts the ball in from the right
R <p1> floated it first time into the area from the right
> 1, 900, okaypass.wav
G <p1> volleys the ball over from the right
R <p1> volleyed the ball over from the right
> 1, 900, passurge.wav
G From the right wing...|<p1> crosses first time into the box
R <p1> crossed into the box first time from the right
> 1, 900, passurge.wav
G <p1> centres the ball from the right
R <p1> centred the ball from the right
> 1, 900, okaypass.wav
G <p1> with a right wing cross
R The first time cross came in from <p1> on the right
> 1, 900, passurge.wav
G <p1> tries to centre the ball first time from the right
R <p1> tried to centre the ball first time from the right
> 1, 900, linepass.wav
G <p1> delivers the ball in first time from the right
R <p1> delivered the ball in first time from the right

# EVENT_CROSS_HIGH_FAR_POST_FROM_LEFT_FIRST_TIME
= 385, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in first time from out left...|He aims for the far post
R <p1> tried to get a first time cross in to the far post
> 1, 900, passnew.wav
G <p1> half volleys it into the far post from the left
R <p1> half volleyed it into the far post from the left
> 1, 900, passnew.wav
G <p1> sends the ball over first time from the left|The cross curls into the far post..
R <p1> sent the ball far post from the left with a first time cross
> 1, 900, passtin2.wav
G From the left wing...|<p1> crosses first time to the far post
R <p1> crossed first time to the far post from the left
> 1, 900, passnew.wav
G <p1> aims for the far post from the left
R <p1> aims for the far post from the left
> 1, 900, passnew.wav
G With a first time cross from the left...|<p1> aims for the far post
R The cross came in to the far post from the left
> 1, 900, passnew.wav
G <p1> delivers the ball first time to the far post
R <p1> delivered the ball first time to the far post
> 1, 900, passnew.wav
G <p1> aims a first time cross at the far post
R <p1> aimed a first time cross at the far post
> 1, 900, linepass.wav
G <p1> swings in a deep first time cross
R <p1> swung in a deep first time cross
> 1, 900, passnew.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post

# EVENT_CROSS_HIGH_FAR_POST_FROM_RIGHT_FIRST_TIME
= 386, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> crosses in first time from out right...|He aims for the far post
R <p1> tried to get a first time cross in to the far post
> 1, 900, goodchip.wav
G <p1> half volleys it into the far post from the right
R <p1> half volleyed it into the far post from the right
> 1, 900, passnew.wav
G <p1> sends the ball over first time from the right|The cross curls into the far post..
R <p1> sent the ball far post from the right with a first time cross
> 1, 900, goodchip.wav
G From the right wing...|<p1> crosses first time to the far post
R <p1> crossed first time to the far post from the right
> 1, 900, goodchip.wav
G <p1> aims for the far post from the right
R <p1> aims for the far post from the right
> 1, 900, passurge.wav
G With a first time cross from the right...|<p1> aims for the far post
R The cross came in to the far post from the right
> 1, 900, linepass.wav
G <p1> delivers the ball first time to the far post
R <p1> delivered the ball first time to the far post
> 1, 900, linepass.wav
G <p1> aims a first time cross at the far post
R <p1> aimed a first time cross at the far post
> 1, 900, linepass.wav
G <p1> swings in a deep first time cross
R <p1> swung in a deep first time cross
> 1, 900, passnew.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post

# EVENT_CROSS_HIGH_NEAR_POST_FROM_LEFT_FIRST_TIME
= 387, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in first time from out left...|He aims for the near post
R <p1> tried to get a first time cross in to the near post
> 1, 900, passnew.wav
G <p1> half volleys it into the near post from the left
R <p1> half volleyed it into the near post from the left
> 1, 900, passtin2.wav
G <p1> sends the ball over first time from the left|The cross curls into the near post..
R <p1> sent the ball near post from the left with a first time cross
> 1, 900, passnew.wav
G From the left wing...|<p1> crosses first time to the near post
R <p1> crossed first time to the near post from the left
> 1, 900, linepass.wav
G <p1> aims for the near post from the left
R <p1> aims for the v post from the left
> 1, 900, passnew.wav
G With a first time cross from the left...|<p1> aims for the near post
R The cross came in to the near post from the left
> 1, 900, passtin2.wav
G <p1> delivers the ball first time to the near post
R <p1> delivered the ball first time to the near post
> 1, 900, passnew.wav
G <p1> aims a first time cross at the near post
R <p1> aimed a first time cross at the near post
> 1, 900, passnew.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post

# EVENT_CROSS_HIGH_NEAR_POST_FROM_RIGHT_FIRST_TIME
= 388, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> crosses in first time from out right...|He aims for the near post
R <p1> tried to get a first time cross in to the near post
> 1, 900, passnew.wav
G <p1> half volleys it into the near post from the right
R <p1> half volleyed it into the near post from the right
> 1, 900, passnew.wav
G <p1> sends the ball over first time from the right|The cross curls into the near post..
R <p1> sent the ball near post from the right with a first time cross
> 1, 900, passnew.wav
G From the right wing...|<p1> crosses first time to the near post
R <p1> crossed first time to the near post from the right
> 1, 900, passtin2.wav
G <p1> aims for the near post from the right
R <p1> aims for the v post from the right
> 1, 900, passtin2.wav
G With a first time cross from the right...|<p1> aims for the near post
R The cross came in to the near post from the right
> 1, 900, passtin2.wav
G <p1> delivers the ball first time to the near post
R <p1> delivered the ball first time to the near post
> 1, 900, passnew.wav
G <p1> aims a first time cross at the near post
R <p1> aimed a first time cross at the near post
> 1, 900, passnew.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post

# EVENT_CROSS_LOW_FROM_LEFT
= 389, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> crosses low from the left
R <p1> crossed the ball low from the left
> 1, 900, passurge.wav
G <p1> squares the ball from the left
R <p1> squared the ball from the left
> 1, 900, passtin2.wav
G <p1> crosses the ball low and hard from the left
R <p1> crossed the ball low and hard from the left

# EVENT_CROSS_LOW_FROM_RIGHT
= 390, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> crosses low from the right
R <p1> crossed the ball low from the right
> 1, 900, passurge.wav
G <p1> squares the ball from the right
R <p1> squared the ball from the right
> 1, 900, passtin2.wav
G <p1> crosses the ball low and hard from the right
R <p1> crossed the ball low and hard from the right

# EVENT_CROSS_LOW_FAR_POST_FROM_LEFT
= 391, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> with a low cross to the far post...
R <p1> put a low cross into the far post

# EVENT_CROSS_LOW_FAR_POST_FROM_RIGHT
= 392, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> with a low cross to the far post...
R <p1> put a low cross into the far post

# EVENT_CROSS_LOW_NEAR_POST_FROM_LEFT
= 393, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> with a low cross to the near post...
R <p1> put a low cross into the near post

# EVENT_CROSS_LOW_NEAR_POST_FROM_RIGHT
= 394, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> with a low cross to the near post...
R <p1> put a low cross into the near post

# EVENT_CROSS_LOW_FROM_LEFT_FIRST_TIME
= 395, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> crosses low first time from the left
R <p1> crossed the ball low first time from the left
> 1, 900, passtin2.wav
G <p1> volleys the ball across from the left
R <p1> volleys the ball across the left
> 1, 900, passnew.wav
G With a first time cross...|<p1> sends the ball low and hard from the left
R <p1> crossed the ball low and hard first time from the left

# EVENT_CROSS_LOW_FROM_RIGHT_FIRST_TIME
= 396, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> crosses low first time from the right
R <p1> crossed the ball low first time from the right
> 1, 900, passtin2.wav
G <p1> volleys the ball across from the right
R <p1> volleys the ball across the right
> 1, 900, passnew.wav
G With a first time cross...|<p1> sends the ball low and hard from the right
R <p1> crossed the ball low and hard first time from the right

# EVENT_CROSS_LOW_FAR_POST_FROM_LEFT_FIRST_TIME
= 397, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post

# EVENT_CROSS_LOW_FAR_POST_FROM_RIGHT_FIRST_TIME
= 398, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> curls it first time into the far post
R <p1> curled it first time into the far post

# EVENT_CROSS_LOW_NEAR_POST_FROM_LEFT_FIRST_TIME
= 399, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post

# EVENT_CROSS_LOW_NEAR_POST_FROM_RIGHT_FIRST_TIME
= 400, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passnew.wav
G <p1> curls it first time into the near post
R <p1> curled it first time into the near post

swedishcmgod
05-07-12, 10:37 PM
that's the boring job right there, break it into pieces and help me out :ok:
this is where the new commentary will REALLY make a difference for gameplay

BlazeRavenwolf
06-07-12, 09:15 AM
Is this and the pundit file going to be released with the DB, lads

swedishcmgod
06-07-12, 09:32 AM
hopefully, I'd like to ODB-approve it :ok:

TheWestender
06-07-12, 07:31 PM
:ok:
that's the boring job right there, break it into pieces and help me out
this is where the new commentary will REALLY make a difference for gameplay

Will have a crack at it over the weekend. :ok:

swedishcmgod
06-07-12, 07:33 PM
:ok:

Will have a crack at it over the weekend. :ok:

be clear on what events you're changing, copy out the ones you start with :ok:

swedishcmgod
17-07-12, 08:25 PM
thinking about using google translate for the swedish commentary file and translate into english. Might give us a few good lines. whaddya guys think?

Patinoz
18-07-12, 01:00 PM
hmmm, quite frankly, i wouldnt use google translate since the shit it sometimes spits out is unreal

swedishcmgod
18-07-12, 02:00 PM
hmmm, quite frankly, i wouldnt use google translate since the shit it sometimes spits out is unreal

I know it wouldn't get close to a good translation, but it would still generate shitloads of commentary which we can then simply check for errors (like correcting an essay).

Retro
29-07-12, 04:26 PM
how much text would it be? I'd be happy to check it over, an anal and a teacher (albeit history) so fairly adept at correcting things :D

swedishcmgod
29-07-12, 08:14 PM
how much text would it be? I'd be happy to check it over, an anal and a teacher (albeit history) so fairly adept at correcting things :D

on average 8 rows of text per event, 175 events, on avg 5 words per row = 7000 words -> 7-10 A4.

swedishcmgod
29-07-12, 08:18 PM
Google translated swe->eng event 225-290

# EVENT_SQUARE_PASS_IN_AREA
= 225, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> heels perfect for <P2>
R <p1> heeled perfectly <P2>
> 1, 800, tinyurg2.wav
G <p1> trying to find <P2> in position
R <p1> tried to find <P2> inside the penalty area
> 1, 800, tinyurg2.wav
G <p1> find <P2> the penalty area
R <p1> found <P2> the penalty area
> 1, 800, tinyurg2.wav
G <P2> is free | <p1> strikes a perfect pass
R <p1> found <P2> in good position
> 1, 800, tinyurg2.wav
G <p1> can not find a slot for the shot | He plays <P2> instead!
R <p1> could not find any door so he played for <P2>
> 1, 800, tinyurg2.wav
G <p1> shot feint ... | He fits perfectly into <P2>!
R <p1> shoots shoved aside and took the opportunity to <p2

# EVENT_PASS_CHIP_FORWARD
= 226, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chipping ball forward
R <p1> chipped ball forward
> 1, 900, shot2mon.wav
G <p1> with a lifting Forward | <P2> take care of the ball
R <p1> lifted the ball forward and <P2> took care of the ball
> 1, 900, shot2mon.wav
G <p1> chipping the ball forward to <P2>
R <p1> chipped the ball forward to <P2>

# EVENT_PASS_CHIP_LEFT
= 227, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chipping the ball to the left
R <p1> chipped the ball to the left to <P2>
> 1, 900,
G <p1> look left | He chipping the ball to <P2>
R <p1> chipped the ball to <P2> on the Left
> 1, 900, chip2mon.wav
G <p1> chipping to <P2> on the Left
R <p1> chipped the ball to <P2> on the Left

# EVENT_PASS_CHIP_RIGHT
= 228, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chipping the ball to the right
R <p1> chipped the ball to the right to <P2>
> 1, 900,
G <p1> looking to the right | He chipping the ball to <P2>
R <p1> chipped the ball to <P2> on the right wing
> 1, 900, chip2mon.wav
G <p1> chipping to <P2> on the right wing
R <p1> chipped the ball to <P2> on the right wing

# EVENT_PASS_CHIP_BACK
= 229, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chipping ball back
R <p1> chipped the ball back to the <P2>
> 1, 900,
G <p1> chipping the ball back to the <P2>
R <p1> chipped the ball back to the <P2>

# EVENT_PASS_CHIP_INTO_AREA
= 230, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lift the ball into the penalty area
R <p1> lifted the ball against <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> see <P2> the penalty area | He lifts the ball
R <p1> saw <P2> the penalty area and lifted the ball
> 1, 900, goodchip.wav
G <p1> lift the ball into the penalty area | <P2> trying to control the ball
R <p1> lifted the ball against <P2> inside the penalty area

# EVENT_PASS_CHIP_LEFT_WING
= 231, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chipping the ball on the left
R <p1> chipped the ball against <P2> on the Left
> 1, 900, shot2mon.wav
G <p1> lift the ball on the left
R <p1> lifted the ball on the left <P2>
> 1, 900, shot2mon.wav
G <p1> with a lift along the left flank
R <p1> lifted the ball along the left edge
> 1, 900, smlclap1.wav
G <p1> see <P2> on the Left | He lifts the ball at him
R <p1> saw <P2> on the left and lifted the ball against him

# EVENT_PASS_CHIP_RIGHT_WING
= 232, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chipping the ball on the right wing
R <p1> chipped the ball against <P2> on the right wing
> 1, 900, chip2mon.wav
G <p1> lift the ball on the right wing
R <p1> lifted the ball on the right wing <P2>
> 1, 900, okaypass.wav
G <p1> with a lift along the right flank
R <p1> lifted the ball along the right side
> 1, 900, smlclap1.wav
G <p1> see <P2> on the right wing | He lifts the ball at him
R <p1> saw <P2> on the right wing and lifted the ball against him

# EVENT_PASS_CHIP_FORWARD_FIRST_TIME
= 233, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chipping the ball forward on a raid
R <p1> chipped the ball forward on a raid
> 1, 900, goodchip.wav
G <p1> lifts the ball forward on a crackdown | <P2> trying to reach the
R <p1> lifted the ball forward on a crackdown | <P2> trying to reach the
> 1, 900, passurge.wav
G <p1> beats a direct passport | He picks up the ball to <P2>
R <p1> struck a direct passport | He picked up the ball to <P2>

# EVENT_PASS_CHIP_LEFT_FIRST_TIME
= 234, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lifts the ball at the left edge of a crackdown
R <p1> lifted the ball to <P2> on the Left
> 1, 900, linepass.wav
G <p1> glancing left | And lifts the ball directly to <P2>
R <p1> glanced to the left | And lifted the ball directly to <P2>
> 1, 900, passurge.wav
G <p1> beats a direct passport | He lifts the ball to the left to <P2>
R <p1> struck a direct passport | He lifted the ball to the left to <P2>

# EVENT_PASS_CHIP_RIGHT_FIRST_TIME
= 235, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lifts the ball at the right edge of a crackdown
R <p1> lifted the ball to <P2> on the right wing
> 1, 900, chipclap.wav
G <p1> glances to the right | And lifts the ball directly to <P2>
R <p1> glanced to the right | And lifted the ball directly to <P2>
> 1, 900, chipclap.wav
G <p1> beats a direct passport | He lifts the ball to the right to <P2>
R <p1> struck a direct passport | He lifted the ball to the right to <P2>

# EVENT_PASS_CHIP_BACK_FIRST_TIME
= 236, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chipping the ball back on a raid
R <p1> direktchippar ball back to the <P2>
> 1, 900, chip2mon.wav
G <p1> hit a wall pass | He chipping the ball back to <P2>
R <p1> hit a wall pass to <P2>

# EVENT_PASS_CHIP_INTO_AREA_FIRST_TIME
= 237, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> with a lift into the penalty area
R <p1> picked up the ball on a strike against <P2>
> 1, 900, newurge.wav
G <p1> see <P2> the penalty area | He chipping the ball on a raid
R <p1> saw <P2> the penalty area and struck a direct pass
> 1, 900, passtin2.wav
G <p1> hit a wall pass | He lifts the ball against <P2> inside the penalty area
R <p1> hit a wall pass and lifted the ball against <P2> inside the penalty area

# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME
= 238, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> lift the ball to the left of a crackdown | <P2> trying to reach the ball
R <p1> lifted the ball to the left of a crackdown | <P2> tried to reach the ball
> 1, 900, chipclap.wav
G <p1> hit a high directly pass on the left wing <P2> to run on
R <p1> hit a high pass directly on the left wing <P2> to run on
> 1, 900, chipclap.wav
G <p1> hit a high ball on the left edge of a crackdown
R <p1> hit a high ball on the left edge of a crackdown
> 1, 900, passclap.wav
G <p1> beats a quick fit | He is trying to reach <P2> on the Left
R <p1> saw <P2> on the left wing and tried to reach him with a quick fit

# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME
= 239, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> lift the ball out to right in a crackdown | <P2> trying to reach the ball
R <p1> lifted the ball to the right of a crackdown | <P2> tried to reach the ball
> 1, 900, chipclap.wav
G <p1> hit a high direct pass out on the right wing for <P2> to run on
R <p1> hit a high direct pass out on the right wing for <P2> to run on
> 1, 900, chipclap.wav
G <p1> hit a high ball on the right edge of a crackdown
R <p1> hit a high ball on the right edge of a crackdown
> 1, 900, passclap.wav
G <p1> beats a quick fit | He is trying to reach <P2> on the right wing
R <p1> saw <P2> on the right wing and tried to reach him with a quick fit

# EVENT_PASS_CHIP_FORWARD_INTO_PATH
= 240, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lift the ball in an open area
R <p1> lifted the ball in an open area
> 1, 900, passurge.wav
G <p1> highlights the ball | <P2> trying to reach the
R <p1> picked up the ball and <P2> trying to reach the
> 1, 900, chip2mon.wav
G <p1> chipping the ball forward for <P2> to run on
R <p1> chipped the ball forward for <P2> to run on

# EVENT_PASS_CHIP_LEFT_INTO_PATH
= 241, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lift the ball in an open area on the Left
R <p1> lifted the ball in an open area on the Left
> 1, 900, passurge.wav
G <p1> glancing left | He chipping the ball over <P2> those on the move
R <p1> squinted left and chipped the ball <P2>
> 1, 900, shot2mon.wav
G <p1> lift the ball out on the Left | <P2> trying to reach the ball
R <p1> lifted the ball on the left wing to <P2>

# EVENT_PASS_CHIP_RIGHT_INTO_PATH
= 242, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lift the ball in an open area on the right wing
R <p1> lifted the ball in an open area on the right wing
> 1, 900, smlurge.wav
G <p1> glances to the right | He chipping the ball over <P2> those on the move
R <p1> squinted to the right and chipped the ball <P2>
> 1, 900, passurge.wav
G <p1> lift the ball on the right wing | <P2> trying to reach the ball
R <p1> lifted the ball on the right wing to <P2>

# EVENT_PASS_CHIP_BACK_INTO_PATH
= 243, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> lift the ball back to an empty space
R <p1> lifted back to the ball <P2>
> 1, 900, chip2mon.wav
G <p1> chipping the ball back to <P2> | He has a lot of space to move around on
R <p1> chipped the ball back to <P2>

# EVENT_PASS_CHIP_INTO_AREA_INTO_PATH
= 244, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passtin2.wav
G <p1> lift the ball into the penalty area | <P2> tear itself loose and try to reach the ball
R <p1> lifted the ball into the penalty area where <P2> trying to reach the
> 1, 900, newurge.wav
G <p1> see <P2> the penalty area | He chipping the ball to him
R <p1> saw <P2> the penalty area and chipped the ball to him
> 1, 900, passnew.wav
G <p1> lift the ball into the penalty area | <P2> looks to bring it in step
R <p1> lifted the ball into the penalty area to <P2> who came away with it in the step

# EVENT_PASS_CHIP_LEFT_WING_INTO_PATH
= 245, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, okaypass.wav
G <p1> lift the ball out on the Left | <P2> may bring it in step
R <p1> lifted the ball to <P2> on the Left
> 1, 900, chipclap.wav
G <p1> lift the ball along the left edge | <P2> expires on the edge
R <p1> lifted the ball along the left edge to <P2>
> 1, 900, smlurge.wav
G <p1> trying to reach <P2> on the Left | He beats a l÷pboll to him
R <p1> struck a l÷pboll to <P2> on the Left
> 1, 900, smlclap1.wav
G <p1> see <P2> on the Left | He puts the ball a bit ahead of him
R <p1> saw <P2> on the left and laid the ball a bit ahead of him

# EVENT_PASS_CHIP_RIGHT_WING_INTO_PATH
= 246, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> lift the ball on the right wing | <P2> may bring it in step
R <p1> lifted the ball to <P2> on the right wing
> 1, 900, chipclap.wav
G <p1> lift the ball along the right edge | <P2> expires on the edge
R <p1> lifted the ball along the right side to <P2>
> 1, 900, linepass.wav
G <p1> trying to reach <P2> on the right wing | He beats a l÷pboll to him
R <p1> struck a l÷pboll to <P2> on the right wing
> 1, 900, smlurge.wav
G <p1> see <P2> on the right wing | He puts the ball a bit ahead of him
R <p1> saw <P2> on the right wing and laid the ball a bit ahead of him

# EVENT_PASS_CHIP_FORWARD_FIRST_TIME_INTO_PATH
= 247, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lift the ball forward
R <p1> lifted ball forward
> 1, 900, shot2mon.wav
G <p1> lifts the ball forward | <P2> seem to be able to reach the
R <p1> lifted the ball forward | <P2> seemed to reach the
> 1, 900, shot2mon.wav
G <p1> brings out the ball to <P2>
R <p1> raised the ball to <P2>

# EVENT_PASS_CHIP_LEFT_FIRST_TIME_INTO_PATH
= 248, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> highlights the ball along the left edge of a crackdown | <P2> can probably catch it
R <p1> raised the ball to <P2> on the left edge of a crackdown |
> 1, 900, goodchip.wav
G <p1> with a direct extension out on the Left | <P2> have time enough up the
R <p1> with a direct extension on the left wing as <P2> probably catch up
> 1, 900, passclap.wav
G <p1> trying to chip the ball directly | Out on the left to <P2>
R <p1> tried to chip the ball out on the left to <P2>

# EVENT_PASS_CHIP_RIGHT_FIRST_TIME_INTO_PATH
= 249, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> highlights the ball along the right edge of a crackdown | <P2> can probably catch up with the
R <p1> raised the ball to <P2> on the right edge of a crackdown |
> 1, 900, goodchip.wav
G <p1> with a direct extension out on the right wing | <P2> have time enough up the
R <p1> with a direct extension on the right wing <P2> probably catch up
> 1, 900, goodchip.wav
G <p1> trying to chip the ball directly | Out on the Right to <P2>
R <p1> tried to chip the ball out on the right wing to <P2>

# EVENT_PASS_CHIP_BACK_FIRST_TIME_INTO_PATH
= 250, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chipping the ball back to <P2> in a crackdown
R <p1> chipped the ball straight to <P2>
> 1, 900, chip2mon.wav
G <p1> directly joints the ball back to <P2> receiving little surface
R <p1> directly spliced ​​the ball back to <P2> receiving little surface

# EVENT_PASS_CHIP_INTO_AREA_FIRST_TIME_INTO_PATH
= 251, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lifting the ball directly into the penalty area | <P2> seems to run on the ball
R <p1> lifted the ball directly into the penalty area
> 1, 900, passnew.wav
G <p1> direct splices into the penalty area | A lift to the <P2>
R <p1> lifted the ball into the penalty area <P2>
> 1, 900, passtin2.wav
G <p1> try to knock the ball away on a raid | In the penalty area against <P2>
R <p1> tried to hit the ball on a raid to <P2> the penalty area

# EVENT_PASS_CHIP_LEFT_WING_FIRST_TIME_INTO_PATH
= 252, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> lift the ball to the left of a crackdown | <P2> seems to run on the ball
R <p1> lifted the ball on the left
> 1, 900, chipclap.wav
G <p1> direct joints out on the Left | A lift to <P2>
R <p1> directly spliced ​​the ball to <P2> on the Left
> 1, 900, chip2mon.wav
G <p1> trying to hit the ball one-on | Out on the left wing against <P2>
R <p1> tried to hit the ball on a raid to <P2> out on the Left

# EVENT_PASS_CHIP_RIGHT_WING_FIRST_TIME_INTO_PATH
= 253, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lift the ball out to right in a crackdown | <P2> seems to run on the ball
R <p1> lifted the ball on the right wing
> 1, 900, chipclap.wav
G <p1> direct joints on the right wing | A lift to <P2>
R <p1> directly spliced ​​the ball to <P2> on the right wing
> 1, 900, passurge.wav
G <p1> trying to hit the ball one-on | Out on the right wing against <P2>
R <p1> tried to hit the ball on a raid to <P2> out on the right wing

# EVENT_PASS_LOB_FORWARD
= 254, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobbies ball forward
R <p1> lobbied ball forward
> 1, 900, okaypass.wav
G <p1> lobs the ball forward | <P2> trying to get it
R <p1> lobbied the ball forward and <P2> tried to get it
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward to <P2>
R <p1> lobbied the ball to <P2>

# EVENT_PASS_LOB_LEFT
= 255, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball to the left
R <p1> lobbied the ball to the left to <P2>
> 1, 900, shot2mon.wav
G <p1> look left | He lobs the ball to <P2>
R <p1> looked left and lobbied the ball to <P2>
> 1, 900, chip2mon.wav
G <p1> lobs the ball to the left to <P2>
R <p1> lobbied the ball to the left to <P2>

# EVENT_PASS_LOB_RIGHT
= 256, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball to the right
R <p1> lobbied the ball to the right to <P2>
> 1, 900,
G <p1> looking to the right | He lobs the ball to <P2>
R <p1> looked to the right and lobbied the ball to <P2>
> 1, 900, shot2mon.wav
G <p1> lobs the ball to the right to <P2>
R <p1> lobbied the ball to the right to <P2>

# EVENT_PASS_LOB_BACK
= 257, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball back to <P2>
R <p1> lobbied ball back to the <P2>
> 1, 900,
G <p1> with a neat lob back to <P2>
R <p1> lobbied neat back to <P2>

# EVENT_PASS_LOB_INTO_AREA
= 258, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobs the ball into the penalty area
R <p1> lobbied the ball into the penalty area to <P2>
> 1, 900, passnew.wav
G <p1> see <P2> the penalty area | He lobs the ball
R <p1> saw <P2> the penalty area and lobbied the ball to him
> 1, 900, goodchip.wav
G <p1> lift the ball against <P2> inside the penalty area
R <p1> lifted the ball against <P2> inside the penalty area

# EVENT_PASS_LOB_LEFT_WING
= 259, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball to <P2> on the Left
R <p1> lobbied the ball to <P2> on the Left
> 1, 900, shot2mon.wav
G <p1> lobs the ball along the left edge
R <p1> lobbied the ball along the left edge of <P2>
> 1, 900, passurge.wav
G <p1> lobs the ball to the left
R <p1> lobbied the ball to the left
> 1, 900,
G <p1> see <P2> on the Left | He lobs the ball to him
R <p1> saw <P2> on the left wing and lobbied the ball to him

# EVENT_PASS_LOB_RIGHT_WING
= 260, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, shot5.wav
G <p1> lobs the ball to <P2> on the right wing
R <p1> lobbied the ball to <P2> on the right wing
> 1, 900, shot5.wav
G <p1> lobs the ball along the right side
R <p1> lobbied the ball along the right edge to <P2>
> 1, 900, shot2.wav
G <p1> lobs the ball to the right
R <p1> lobbied the ball to the right
> 1, 900, shot2.wav
G <p1> see <P2> on the right wing | He lobs the ball to him
R <p1> saw <P2> on the right wing and lobbied the ball to him

# EVENT_PASS_LOB_FORWARD_FIRST_TIME
= 261, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball on a raid
R <p1> lobbied the ball on a raid
> 1, 900, linepass.wav
G <p1> lobs the ball forward | <P2> seem to reach directly the pass
R <p1> lobbied the ball forward and <P2> seemed able to reach directly the pass
> 1, 900, chipclap.wav
G <p1> beats a direct passport | He lobs the ball forward to <P2>
R <p1> struck a direct passport to <P2>

# EVENT_PASS_LOB_LEFT_FIRST_TIME
= 262, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> lobs the ball on the left | A direct pass to <P2>
R <p1> lobbied the ball to <P2> on the Left
> 1, 900, linepass.wav
G <p1> glancing left | and lobs the ball directly to <P2>
R <p1> lobbied the ball directly to <P2>
> 1, 900, chipclap.wav
G <p1> direct couplings | He lobs to <P2> on the Left
R <p1> directly spliced ​​to <P2> on the Left

# EVENT_PASS_LOB_RIGHT_FIRST_TIME
= 263, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlclap1.wav
G <p1> lobs the ball on the right wing | A direct pass to <P2>
R <p1> lobbied the ball to <P2> on the right wing
> 1, 900, chipclap.wav
G <p1> glances to the right | and lobs the ball directly to <P2>
R <p1> lobbied the ball directly to <P2>
> 1, 900, smlclap1.wav
G <p1> direct couplings | He lobs to <P2> on the right wing
R <p1> directly spliced ​​to <P2> on the right wing

# EVENT_PASS_LOB_BACK_FIRST_TIME
= 264, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> lobbies ball back
R <p1> lobbied ball back to the <P2>
> 1, 900,
G <p1> direct couplings | He lobs the ball back to <P2>
R <p1> lobbied ball back to the <P2>

# EVENT_PASS_LOB_INTO_AREA_FIRST_TIME
= 265, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobs the ball into the penalty area on a raid
R <p1> lobbied the ball into the penalty area on a raid
> 1, 900, goodchip.wav
G <p1> see <P2> the penalty area | He lobs the ball in a crackdown
R <p1> saw <P2> the penalty area and lobbied the ball on a raid
> 1, 900, passtin2.wav
G <p1> direct couplings | He lobs the ball to <P2> inside the penalty area
R <p1> directly spliced ​​a lob into the penalty area <P2>

# EVENT_PASS_LOB_LEFT_WING_FIRST_TIME
= 266, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lobs the ball one-on | He brings the game on the Left
R <p1> lobs the ball to <P2> on the Left
> 1, 900, linepass.wav
G <p1> lobs the ball on the left
R <p1> lobbied the ball to <P2> on the Left
> 1, 900, linepass.wav
G <p1> with a neat lob directly out on the Left
R <p1> with a neat lob directly out on the Left
> 1, 900, chipclap.wav
G <p1> direct couplings | He's looking for <P2> on the left wing with the lobben
R <p1> saw <P2> and lobbied the ball out on the Left

# EVENT_PASS_LOB_RIGHT_WING_FIRST_TIME
= 267, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball one-on | He brings the game on the right wing
R <p1> lobs the ball to <P2> on the right wing
> 1, 900, shot2mon.wav
G <p1> lobs the ball on the right wing
R <p1> lobbied the ball to <P2> on the right wing
> 1, 900, passurge.wav
G <p1> with a neat lob on the right wing
R <p1> with a neat lob on the right wing
> 1, 900, chipclap.wav
G <p1> direct couplings | He's looking for <P2> on the right wing with the lobben
R <p1> saw <P2> and lobbied the ball on the right wing

# EVENT_PASS_LOB_FORWARD_INTO_PATH
= 268, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobs the ball behind the back line
R <p1> lobbied the ball behind the back line
> 1, 900, passurge.wav
G <p1> lobs the ball forward | <P2> sticker on the
R <p1> lobbied the ball forward and <P2> stuck on the
> 1, 900, passurge.wav
G <p1> lobs the ball a bit in front <P2>
R <p1> lobbied the ball a bit in front <P2>

# EVENT_PASS_LOB_LEFT_INTO_PATH
= 269, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> lobs the ball on the Left | The <P2> can run on
R <p1> lobbied the ball on the edge of <P2>
> 1, 900, passurge.wav
G <p1> look left | and lobs the ball forward to <P2>
R <p1> looked left and lobbied the ball to <P2>
> 1, 900, smlurge.wav
G <p1> lobs the ball to the left | <P2> seem to be able to reach the ball
R <p1> lobbied ball to the left <P2>

# EVENT_PASS_LOB_RIGHT_INTO_PATH
= 270, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> lobs the ball on the right wing | The <P2> can run on
R <p1> lobbied the ball on the left to <P2>
> 1, 900, passurge.wav
G <p1> looking to the right | and lobs the ball forward to <P2>
R <p1> looked to the right and lobbied the ball to <P2>
> 1, 900,
G <p1> lobs the ball to the right | <P2> seem to be able to reach the ball
R <p1> lobbied ball to the right <P2>

# EVENT_PASS_LOB_BACK_INTO_PATH
= 271, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> lobbies rear ball
R <p1> lobbied rear ball <P2>
> 1, 900,
G <p1> lobs the ball back to <P2>, which gets some surface
R <p1> lobbied behind the ball to <P2>, who got a little surface

# EVENT_PASS_LOB_INTO_AREA_INTO_PATH
= 272, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> easing the ball into the penalty area | <P2> tear itself loose and trying to reach the
R <p1> lifted the ball into the penalty area to <P2>
> 1, 900, passnew.wav
G <p1> see <P2> the penalty area | He lobs the ball to him
R <p1> saw <P2> the penalty area and lobbied the ball to him
> 1, 900, passnew.wav
G <p1> lobs the ball into the penalty area | <P2> seem to get the ball in the step
R <p1> lobbied the ball into the penalty area to <P2>

# EVENT_PASS_LOB_LEFT_WING_INTO_PATH
= 273, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> lobs the ball on the Left | <P2> rushes to meet the
R <p1> lobbied the ball to <P2> on the Left
> 1, 900, chipclap.wav
G <p1> lobs the ball on the Left | <P2> can probably reach the
R <p1> lobbied the ball on the left to <P2>
> 1, 900, linepass.wav
G <p1> trying to beat a l÷pboll to <P2> | He lobs the ball on the left
R <p1> lobbied the ball to <P2> on the Left
> 1, 900, smlurge.wav
G <p1> see <P2> on the left and lobs the ball to him
R <p1> saw <P2> on the left wing and lobbied the ball to him

# EVENT_PASS_LOB_RIGHT_WING_INTO_PATH
= 274, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball on the right wing | <P2> rushes to meet the
R <p1> lobbied the ball to <P2> on the right wing
> 1, 900, passurge.wav
G <p1> lobs the ball on the right wing | <P2> can probably reach the
R <p1> lobbied the ball on the right wing to <P2>
> 1, 900, smlurge.wav
G <p1> trying to beat a l÷pboll to <P2> | He lobs the ball on the right wing
R <p1> lobbied the ball to <P2> on the right wing
> 1, 900, smlurge.wav
G <p1> see <P2> on the right wing and lobs the ball to him
R <p1> saw <P2> on the right wing and lobbied the ball to him

# EVENT_PASS_LOB_FORWARD_FIRST_TIME_INTO_PATH
= 275, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> lobbies ball forward to a closing
R <p1> lobbied the ball forward on a raid
> 1, 900, passurge.wav
G <p1> eases the ball forward | <P2> trying to grab it
R <p1> eased the ball forward and <P2> trying to grab it
> 1, 900, shot2mon.wav
G <p1> lobs the ball forward to <P2>
R <p1> lobbied the ball to <P2>

# EVENT_PASS_LOB_LEFT_FIRST_TIME_INTO_PATH
= 276, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> direct joints on the left wing with a lob | <P2> runs for the ball
R <p1> directly spliced ​​out to <P2> on the left with a lob
> 1, 900, chipclap.wav
G <p1> sends the ball on the left with a quick lob | <P2> dash off
R <p1> sent the ball on the left with a quick lob
> 1, 900, passurge.wav
G <p1> trying to lob the ball one-on | He turns out to <P2> on the Left
R <p1> tried to lob the ball to <P2> on the Left

# EVENT_PASS_LOB_RIGHT_FIRST_TIME_INTO_PATH
= 277, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chipclap.wav
G <p1> direct joints on the left wing with a lob | <P2> runs for the ball
R <p1> directly spliced ​​out to <P2> on the left with a lob
> 1, 900, passclap.wav
G <p1> sends the ball on the left with a quick lob | <P2> dash off
R <p1> sent the ball on the left with a quick lob
> 1, 900, passurge.wav
G <p1> trying to lob the ball one-on | He turns out to <P2> on the Left
R <p1> tried to lob the ball to <P2> on the Left

# EVENT_PASS_LOB_BACK_FIRST_TIME_INTO_PATH
= 278, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> ball back to the lobby <P2>
R <p1> lobbied ball back to the <P2>
> 1, 900, chip2mon.wav
G <p1> play the ball quickly | He lobs it back to <P2> receiving little surface
R <p1> playing back the ball to <P2> who got a little surface

# EVENT_PASS_LOB_INTO_AREA_FIRST_TIME_INTO_PATH
= 279, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lobbying once the ball into the penalty area | <P2> runs on the
R <p1> lobbied the ball into the penalty area
> 1, 900, passnew.wav
G <p1> lobbies ball into the penalty area of ​​a closing | <P2> able to reach the
R <p1> lobbied the ball to <P2> who tried to reach the
> 1, 900, passtin2.wav
G <p1> trying to directly carve the ball | He gets a lob into the penalty area <P2>
R <p1> tried to direct the ball to carve <P2> the penalty area

# EVENT_PASS_LOB_LEFT_WING_FIRST_TIME_INTO_PATH
= 280, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passclap.wav
G <p1> lobs the ball directly out on the Left | <P2> runs on the
R <p1> lobbied on the ball directly on the left to <P2>
> 1, 900, passurge.wav
G <p1> eases the ball out on the Left | A quick pass to <P2>
R <p1> eased the ball out on the left to <P2>
> 1, 900, passurge.wav
G <p1> trying to lob the ball directly | he gets it out to <P2> on the Left
R <p1> tried to lob the ball directly to <P2> on the Left

# EVENT_PASS_LOB_RIGHT_WING_FIRST_TIME_INTO_PATH
= 281, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> lobs the ball directly out on the right wing | <P2> runs on the
R <p1> lobbied on the ball directly on the right wing to <P2>
> 1, 900, chipclap.wav
G <p1> eases the ball out on the right wing | A quick pass to <P2>
R <p1> eased the ball out on the right wing to <P2>
> 1, 900, passclap.wav
G <p1> trying to lob the ball directly | he gets it out to <P2> on the right wing
R <p1> tried to lob the ball directly to <P2> on the right wing

# EVENT_PASS_SHORT_FORWARD
= 282, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> with a low standby until <P2>
R <p1> suited to <P2>
> 1, 900,
G <p1> hit one ball after the hill | He's trying to find <P2>
R <p1> hit one ball after the hill, he tries to find <P2>
> 1, 900,
G <p1> looking for <P2> in offensive position
R <p1> tried to find <P2> in offensive position
> 1, 900, lowpass.wav
G <p1> pass the ball after the hill ... | A butter pass to <P2>
R <p1> with a perfect pass to <P2>
> 1, 900, lowpass.wav
G <p1> hit the ball forward to <P2>
R <p1> hit the ball to <P2>
> 1, 900, lowpass.wav
G <p1> play the ball forward | A low pass to <P2>
R <p1> played the ball on the hill to <P2>
> 1, 900, lowpass.wav
G <p1> hit the ball after the hill | <P2> brings it in step
R <p1> hit the ball on the hill to <P2> who brought it in step
> 1, 900, lowpass.wav
G <p1> presenting the ball to <P2>
R <p1> presented the ball to <P2>
> 1, 900, lowpass.wav
G <p1> can <P2> with a broadside
R <p1> found <P2> with a broadside
> 1, 900, lowpass.wav
G <p1> fit the ball into <P2>
R <p1> took the ball to <P2>

# EVENT_PASS_SHORT_LEFT
= 283, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass on the left wing
R <p1> suited to <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> plays the ball to <P2> out on the Left
R <p1> played the ball to <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> looking for <P2> out on the Left
R <p1> were looking <P2> out on the Left
> 1, 900, lowpass.wav
G A nice pass on the left ... | <p1> find <P2>
R <p1> found <P2> with a pass out on the Left
> 1, 900,
G <p1> hits the ball on the left to <P2>
R <p1> knocked the ball on the left to <P2>
> 1, 900, lowpass.wav
G <p1> played the ball to the left | Low passport <P2> taking in the stage
R <p1> played the ball to the left and <P2> took the ball in the step
> 1, 900, lowpass.wav
G <p1> playing the ball along the ground | A butter pass to <P2> out on the Left
R <p1> struck a butter pass to <P2> out on the Left
> 1, 900,
G <p1> put the ball on the left to <P2>
R <p1> put the ball on the left to <P2>
> 1, 900, lowpass.wav
G <p1> find <P2> out on the Left | Nice pass!
R <p1> found <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> fits <P2> out on the left flank
R <p1> fit <P2> out on the left flank

# EVENT_PASS_SHORT_RIGHT
= 284, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass on the right wing
R <p1> suited to <P2> out on the right wing
> 1, 900,
G <p1> plays the ball to <P2> out on the right wing
R <p1> played the ball to <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> looking for <P2> out on the right wing
R <p1> were looking <P2> out on the right wing
> 1, 900, lowpass.wav
G A nice pass on the right wing ... | <p1> find <P2>
R <p1> found <P2> with a pass out on the right wing
> 1, 900, lowpass.wav
G <p1> hits the ball on the right wing to <P2>
R <p1> knocked the ball on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> played the ball to the right | Low passport <P2> taking in the stage
R <p1> played the ball to the right and <P2> took the ball in the step
> 1, 900, lowpass.wav
G <p1> playing the ball along the ground | A butter pass to <P2> out on the right wing
R <p1> struck a butter pass to <P2> out on the right wing
> 1, 900,
G <p1> put the ball on the right wing to <P2>
R <p1> put the ball on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> find <P2> out on the right wing | Nice pass!
R <p1> found <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> fits <P2> out on the right flank
R <p1> fit <P2> out on the right flank

# EVENT_PASS_SHORT_BACK
= 285, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass towards his own goal
R <p1> suited to the reverse <P2>
> 1, 900, lowpass.wav
G <p1> play back to <P2>
R <p1> played back to <P2>
> 1, 900,
G <p1> hit a broadside back to <P2>
R <p1> bredsidade ball <P2>
> 1, 900,
G <p1> put back the ball to <P2>
R <p1> put back the ball to <P2>
> 1, 900, lowpass.wav
G <p1> rolls back the ball to <P2>
R <p1> rolled back the ball to <P2>
> 1, 900, lowpass.wav
G <p1> heels the ball to <P2>
R <p1> heeled the ball to <P2>
> 1, 900, lowpass.wav
G <p1> play back to <P2> who brings it in step
R <p1> played back to <P2> who brought it in step

# EVENT_PASS_SHORT_INTO_AREA
= 286, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, tinyurg2.wav
G <p1> with a through ball into the penalty area ...
R <p1> found <P2> the penalty area
> 1, 900, newurge.wav
G <p1> trying to fit <P2> inside the penalty area
R <p1> <P2> tried to fit inside the penalty area
> 1, 900, newurge.wav
G <p1> looking for <P2> the penalty area
R <p1> were looking <P2> the penalty area
> 1, 900, passtin2.wav
G <p1> fits <P2> inside the penalty area
R <p1> suited to <P2> inside the penalty area
> 1, 900, tinyurg2.wav
G <p1> get the ball to <P2> in a dangerous position
R <p1> got the ball to <P2> in a dangerous position
> 1, 900, tinyurg2.wav
G <p1> play the ball forward to <P2> inside the penalty area
R <p1> played the ball forward to <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> pass the ball after the hill | <P2> is in the penalty area
R <p1> passed the ball after the hill to <P2> in the penalty area

# EVENT_PASS_SHORT_LEFT_WING
= 287, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hits the ball to <P2> on the Left
R <p1> knocked the ball to <P2> on the Left
> 1, 900,
G <p1> bredsidar card <P2> out on the Left
R <p1> bredsidade card <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> looking for <P2> out on the Left
R <p1> were looking <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> hit a low pass to <P2> out on the Left
R <p1> hit a low pass to <P2> out on the Left
> 1, 900,
G <p1> get the ball on the left to <P2>
R <p1> got the ball on the left to <P2>
> 1, 900, lowpass.wav
G <p1> hits the ball on the left | A low pass that finds <P2>
R <p1> knocked the ball on the left to <P2>
> 1, 900, lowpass.wav
G <p1> looking out toward the left edge | He fits for the slope to <P2>
R <p1> looked out toward the left edge and took the opportunity after the hill to <P2>
> 1, 900, lowpass.wav
G <p1> strikes a lovely through ball on the left | <P2> tear away
R <p1> struck a lovely through ball to <P2>
> 1, 900, lowpass.wav
G <p1> fits <P2> off to the left
R <p1> suited to <P2> off to the left
> 1, 900, lowpass.wav
G <p1> get the ball on the left to <P2>
R <p1> got the ball on the left to <P2>

# EVENT_PASS_SHORT_RIGHT_WING
= 288, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hits the ball to <P2> on the right wing
R <p1> knocked the ball to <P2> on the right wing
> 1, 900,
G <p1> bredsidar card <P2> out on the right wing
R <p1> bredsidade card <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> looking for <P2> out on the right wing
R <p1> were looking <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> hit a low pass to <P2> out on the right wing
R <p1> hit a low pass to <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> get the ball on the right wing to <P2>
R <p1> got the ball on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> hits the ball on the right wing | A low pass that finds <P2>
R <p1> knocked the ball on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> looking out toward the right edge | He fits for the slope to <P2>
R <p1> looked out toward the right edge and took the opportunity after the hill to <P2>
> 1, 900, lowpass.wav
G <p1> strikes a lovely through ball on the right wing | <P2> tear away
R <p1> struck a lovely through ball to <P2>
> 1, 900, lowpass.wav
G <p1> fits <P2> out to the right
R <p1> suited to <P2> out to the right
> 1, 900, lowpass.wav
G <p1> get the ball on the right wing to <P2>
R <p1> got the ball on the right wing to <P2>

# EVENT_PASS_SHORT_FORWARD_FIRST_TIME
= 289, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> direct couplings | He gets the ball to <P2>
R <p1> directly spliced ​​and got the ball forward to <P2>
> 1, 900, smlurge.wav
G <p1> direct the ball joints to <P2>
R <p1> directly spliced ​​the ball to <P2>
> 1, 900, smlurge.wav
G <p1> trying to get to a wall games | He fits <P2>
R <p1> tried to get to a wall game and took <P2>
> 1, 900, smlurge.wav
G <p1> pass the ball after the hill to <P2> | <t> have good speed in the game now
R <p1> passed the ball after the hill to <P2>
> 1, 900, smlurge.wav
G <p1> <P2> reach with a direct splicing
R <p1> <P2> reached by a direct splicing
> 1, 900, smlurge.wav
G <p1> pass the ball forward to <P2>
R <p1> passed the ball forward to <P2>
> 1, 900, smlurge.wav
G <p1> fits along the hill | <P2> takes the ball in the step
R <p1> fit along the slope and <P2> took the ball in the step
> 1, 900, smlurge.wav
G <p1> joints directly to the <P2>
R <p1> directly spliced ​​to <P2>
> 1, 900, smlurge.wav
G <p1> pass the ball with a crackdown to <P2>
R <p1> passed the ball with a crackdown to <P2>
> 1, 900, smlurge.wav
G <p1> wall plays with <P2>
R <p1> wall played with <P2>

# EVENT_PASS_SHORT_LEFT_FIRST_TIME
= 290, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> uses a crackdown | He finds <P2> off to the left
R <p1> used a turn-on and found <P2> off to the left
> 1, 900,
G <p1> directly seams to <P2> out on the Left
R <p1> directly spliced ​​to <P2> out on the Left
> 1, 900, smlurge.wav
G <p1> looking for a hatch | He finds <P2> out on the Left
R <p1> was looking for a hatch | <P2> He found out on the Left
> 1, 900,
G <p1> strikes a lovely l÷pboll after hill to <P2>
R <p1> struck a glorious l÷pboll after hill to <P2>
> 1, 900, lowpass.wav
G <p1> bredsidar to <P2> out on the left flank
R <p1> bredsidade to <P2> out on the left flank
> 1, 900, smlurge.wav
G <p1> played the ball to the left | A low pass to <P2>
R <p1> played the ball to <P2> on the Left
> 1, 900, smlurge.wav
G <p1> rolls the ball along the ground and find <P2> | <t> have good speed in the game now
R <p1> rolled the ball along the ground and found <P2>
> 1, 900,
G <p1> direct joints after the hill to <P2> off to the left
R <p1> directly spliced ​​after the hill to <P2> off to the left
> 1, 900,
G <p1> get the ball on the Left | He uses a pull-up and find <P2>
R <p1> <P2> took off to the side
> 1, 900,
G <p1> rolls out the ball on the left to <P2>
R <p1> rolled out the ball on the left to <P2>

swedishcmgod
29-07-12, 08:22 PM
Events 291-324 (google translate)

# EVENT_PASS_SHORT_RIGHT_FIRST_TIME
= 291, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> uses a crackdown | He finds <P2> out to the right
R <p1> used a turn-on and found <P2> out to the right
> 1, 900,
G <p1> directly seams to <P2> out on the right wing
R <p1> directly spliced ​​to <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> looking for a hatch | He finds <P2> out on the right wing
R <p1> was looking for a hatch | <P2> He found out on the right wing
> 1, 900, lowpass.wav
G <p1> strikes a lovely l÷pboll after hill to <P2>
R <p1> struck a glorious l÷pboll after hill to <P2>
> 1, 900,
G <p1> bredsidar to <P2> out on the right flank
R <p1> bredsidade to <P2> out on the right flank
> 1, 900, lowpass.wav
G <p1> played the ball to the right | A low pass to <P2>
R <p1> played the ball to <P2> on the right wing
> 1, 900, lowpass.wav
G <p1> rolls the ball along the ground and find <P2> | <t> have good speed in the game now
R <p1> rolled the ball along the ground and found <P2>
> 1, 900,
G <p1> direct joints after the hill to <P2> out to the right
R <p1> directly spliced ​​after the hill to <P2> out to the right
> 1, 900, lowpass.wav
G <p1> get the ball on the right wing | He uses a pull-up and find <P2>
R <p1> <P2> took off to the side
> 1, 900,
G <p1> rolls out the ball on the right wing to <P2>
R <p1> rolled out the ball on the right wing to <P2>

# EVENT_PASS_SHORT_BACK_FIRST_TIME
= 292, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low direct splicing | The ball goes back to <P2>
R <p1> rolled back the ball to <P2>
> 1, 900,
G <p1> play back to <P2> with a crackdown
R <p1> played back to <P2> with a crackdown
> 1, 900, lowpass.wav
G <p1> find <P2> with a direct splicing | It opens up the game a bit
R <p1> found <P2> with a direct splicing | This opened the game a bit
> 1, 900, lowpass.wav
G <p1> heels behind the ball to <P2> | Nice!
R <p1> back heeled the ball to <P2>
> 1, 900, lowpass.wav
G <p1> put back the ball to <P2>
R <p1> put back the ball to <P2>
> 1, 900,
G <p1> rolls back the ball to <P2> in a crackdown
R <p1> rolled back the ball to <P2>
> 1, 900,
G <p1> wall plays back to <P2>
R <p1> wall'm back to <P2>

# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME
= 293, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a quick through ball into the penalty area | <P2> reaches the ball
R <p1> beat a quick through ball into the penalty area <P2>
> 1, 900, passnew.wav
G <p1> fit to <P2> the penalty area | High speed in <t> {s} games
R <p1> suited to <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> trying to find <P2> inside the penalty area | He uses a crackdown
R <p1> tried to find <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> directly seams to <P2> inside the penalty area
R <p1> directly spliced ​​to <P2> inside the penalty area
> 1, 900, passnew.wav
G <p1> get into a low ball into the penalty area | <p> 2> reaches the
R <p1> got the ball to <P2> inside the penalty area
> 1, 900, passnew.wav
G <p1> direct couplings | He's trying to find <P2> the penalty area
R <p1> tried to find <P2> with a direct extension
> 1, 900, newurge.wav
G <p1> find <P2> with a butter passport | He has the ball inside the penalty area ...
R <p1> found <P2> inside the penalty area

# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME
= 294, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass directly out of the left
R <p1> hit a low pass directly out of the left
> 1, 900,
G <p1> hit a through ball to <P2> far down on the Left
R <p1> hit a through ball to <P2> far down on the Left
> 1, 900, smlurge.wav
G <p1> trying to reach <P2> out on the left flank with a direct splicing
R <p1> trying to reach <P2> out on the left flank with a direct splicing
> 1, 900, lowpass.wav
G <p1> hit a low ball on the left wing to <P2> | Good speed in <t> {s} games
R <p1> hit a low ball on the left wing to <P2>
> 1, 900, lowpass.wav
G <p1> rolls out the ball on the left flank to <P2>
R <p1> rolled out the ball on the left flank to <P2>
> 1, 900, smlurge.wav
G <p1> beats a direct passport to <P2> out there on the left ... | He gets to the ball in the step
R <p1> struck a direkpass out leftist <P2> ended up with in step
> 1, 900, lowpass.wav
G <p1> looking out towards the left flank | He strikes a direct passport to <P2>
R <p1> looked out toward the left flank and beat a direct passport to <P2>
> 1, 900, lowpass.wav
G <p1> quickly puts the ball out to <P2> far out on the Left
R <p1> quickly put the ball out to <P2> far out on the Left

# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME
= 295, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass directly out on the right wing
R <p1> hit a low pass directly out on the right wing
> 1, 900, smlurge.wav
G <p1> hit a through ball to <P2> way down the right wing
R <p1> hit a through ball to <P2> way down the right wing
> 1, 900, lowpass.wav
G <p1> trying to reach <P2> out on the right flank with a direct splicing
R <p1> trying to reach <P2> out on the right flank with a direct splicing
> 1, 900, smlurge.wav
G <p1> hit a low ball on the right wing to <P2> | Good driving in <t> {s} games
R <p1> hit a low ball on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> rolls out the ball on the right flank to <P2>
R <p1> rolled out the ball on the right flank to <P2>
> 1, 900, smlurge.wav
G <p1> beats a direct passport to <P2> out on the right wing ... | He gets to the ball in the step
R <p1> struck a direkpass on the right wing <P2> ended up with in step
> 1, 900, smlurge.wav
G <p1> looking out towards the right flank | He strikes a direct passport to <P2>
R <p1> looked out toward the right flank and struck a direct passport to <P2>
> 1, 900, lowpass.wav
G <p1> quickly puts the ball out to <P2> far right edge
R <p1> quickly put the ball out to <P2> far right edge

# EVENT_PASS_SHORT_FORWARD_INTO_PATH
= 296, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass until <P2>
R <p1> hit a low pass until <P2>
> 1, 900,
G <p1> hit the ball forward to <P2>
R <p1> hit the ball to <P2>
> 1, 900, smlurge.wav
G <p1> looking for <P2> in an offensive position
R <p1> were looking <P2> in an offensive position
> 1, 900,
G <p1> beats a l÷pboll after hill to <P2>
R <p1> struck a l÷pboll after hill to <P2>
> 1, 900,
G <p1> hit a through ball to <P2>
R <p1> hit a through ball to <P2>
> 1, 900, smlurge.wav
G <p1> beats a l÷pboll after hill to <P2>
R <p1> struck a l÷pboll after hill to <P2>
> 1, 900, lowpass.wav
G <p1> pass the ball after the hill to <P2> | He runs away
R <p1> pass the ball after the hill to <P2> | He runs away
> 1, 900, lowpass.wav
G <p1> presenting the ball to <P2>
R <p1> presented the ball to <P2>
> 1, 900, lowpass.wav
G <p1> wall plays with <P2>
R <p1> wall played with <P2>
> 1, 900, lowpass.wav
G <p1> passing the ball to <P2> as to run off a little
R <p1> took the ball to <P2>

# EVENT_PASS_SHORT_LEFT_INTO_PATH
= 297, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low fit out on the Left | <P2> appear to be on the ball
R <p1> hit a low standby <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> strikes a balanced pass out on the left to <P2>
R <p1> struck a balanced pass out on the left to <P2>
> 1, 900,
G <p1> look years left | He beats a l÷pboll to <P2>
R <p1> looked years left and struck a l÷pboll to <P2>
> 1, 900,
G <p1> rolls out the ball on the left to <P2>
R <p1> rolled out the ball on the left to <P2>
> 1, 900, lowpass.wav
G <p1> feed the ball to <P2> on the Left
R <p1> fed the ball to <P2> on the Left
> 1, 900,
G <p1> played the ball to the left | A low pass that <P2> runs on
R <p1> played the ball to the left | A low pass that <P2> expired on
> 1, 900, lowpass.wav
G <p1> holding the ball after the hill | He hits a great ball to <P2> out on the Left
R <p1> suited to <P2> out on the Left
> 1, 900, lowpass.wav
G <p1> outsource it to the left to <P2>
R <p1> learned out on the left to <P2>
> 1, 900,
G <p1> for the ball to the left | He's trying to fit <P2> in step
R <p1> for the ball to the left | He tried to fit <P2> in step
> 1, 900, lowpass.wav
G <p1> hit the ball to the left, a short distance in front <P2>
R <p1> hit the ball to the left, a short distance in front <P2>

# EVENT_PASS_SHORT_RIGHT_INTO_PATH
= 298, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low fit on the right wing | <P2> appear to be on the ball
R <p1> hit a low standby <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> strikes a balanced pass out on the right wing to <P2>
R <p1> struck a balanced pass out on the right wing to <P2>
> 1, 900,
G <p1> look years right | He beats a l÷pboll to <P2>
R <p1> years looked right and struck a l÷pboll to <P2>
> 1, 900,
G <p1> rolls out the ball on the right wing to <P2>
R <p1> rolled out the ball on the right wing to <P2>
> 1, 900,
G <p1> feed the ball to <P2> on the right wing
R <p1> fed the ball to <P2> on the right wing
> 1, 900,
G <p1> played the ball to the right | A low pass that <P2> runs on
R <p1> played the ball to the right | A low pass that <P2> expired on
> 1, 900,
G <p1> holding the ball after the hill | He hits a great ball to <P2> out on the right wing
R <p1> suited to <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> outsource it to the right to <P2>
R <p1> put out the right to <P2>
> 1, 900, lowpass.wav
G <p1> for the ball to the right | He's trying to fit <P2> in step
R <p1> for the ball to the right | He tried to fit <P2> in step
> 1, 900, lowpass.wav
G <p1> hit the ball to the right, a short distance in front <P2>
R <p1> hit the ball to the right, a short distance in front <P2>

# EVENT_PASS_SHORT_BACK_INTO_PATH
= 299, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 900,
G <p1> hit a low fit with his own goal | <P2> seem to be able to collect the ball
R <p1> played back to <P2>
> 1, 900,
G <p1> play back the ball to <P2> receiving little surface
R <p1> played back to <P2> receiving little surface
> 1, 900,
G <p1> play back the ball to <P2>
R <p1> played back the ball to <P2>
> 1, 900,
G <p1> put back the ball to <P2>
R <p1> put back the ball to <P2>
> 1, 900,
G <p1> heels to <P2>
R <p1> heeled to the <P2>
> 1, 900,
G <p1> fit back into <P2>
R <p1> took back to <P2>

# EVENT_PASS_SHORT_INTO_AREA_INTO_PATH
= 300, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> hit a low fit into the box ... | It reaches <P2>
R <p1> suited to <P2> inside the penalty area
> 1, 900, newurge.wav
G is a balanced workouts | <p1> put the ball into <P2> inside the penalty area
R <p1> tried to find <P2> with a balanced pass inside the penalty area
> 1, 900, newurge.wav
G <p1> tried to put the ball up for <P2> the penalty area
R <p1> were looking <P2> the penalty area
> 1, 900, newurge.wav
G <p1> hit a through ball into the penalty area | He tried to give <P2> little surface
R <p1> hit a through ball to <P2> who were on the move
> 1, 900, newurge.wav
G <p1> hit the ball into the penalty area | <P2> may be able to access this ...
R <p1> hit the ball into the penalty area <P2>
> 1, 900, newurge.wav
G <p1> fits <P2> those on the move inside the penalty area
R <p1> suited to <P2> who was on the run inside the penalty area
> 1, 900, newurge.wav
G <p1> playing the ball along the ground | <P2> perceive the situation well ...
R <p1> played the ball to <P2> who felt the situation

# EVENT_PASS_SHORT_LEFT_WING_INTO_PATH
= 301, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass out on the Left | <P2> on the go
R <p1> suited to <P2> who was stepping out on the Left
> 1, 900, smlurge.wav
G And it is a balanced workout ... | <p1> knocking out the left wing to <P2> those on the move
R <p1> tried to find <P2> with a pass out on the Left
> 1, 900,
G <p1> looking for <P2> off to the left
R <p1> were looking <P2> off to the left
> 1, 900, lowpass.wav
G <p1> hit a low fit to the <P2> on the Left | He runs out and seem to have time ...
R <p1> found <P2> with a low fit out on the Left
> 1, 900, lowpass.wav
G <p1> pulls the ball out on the Left | <P2> seems to go on the
R <p1> pulled out a l÷pboll to <P2> on the Left
> 1, 900, lowpass.wav
G <p1> beats a l÷pboll out to <P2> on the Left
R <p1> struck a l÷pboll out to <P2> on the Left
> 1, 900, lowpass.wav
G <p1> looking out on the Left | He sees that <P2> on the go and hit a low pass
R <p1> looked out on the Left | He saw that <P2> was on the run and hit a low pass
> 1, 900,
G <p1> post a l÷pboll on the left to <P2>
R <p1> shelled out l÷pboll on the left to <P2>
> 1, 900,
G <p1> get the ball on the Left | <P2> trying to get with the ISG in step
R <p1> got the ball on the left wing where <P2> tried to bring it in step
> 1, 900,
G <p1> suits out on the Left | It's perfect to run for <P2>
R <p1> took out on the Left | <P2> and ran on the

# EVENT_PASS_SHORT_RIGHT_WING_INTO_PATH
= 302, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low pass on the right wing | <P2> on the go
R <p1> suited to <P2> who was stepping out on the right wing
> 1, 900,
G And it is a balanced workout ... | <p1> hit it on the right wing to <P2> those on the move
R <p1> tried to find <P2> with a pass out on the right wing
> 1, 900,
G <p1> looking for <P2> out to the right
R <p1> were looking <P2> out to the right
> 1, 900, lowpass.wav
G <p1> hit a low fit to the <P2> on the right wing | He runs out and seem to have time ...
R <p1> found <P2> with a low fit out on the right wing
> 1, 900,
G <p1> pull the ball on the right wing | <P2> seems to go on the
R <p1> pulled out a l÷pboll to <P2> on the right wing
> 1, 900,
G <p1> beats a l÷pboll out to <P2> on the right wing
R <p1> struck a l÷pboll out to <P2> on the right wing
> 1, 900, lowpass.wav
G <p1> looking out on the right wing | He sees that <P2> on the go and hit a low pass
R <p1> looked out on the right wing | He saw that <P2> was on the run and hit a low pass
> 1, 900,
G <p1> post a l÷pboll on the right wing to <P2>
R <p1> shelled out l÷pboll on the right wing to <P2>
> 1, 900,
G <p1> get the ball on the right wing | <P2> trying to get with the ISG in step
R <p1> got the ball on the right wing where <P2> tried to bring it in step
> 1, 900, smlurge.wav
G <p1> suits out on the Right | It's perfect to run for <P2>
R <p1> took off on the right side | and <P2> ran on the

# EVENT_PASS_SHORT_FORWARD_FIRST_TIME_INTO_PATH
= 303, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, urgeclap.wav
G <p1> pass the ball directly to <P2> running after the ball ...
R <p1> fitted directly to <P2>
> 1, 900, urgeclap.wav
G A balanced workout with an onset of <p1> | <P2> expires in order to reach the ball ...
R <p1> trying to reach <P2> with a fit
> 1, 900, urgeclap.wav
G <p1> trying to find <P2> in offensive position | He beats a quick fit ...
R <p1> tried to find <P2> with a quick fit
> 1, 900, smlurge.wav
G <p1> hit a low ball with a crackdown | <P2> trying to get the ball in the step
R <p1> hit a low ball with a crackdown and <P2> tried to get the ball in the step
> 1, 900, smlurge.wav
G <p1> strikes a lovely through ball to <P2>
R <p1> struck a lovely through ball to <P2>
> 1, 900, urgeclap.wav
G <p1> play the ball forward | A low fast pass that <P2> can run on ...
R <p1> {s} pelade a low fast pass that <P2> expired on
> 1, 900,
G <p1> see that <P2> on the go and hit a low forward speed fit ...
R <p1> saw <P2> was on the run and threw a low fast fit forward ...
> 1, 900, lowpass.wav
G <p1> pokes the ball forward to <P2>
R <p1> poked the ball to <P2> running loose
> 1, 900, smlurge.wav
G <p1> uses a crackdown | He is trying to exploit <P2> {s} running
R <p1> used a power-on to use <P2> {s} running
> 1, 900, urgeclap.wav
G <p1> beats a quick low ball to <P2> that gets the ball in the step
R <p1> hit a fast ball low to <P2> who came away with the ball in the step

# EVENT_PASS_SHORT_LEFT_FIRST_TIME_INTO_PATH
= 304, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> hit a low fast fit out on the Left | <P2> trying to reach the ball
R <p1> hit a low fit on the left wing to <P2>
> 1, 900, smlurge.wav
G <p1> strikes a balanced fit to <P2> out on the Left | <t> has good speed on the game now
R <p1> tried to find <P2> out on the left wing with a quick fit
> 1, 900, smlurge.wav
G <p1> look left | He beats a quick pass to <P2>
R <p1> were looking <P2> on the Left
> 1, 900, smlurge.wav
G <p1> uses a raid to get the ball on the Left | <P2> has chance to reach the ball
R <p1> <P2> fitted with a low pass at the onset
> 1, 900, smlurge.wav
G <p1> direct the ball joints to <P2> | It is a good l÷pboll
R <p1> directly spliced ​​a l÷pboll out on the left to <P2>
> 1, 900, smlurge.wav
G <p1> played the ball to the left | Low fit on the fly for <P2> to run on
R <p1> was fitting that <P2> could run on
> 1, 900, smlurge.wav
G <p1> hit a fastball after hill | <P2> runs up along the left edge
R <p1> hit a low pass by the left wing as <P2> ran on
> 1, 900,
G <p1> uses a crackdown | <P2> is free on the Left
R <p1> put the ball on the left to <P2>
> 1, 900, chipclap.wav
G <p1> hit the ball on a crackdown | He is trying to reach <P2> running on the Left
R <p1> batted ball on a strike out to <P2> on the Left
> 1, 900, smlurge.wav
G <p1> Fits the ball on the left wing with a crackdown | He is trying to reach <P2> with the fit
R <p1> fit <P2> on the left wing with a crackdown

# EVENT_PASS_SHORT_RIGHT_FIRST_TIME_INTO_PATH
= 305, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hit a low fast fit on the right wing | <P2> trying to reach the ball
R <p1> hit a low fit on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> strikes a balanced fit to <P2> out on the right wing | <t> has good speed on the game now
R <p1> tried to find <P2> out on the right wing with a quick fit
> 1, 900,
G <p1> looking to the right | He beats a quick pass to <P2>
R <p1> were looking <P2> on the right wing
> 1, 900, lowpass.wav
G <p1> uses a crackdown to BLUNDER the ball on the right wing | <P2> has chance to reach the ball
R <p1> <P2> fitted with a low pass at the onset
> 1, 900, lowpass.wav
G <p1> direct the ball joints to <P2> | It is a good l÷pboll
R <p1> directly spliced ​​a l÷pboll out on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> played the ball to the right | A low fit on the fly for <P2> to run on
R <p1> was fitting that <P2> could run on
> 1, 900, lowpass.wav
G <p1> hit a fastball after hill | <P2> runs up along the right edge
R <p1> hit a low pass by right wing <P2> ran on
> 1, 900, lowpass.wav
G <p1> uses a crackdown | <P2> is free on the right wing
R <p1> put the ball on the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> hit the ball on a crackdown | He is trying to reach <P2> running on the Right
R <p1> batted ball on a strike out to <P2> on the right wing
> 1, 900, lowpass.wav
G <p1> Fits the ball on the right wing with a crackdown | He is trying to reach <P2> with the fit
R <p1> fit <P2> on the right wing with a crackdown

# EVENT_PASS_SHORT_BACK_FIRST_TIME_INTO_PATH
= 306, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low direct splicing to | It goes back to <P2>
R <p1> played back to <P2>
> 1, 900, lowpass.wav
G A well-fit by <p1> | It reaches <P2> who run out from behind
R A well-fit by <p1> reached <P2>
> 1, 900, lowpass.wav
G <p1> hit a low direct extension to <P2> that fills the
R <p1> hit a low direct extension to <P2> that filled the
> 1, 900, lowpass.wav
G <p1> play the ball quickly back to <P2> that will continuously
R <p1> played the ball quickly back to <P2> that will continuously
> 1, 900, lowpass.wav
G <p1> direct extension back to <P2>
R <p1> directly spliced ​​back to <P2>
> 1, 900, lowpass.wav
G <p1> play behind the ball | He finds <P2> with a low wall game
R <p1> took back the ball to <P2> with a low wall game
> 1, 900, lowpass.wav
G <p1> fit back into <P2> reaching the low fit
R <p1> took back to <P2> that reached the low fit
# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME_INTO_PATH
= 307, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> hit a low fit into the penalty area | <P2> runs for the ball
R <p1> hit a low fit into the penalty area
> 1, 900, newurge.wav
G <p1> direct splices into the penalty area | A quick pass into the <P2>
R <p1> <P2> passed the ball into the penalty area
> 1, 900, newurge.wav
G <p1> try to knock the ball away on a raid | A direkskarv to <P2>
R <p1> tried to hit the ball on a raid to <P2> the penalty area
> 1, 900, newurge.wav
G <p1> strikes a balanced pass into the penalty area | <P2> runs for the ball
R <p1> struck a balanced pass to <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> put the ball on a raid to <P2>
R <p1> put the ball on a raid to <P2>
> 1, 900, newurge.wav
G <p1> direct joints after hill | He sees that <P2> is going on inside the penalty area
R <p1> directly spliced ​​to <P2> was going on inside the penalty area
> 1, 900, newurge.wav
G <p1> beats a quick through ball into the penalty area | <P2> may be able to reach it ...
R <p1> hit a through ball into the penalty area to <P2>

# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME_INTO_PATH
= 308, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> hits the ball on the left in a crackdown | <P2> trying to reach the ball
R <p1> knocked the ball to <P2> on the Left
> 1, 900, smlurge.wav
G <p1> beats a fast broadside to <P2> out on the Left | Good speed in <t> {s} games
R <p1> bredsidade card <P2> out on the Left
> 1, 900, smlurge.wav
G <p1> looking for <P2> out on the Left | <P2> try to stick to direct the session
R <p1> were looking <P2> out on the Left
> 1, 900, smlurge.wav
G <p1> hit a low pass to <P2> out there on the left ... | As a stand directly on the fitting
R <p1> hit a low pass to <P2> out on the Left
> 1, 900, smlurge.wav
G <p1> strikes a lovely through ball after hill | Out on the left wing where <P2> tear away
R <p1> struck a lovely through ball to <P2>
> 1, 900, smlurge.wav
G <p1> pass the ball along the left edge | Low l÷pboll to <P2>
R <p1> passed the ball along the left edge to <P2>
> 1, 900, smlurge.wav
G <p1> looking out toward the left edge | He beats a quick fit for the slope to <P2>
R <p1> beat a quick fit for the slope to <P2> out on the Left
> 1, 900, smlurge.wav
G <p1> spend it far out on the Left | A low fast pass to <P2>
R <p1> put out a low fastball to <P2> on the Left
> 1, 900, smlurge.wav
G <p1> for the ball on the left wing in the early stages | <P2> trying to get the ball in the step
R <p1> quickly got the ball to <P2> on the left who tried to run away
> 1, 900, smlurge.wav
G <p1> pass the ball along the left edge | <P2> trying to reach the long low ball
R <p1> passed the ball along the left edge to <P2>

# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME_INTO_PATH
= 309, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, smlurge.wav
G <p1> hits the ball on the right wing in a raid | <P2> trying to reach the ball
R <p1> knocked the ball to <P2> on the right wing
> 1, 900, urgeclap.wav
G <p1> beats a fast broadside to <P2> out on the right edge | Good speed in <t> {s} games
R <p1> bredsidade card <P2> out on the right wing
> 1, 900, smlurge.wav
G <p1> looking for <P2> out on the right wing | <P2> try to stick to direct the session
R <p1> were looking <P2> out on the right wing
> 1, 900, smlurge.wav
G <p1> hit a low pass to <P2> out on the right wing ... | As a stand directly on the fitting
R <p1> hit a low pass to <P2> out on the right wing
> 1, 900, smlurge.wav
G <p1> strikes a lovely through ball after hill | Out on the Right, where <P2> tear away
R <p1> struck a lovely through ball to <P2>
> 1, 900, smlurge.wav
G <p1> pass the ball along the right side | Low l÷pboll to <P2>
R <p1> passed the ball along the right side to <P2>
> 1, 900, smlurge.wav
G <p1> looking out toward the right edge | He beats a quick fit for the slope to <P2>
R <p1> beat a quick fit for the slope to <P2> out on the right wing
> 1, 900, smlurge.wav
G <p1> put out the far right edge | A low fast pass to <P2>
R <p1> put out a low fastball to <P2> on the right wing
> 1, 900, smlurge.wav
G <p1> for the ball on the right wing in the early stages | <P2> trying to get the ball in the step
R <p1> quickly gained for the ball to <P2> on the right wing who tried to run away
> 1, 900, smlurge.wav
G <p1> pass the ball along the right side | <P2> trying to reach the long low ball
R <p1> passed the ball along the right side to <P2>

# EVENT_PASS_MEDIUM_FORWARD
= 310, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> looking for <P2>
R <p1> searched for <P2>
> 1, 1100, linepass.wav
G <p1> strikes the ball <d> m
R <p1> struck a <d> meter pass to <P2>
> 1, 1100, okaypass.wav
G <p1> pass the ball forward | He is trying to reach <P2>
R <p1> trying to reach <P2> with the fit
> 1, 1100, okaypass.wav
G <p1> sends the ball to <P2>
R <p1> sent the ball to <P2>
> 1, 1100, shot2mon.wav
G <p1> hit the ball up against <P2>
R <p1> hit the ball up against <P2>
> 1, 1100, shot2mon.wav
G <p1> fit the ball into <P2>
R <p1> took the ball to <P2>

# EVENT_PASS_MEDIUM_LEFT
= 311, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> looking for <P2> on the Left
R <p1> were looking <P2> on the Left
> 1, 1100, chipclap.wav
G <p1> beats a <d> meter pass to <P2> out on the Left
R <p1> struck a <d> meter pass to <P2> out on the Left
> 1, 1100, shot2mon.wav
G <p1> pass the ball to the left | He is trying to reach <P2>
R <p1> passed the ball to the left | He tried to reach <P2>
> 1, 1100,
G <p1> sends the ball on the left to <P2>
R <p1> sent the ball on the left to <P2>
> 1, 1100,
G <p1> hits the ball on the left to <P2>
R <p1> knocked the ball on the left to <P2>
> 1, 1100, shot2mon.wav
G <p1> look up | He hits the ball on the left to <P2>
R <p1> looked up and knocked the ball on the left to <P2>
> 1, 1100, shot2mon.wav
G <p1> plays out on the left to <P2>
R <p1> played out on the left to <P2>

# EVENT_PASS_MEDIUM_RIGHT
= 312, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, shot2mon.wav
G <p1> looking for <P2> on the right wing
R <p1> were looking <P2> on the right wing
> 1, 1100, chipclap.wav
G <p1> beats a <d> meter pass to <P2> out on the right wing
R <p1> struck a <d> meter pass to <P2> out on the right wing
> 1, 1100, shot2mon.wav
G <p1> pass the ball to the right | He is trying to reach <P2>
R <p1> passed the ball to the right | He tried to reach <P2>
> 1, 1100,
G <p1> sends the ball on the right wing to <P2>
R <p1> sent the ball on the right wing to <P2>
> 1, 1100, shot2mon.wav
G <p1> hits the ball on the right to <P2>
R <p1> knocked the ball on the right to <P2>
> 1, 1100, shot2mon.wav
G <p1> look up | He hits the ball on the right wing to <P2>
R <p1> looked up and knocked the ball on the right wing to <P2>
> 1, 1100, shot2mon.wav
G <p1> plays out on the right wing to <P2>
R <p1> played out on the right wing to <P2>

# EVENT_PASS_MEDIUM_BACK
= 313, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, lowpass.wav
G <p1> play back the ball to <P2>
R <p1> played back the ball to <P2>
> 1, 1100,
G <p1> beats a <d> meters fit back into <P2>
R <p1> struck a <d> meters fit back into <P2>

# EVENT_PASS_MEDIUM_INTO_AREA
= 314, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> get the ball into the penalty area
R <p1> had scored against <P2> the penalty area
> 1, 1100, passnew.wav
G <p1> <P2> fit inside the penalty area | He seems able to get hold of the ball
R <p1> took the ball into the penalty area to <P2>
> 1, 1100, goodchip.wav
G <p1> sends the ball into the penalty area to <P2>
R <p1> sent the ball into the penalty area to <P2>

# EVENT_PASS_MEDIUM_LEFT_WING
= 315, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> get the ball on the left
R <p1> got the ball on the left
> 1, 1100, chipclap.wav
G <p1> get the ball to <P2> on the Left | It was a balanced fit
R <p1> got the ball to <P2> on the Left
> 1, 1100, passclap.wav
G <p1> hit a through ball on <d> meters ... | It reaches <P2> on the Left
R <p1> hit a through ball to <P2> out on the Left
> 1, 1100, chipclap.wav
G <p1> looking for <P2> off to the left
R <p1> were looking <P2> off to the left

# EVENT_PASS_MEDIUM_RIGHT_WING
= 316, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> get the ball on the right wing
R <p1> got the ball on the right wing
> 1, 1100, passurge.wav
G <p1> get the ball to <P2> on the Right | It was a balanced fit
R <p1> got the ball to <P2> on the right wing
> 1, 1100, linepass.wav
G <p1> hit a through ball on <d> meters ... | It reaches <P2> on the right wing
R <p1> hit a through ball to <P2> out on the right wing
> 1, 1100, chipclap.wav
G <p1> looking for <P2> out to the right
R <p1> were looking <P2> out to the right

# EVENT_PASS_MEDIUM_FORWARD_FIRST_TIME
= 317, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> uses a pull-up and fits <P2>
R <p1> uses a crackdown and took <P2>
> 1, 1100, urgeclap.wav
G <p1> no hesitation | He uses a pull-up and find the right with a <d> feet fit | <P2> meets the ball
R <p1> fit neatly into <P2>
> 1, 1100, passurge.wav
G <p1> direct joints and trying to reach <P2>
R <p1> directly jointed and tried to reach the <p2
> 1, 1100, goodchip.wav
G <p1> fits <P2> with a cool volley
R <p1> <P2> fitted with a cool volley
> 1, 1100, chipclap.wav
G <p1> beats a half-volley to <P2>
R <p1> struck half volley to <P2>

# EVENT_PASS_MEDIUM_LEFT_FIRST_TIME
= 318, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100,
G <p1> uses a turn-on and find <P2> out on the Left
R <p1> used a turn-on and found <P2> out on the Left
> 1, 1100, passurge.wav
G <p1> strikes a match on <d> meters | fit into the care of <P2> on the Left
R <p1> hit a pass out to <P2> on the Left
> 1, 1100, passurge.wav
G <p1> volley fits <P2> off to the left
R <p1> volley suited to <P2> off to the left
> 1, 1100, smlurge.wav
G <p1> uses a turn-on and reaches <P2> that meets the ball
R <p1> used a turn-on and reached <P2> who met the ball
> 1, 1100, passclap.wav
G <p1> on the half volley | His passport reaches <P2> out on the Left
R <p1> took the half-volley to <P2> on the Left
> 1, 1100, chipclap.wav
G <p1> look up | He is throwing the ball directly to <P2> on the Left
R <p1> looked up and beat a fast pass to <P2> on the Left
> 1, 1100,
G <p1> <P2> trying to reach out to the left with a direct splicing
R <p1> <P2> tried to reach out to the left with a direct splicing

# EVENT_PASS_MEDIUM_RIGHT_FIRST_TIME
= 319, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100,
G <p1> uses a turn-on and find <P2> out on the Left
R <p1> used a turn-on and found <P2> out on the Left
> 1, 1100, chipclap.wav
G <p1> strikes a match on <d> meters | fit into the care of <P2> on the Left
R <p1> hit a pass out to <P2> on the Left
> 1, 1100, linepass.wav
G <p1> volley fits <P2> off to the left
R <p1> volley suited to <P2> off to the left
> 1, 1100, smlurge.wav
G <p1> uses a turn-on and reaches <P2> that meets the ball
R <p1> used a turn-on and reached <P2> who met the ball
> 1, 1100, passclap.wav
G <p1> on the half volley | His passport reaches <P2> out on the Left
R <p1> took the half-volley to <P2> on the Left
> 1, 1100, passclap.wav
G <p1> look up | He is throwing the ball directly to <P2> on the Left
R <p1> looked up and beat a fast pass to <P2> on the Left
> 1, 1100,
G <p1> <P2> trying to reach out to the left with a direct splicing
R <p1> <P2> tried to reach out to the left with a direct splicing

# EVENT_PASS_MEDIUM_BACK_FIRST_TIME
= 320, 0, 0, 0, 0, 0, 1, 0, 0
> 1, 1100, shot2mon.wav
G <p1> volley pass the ball back to <P2>
R <p1> volley passed the ball back to <P2>
> 1, 1100, shot2mon.wav
G <p1> beats a half-volley to <P2> | Stylish Passport | This opened the game slightly
R <p1> struck half volley pass on <d> meters to <P2>

# EVENT_PASS_MEDIUM_INTO_AREA_FIRST_TIME
= 321, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, goodchip.wav
G <p1> strikes on the volley and get the ball into the penalty area
R <p1> struck volley and got the ball to <P2> the penalty area
> 1, 1100, passnew.wav
G <p1> uses a crackdown | He is trying to reach <P2> the penalty area
R <p1> used Dev a crackdown, trying to reach <P2> the penalty area
> 1, 1100, tinyurg2.wav
G Fast-paced gameplay of <t> | <p1> immediately try to carve <P2> the penalty area
R <p1> directly spliced ​​to <P2> the penalty area

# EVENT_PASS_MEDIUM_LEFT_WING_FIRST_TIME
= 322, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, linepass.wav
G <p1> uses a crackdown and get the ball on the left
R <p1> used a turn-on and got the ball on the left
> 1, 1100, passclap.wav
G <p1> volley pass the ball to the left | <P2> trying to bring it down on the chest
R <p1> volley passed the ball to <P2> on the Left
> 1, 1100, smlurge.wav
G Nice volley of <p1> | He gets off a <d> meter pass to <P2> off to the left
R <p1> volley suited to <P2> out on the Left
> 1, 1100, passclap.wav
G <p1> trying to fit directly | <P2> trying to get the ball in the step
R <p1> fit directly and <P2> tried to get the ball in the step

# EVENT_PASS_MEDIUM_RIGHT_WING_FIRST_TIME
= 323, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, chipclap.wav
G <p1> uses a crackdown and get the ball on the left
R <p1> used a turn-on and got the ball on the left
> 1, 1100, passclap.wav
G <p1> volley pass the ball to the left | <P2> trying to bring it down on the chest
R <p1> volley passed the ball to <P2> on the Left
> 1, 1100, urgeclap.wav
G Nice volley of <p1> | He gets off a <d> meter pass to <P2> off to the left
R <p1> volley suited to <P2> out on the Left
> 1, 1100, passclap.wav
G <p1> trying to fit directly | <P2> trying to get the ball in the step
R <p1> fit directly and <P2> tried to get the ball in the step

# EVENT_PASS_MEDIUM_FORWARD_INTO_PATH
= 324, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 1100, passclap.wav
G <p1> hit the ball <d> meters | <P2> runs to reach the ball
R <p1> beating away a l÷pboll to <P2>
> 1, 1100, smlclap1.wav
G <p1> looking forward | He beats a <d> meters fit to <P2>
R <p1> looked forward and struck a <d> meters fit to <P2>
> 1, 1100, shot2mon.wav
G <p1> play the ball forward | He saw that <P2> was free
R <p1> playing ball <P2> which was free
> 1, 1100, shot2mon.wav
G <p1> beats a l÷pboll until <P2>
R <p1> struck a l÷pboll until <P2>

swedishcmgod
29-07-12, 08:23 PM
let's start with that and see how it goes :ok:

a couple of swedish words that didnt get translated but not many at all

Retro
29-07-12, 10:48 PM
no worries, back from holiday tmrw evening (GMT) so will try and get it done within the next few days man.

Retro
01-08-12, 01:32 PM
Damn, this is taking much longer than I expected, sorry not sure I will be able to get it done. Here's what I've come up with so far:


# EVENT_SQUARE_PASS_IN_AREA
= 225, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 800, tinyurg2.wav
G <p1> heels perfect for <P2>
R <p1> heeled perfectly <P2>
> 1, 800, tinyurg2.wav
G <p1> trying to find <P2> in position
R <p1> tried to find <P2> inside the penalty area
> 1, 800, tinyurg2.wav
G <p1> finds <P2> the penalty area
R <p1> found <P2> the penalty area
> 1, 800, tinyurg2.wav
G <P2> is free | <p1> strikes a perfect pass
R <p1> found <P2> in good position
> 1, 800, tinyurg2.wav
G <p1> can’t find space for the shot | He plays <P2> instead!
R <p1> couldn’t find any space so he played <P2> in
> 1, 800, tinyurg2.wav
G <p1> shot feint ... | He then passes perfectly to <P2>!
R <p1> pretended to shoot, then created an opportunity for <p2>

# EVENT_PASS_CHIP_FORWARD
= 226, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball forward
R <p1> chipped the ball forward
> 1, 900, shot2mon.wav
G <p1> lifts the ball forward | <P2> takes care of the ball
R <p1> lifted the ball forward and <P2> took care of the ball
> 1, 900, shot2mon.wav
G <p1> chips the ball forward to <P2>
R <p1> chipped the ball forward to <P2>

# EVENT_PASS_CHIP_LEFT
= 227, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball to the left
R <p1> chipped the ball to the left to <P2>
> 1, 900,
G <p1> looks left | He’s chips the ball to <P2>
R <p1> chipped the ball to <P2> on the left
> 1, 900, chip2mon.wav
G <p1> chips to <P2> on the left
R <p1> chipped the ball to <P2> on the left

# EVENT_PASS_CHIP_RIGHT
= 228, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, chip2mon.wav
G <p1> chips the ball to the right
R <p1> chipped the ball to the right to <P2>
> 1, 900,
G <p1> looking to the right | He’s chips the ball to <P2>
R <p1> chipped the ball to <P2> on the right wing
> 1, 900, chip2mon.wav
G <p1> chips to <P2> on the right wing
R <p1> chipped the ball to <P2> on the right wing

# EVENT_PASS_CHIP_BACK
= 229, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chips the ball back
R <p1> chipped the ball back to the <P2>
> 1, 900,
G <p1> chips the ball back to the <P2>
R <p1> chipped the ball back to the <P2>

# EVENT_PASS_CHIP_INTO_AREA
= 230, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, goodchip.wav
G <p1> lifts the ball into the penalty area
R <p1> lifted the ball to <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> spots <P2> in the penalty area | He lifts the ball
R <p1> spotted <P2> the penalty area and lifted the ball in for him
> 1, 900, goodchip.wav
G <p1> lifts the ball into the penalty area | <P2> trying to control the ball
R <p1> lifted the ball into <P2> inside the penalty area

# EVENT_PASS_CHIP_LEFT_WING
= 231, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball to the left
R <p1> chipped the ball to <P2> on the Left
> 1, 900, shot2mon.wav
G <p1> lifts the ball to out on the left
R <p1> lifted the ball to out on the left <P2>
> 1, 900, shot2mon.wav
G <p1> with a chip along the left flank
R <p1> lifted the ball along the left flank
> 1, 900, smlclap1.wav
G <p1> sees <P2> on the left | He lifts the ball over to him
R <p1> saw <P2> on the left and lifted the ball over to him

# EVENT_PASS_CHIP_RIGHT_WING
= 232, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, shot2mon.wav
G <p1> chips the ball on the right wing
R <p1> chipped the ball to <P2> on the right wing
> 1, 900, chip2mon.wav
G <p1> lifts the ball towards the right wing
R <p1> lifted the ball toward the right wing where <P2> was
> 1, 900, okaypass.wav
G <p1> with a lofted ball along the right flank
R <p1> played a lofted ball along the right side
> 1, 900, smlclap1.wav
G <p1> sees <P2> on the right wing | He lofts the ball over to him
R <p1> saw <P2> on the right wing and lifted the ball toward him

# EVENT_PASS_CHIP_FORWARD_FIRST_TIME
= 233, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball forward on a raid
R <p1> chipped the ball forward on a raid
> 1, 900, goodchip.wav
G <p1> lifts the ball forward on a counterattack | <P2> trying to reach the
R <p1> lifted the ball forward on a counterattack | <P2> trying to reach the
> 1, 900, passurge.wav
G <p1> hits a direct pass | It goes straight to <P2>
R <p1> struck a direct pass | It flew straight to <P2>

# EVENT_PASS_CHIP_LEFT_FIRST_TIME
= 234, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, linepass.wav
G <p1> chips the ball to the left flank, trying to start a counterattack
R <p1> lifted the ball to <P2> on the left
> 1, 900, linepass.wav
G <p1> glancing left | And lifts the ball directly to <P2>
R <p1> glanced to the left | And lifted the ball directly to <P2>
> 1, 900, passurge.wav
G <p1> hits a direct pass | It goes straight to <P2> on the right
R <p1> struck a direct pass | It flew straight to <P2> on the right

# EVENT_PASS_CHIP_RIGHT_FIRST_TIME
= 235, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, passurge.wav
G <p1> chips the ball to the right flank, trying to start a counterattack
R <p1> lifted the ball to <P2> on the right wing
> 1, 900, chipclap.wav
G <p1> glances to the right | And lifts the ball directly to <P2>
R <p1> glanced to the right | And lifted the ball directly to <P2>
> 1, 900, chipclap.wav
G <p1> hits a direct pass | It goes straight to <P2> on the right
R <p1> struck a direct pass | It flew straight to <P2> on the right

# EVENT_PASS_CHIP_BACK_FIRST_TIME
= 236, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900,
G <p1> chips the ball back on a raid
R <p1> chipped the ball back to <P2>
> 1, 900, chip2mon.wav
G <p1> hits a lofted pass | It goes straight to <P2>
R <p1> hits a lofted pass to <P2>



Let me know what you think? :\

swedishcmgod
01-08-12, 02:13 PM
feck me, I need mod rights in this thread...

looks good, doesn't sound too much like the standard commentary (hard to distinguish these sorts of events... I mean, passes...).

I noticed this though from 225:
"G <p1> finds <P2> the penalty area
R <p1> found <P2> the penalty area"

just edit your post and I can mark it as done :ok:

swedishcmgod
01-08-12, 02:15 PM
doing 291-294 atm, don't touch!!!

swedishcmgod
01-08-12, 03:01 PM
# EVENT_PASS_SHORT_RIGHT_FIRST_TIME
= 291, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> gives the ball a light touch | He finds <P2> out to the right
R <p1> gave the ball a light touch and found <P2> out to the right
> 1, 900,
G <p1> passes it on to <P2> out on the right wing
R <p1> passed it on to <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> is looking for a playable option | He finds <P2> out on the right wing
R <p1> was looking for a playable option | He found <P2> out on the right wing
> 1, 900, lowpass.wav
G <p1> strikes a lovely ball out to <P2>
R <p1> struck a glorious ball out to <P2>
> 1, 900,
G <p1> sends an easy pass to <P2> out on the right flank
R <p1> sent an easy pass <P2> out on the right flank
> 1, 900, lowpass.wav
G <p1> played the ball to the right | A low pass to <P2>
R <p1> played the ball to <P2> on the right wing
> 1, 900, lowpass.wav
G <p1> dribbles the ball along the ground and finds <P2> | Good tempo by <t>
R <p1> dribbled the ball along the ground and found <P2>
> 1, 900,
G <p1> direct pass to <P2> out to the right
R <p1> directly passed to <P2> out to the right
> 1, 900, lowpass.wav
G <p1> gets the ball on the right wing | He spots <P2> and finds him with the pass
R <p1> got the ball on the right wing and found <P2> with the pass
> 1, 900,
G <p1> rolls out the ball on the right wing to <P2>
R <p1> rolled out the ball on the right wing to <P2>

does it seem okay?

Retro
01-08-12, 08:25 PM
yeah that's perfect as far as I can see!

swedishcmgod
03-08-12, 09:01 AM
# EVENT_PASS_SHORT_BACK_FIRST_TIME
= 292, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> with a low direct pass | The ball goes back to <P2>
R <p1> rolled back the ball to <P2>
> 1, 900,
G <p1> plays back to <P2> with one touch
R <p1> played back to <P2> with one touch
> 1, 900, lowpass.wav
G <p1> finds <P2> with a direct pass | Some space opening up now on the pitch
R <p1> found <P2> with a direct pass | This opened the game a bit
> 1, 900, lowpass.wav
G <p1> heels the ball to <P2> | Sweet move!
R <p1> heeled the ball to <P2>
> 1, 900, lowpass.wav
G <p1> put back the ball to <P2>
R <p1> put back the ball to <P2>
> 1, 900,
G <p1> rolls back the ball to <P2> with one touch
R <p1> rolled back the ball to <P2>
> 1, 900,
G <p1> and <P2> passing the ball back and forth between them
R <p1> and <P2> passed the ball back and forth between them

ok?

swedishcmgod
16-08-12, 08:04 AM
# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME
= 293, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a quick through ball into the penalty area | <P2> just reaches the ball
R <p1> sent a quick through ball into the penalty area <P2>
> 1, 900, passnew.wav
G <p1> with a short pass to <P2> who's in the penalty area | Nice tempo in <t> {s} games
R <p1> passed to <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> is trying to find <P2> with a pass into the penalty area | He uses the one touch
R <p1> tried to find <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> direct passes to <P2> inside the penalty area
R <p1> directly passed ​​to <P2> inside the penalty area
> 1, 900, passnew.wav
G <p1> puts the ball into the penalty area | <P2> reaches the ball
R <p1> got the ball to <P2> inside the penalty area
> 1, 900, passnew.wav
G <p1> tries to set the tempo with some direct passing | He's trying to find <P2> in the penalty area
R <p1> tried to find <P2> with a quality pass
> 1, 900, newurge.wav
G <p1> find <P2> with a smooth pass | He has the ball inside the penalty area...
R <p1> found <P2> inside the penalty area with a smooth pass

swedishcmgod
16-08-12, 08:23 AM
okay!?!

swedishcmgod
17-08-12, 09:56 AM
# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME
= 294, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hits a low pass directly out of the left
R <p1> hit a low pass directly out of the left
> 1, 900,
G <p1> hits a through ball to <P2> far down on the Left
R <p1> hit a through ball to <P2> far down on the Left
> 1, 900, smlurge.wav
G <p1> trying to reach <P2> out on the left flank with a direct pass
R <p1> tried to reach <P2> out on the left flank with a direct pass
> 1, 900, lowpass.wav
G <p1> hits a low ball on the left wing to <P2> | Good speed in <t> {s} games
R <p1> hit a low ball on the left wing to <P2>
> 1, 900, lowpass.wav
G <p1> rolls out the ball on the left flank to <P2>
R <p1> rolled out the ball on the left flank to <P2>
> 1, 900, smlurge.wav
G <p1> with a direct pass to <P2> out there on the left ... | He gets the ball and...
R <p1> struck a direct pass out to the left | <P2> got the ball
> 1, 900, lowpass.wav
G <p1> looking out towards the left flank | He strikes a direct pass to <P2>
R <p1> looked out toward the left flank and beat a direct pass to <P2>
> 1, 900, lowpass.wav
G <p1> quickly puts the ball out to <P2> far out on the left
R <p1> quickly put the ball out to <P2> far out on the left

swedishcmgod
18-08-12, 02:53 PM
# EVENT_PASS_SHORT_RIGHT_WING_FIRST_TIME
= 295, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hits a low pass directly out on the right wing
R <p1> hit a low pass directly out on the right wing
> 1, 900, smlurge.wav
G <p1> hits a through ball to <P2> way down on the right wing
R <p1> hit a through ball to <P2> way down on the right wing
> 1, 900, lowpass.wav
G <p1> trying to reach <P2> out on the right flank with a direct pass
R <p1> tried to reach <P2> out on the right flank with a direct pass
> 1, 900, smlurge.wav
G <p1> hits a low ball to the right wing to <P2> | Good tempo in <t> {s} games
R <p1> hit a low ball to the right wing to <P2>
> 1, 900, lowpass.wav
G <p1> rolls out the ball on the right flank to <P2>
R <p1> rolled out the ball on the right flank to <P2>
> 1, 900, smlurge.wav
G <p1> and a direct pass to <P2> out on the right wing ... | He reaches the ball
R <p1> struck a pass on the right wing, <P2> reached it
> 1, 900, smlurge.wav
G <p1> looking to play it out on the right flank | He strikes a pass to <P2>
R <p1> looked like he was going to play it out on the right flank, he aimed for <P2>
> 1, 900, lowpass.wav
G <p1> quickly puts the ball out to <P2> on the far right
R <p1> quickly put the ball out to <P2> on the far right

swedishcmgod
27-08-12, 04:26 PM
# EVENT_PASS_SHORT_FORWARD_INTO_PATH
= 296, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hits a low pass to <P2>
R <p1> hit a low pass to <P2>
> 1, 900,
G <p1> hits the ball forward to <P2>
R <p1> hit the ball forward to <P2>
> 1, 900, smlurge.wav
G <p1> is looking for <P2> to take the run
R <p1> were looking <P2> to take the run
> 1, 900,
G <p1> strikes a pass towards <P2> | Can he get to it?
R <p1> struck a pass towards <P2>
> 1, 900,
G <p1> hits a through ball to <P2>
R <p1> hit a through ball to <P2>
> 1, 900, smlurge.wav
G <p1> strikes a pass towards <P2> | He'll have to run fast to get to it
R <p1> struck a pass towards <P2>
> 1, 900, lowpass.wav
G <p1> passes the ball to <P2> | He runs for it
R <p1> passed the ball to <P2> | He ran for it
> 1, 900, lowpass.wav
G <p1> gets the ball to <P2>
R <p1> got the ball to <P2>
> 1, 900, lowpass.wav
G <p1> and <P2> are working well together | Good passes!
R <p1> and <P2> worked well together
> 1, 900, lowpass.wav
G <p1> passes the ball to <P2>, he's running after it
R <p1> passed the ball towards <P2>

info0
28-08-12, 05:34 PM
# EVENT_PASS_SHORT_INTO_AREA_FIRST_TIME
= 293, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, newurge.wav
G <p1> with a quick through ball into the penalty area | <P2> just reaches the ball
R <p1> beat a quick through ball into the penalty area <P2>
> 1, 900, passnew.wav
G <p1> short pass to <P2> who's in the penalty area | Nice tempo in <t> {s} games
R <p1> passed to <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> is trying to find <P2> with a pass into the penalty area | He uses the one touch
R <p1> tried to find <P2> inside the penalty area
> 1, 900, newurge.wav
G <p1> direct passes to <P2> inside the penalty area
R <p1> directly passed ​​to <P2> inside the penalty area
> 1, 900, passnew.wav
G <p1> pats the ball into the penalty area | <p> 2> reaches the
R <p1> got the ball to <P2> inside the penalty area
> 1, 900, passnew.wav
G <p1> tries to set the tempo with some direct passing | He's trying to find <P2> in the penalty area
R <p1> tried to find <P2> with a qualitative pass
> 1, 900, newurge.wav
G <p1> find <P2> with a smooth pass | He has the ball inside the penalty area...
R <p1> found <P2> inside the penalty area with a smooth pass

#69 is ok.
in #70 I would change beat = made. Makes more sense imo.
then u have G <p1> short passes to <p2> rest is ok ;)

info0
28-08-12, 05:35 PM
Checking further :D.

info0
28-08-12, 05:39 PM
# EVENT_PASS_SHORT_LEFT_WING_FIRST_TIME
= 294, 0, 0, 0, 0, 0, 0, 0, 0
> 1, 900, lowpass.wav
G <p1> hits a low pass directly out of the left
R <p1> hit a low pass directly out of the left
> 1, 900,
G <p1> hits a through ball to <P2> far down on the Left
R <p1> hit a through ball to <P2> far down on the Left
> 1, 900, smlurge.wav
G <p1> trying to reach <P2> out on the left flank with a direct splicing
R <p1> trying to reach <P2> out on the left flank with a direct splicing
> 1, 900, lowpass.wav
G <p1> hits a low ball on the left wing to <P2> | Good speed in <t> {s} games
R <p1> hit a low ball on the left wing to <P2>
> 1, 900, lowpass.wav
G <p1> rolls out the ball on the left flank to <P2>
R <p1> rolled out the ball on the left flank to <P2>
> 1, 900, smlurge.wav
G <p1> with a direct pass to <P2> out there on the left ... | He gets the ball and...
R <p1> struck a direct pass out to the left | <P2> got the ball
> 1, 900, lowpass.wav
G <p1> looking out towards the left flank | He strikes a direct pass to <P2>
R <p1> looked out toward the left flank and beat a direct pass to <P2>
> 1, 900, lowpass.wav
G <p1> quickly puts the ball out to <P2> far out on the left
R <p1> quickly put the ball out to <P2> far out on the left

Shouldn't that be in past tense: R <p1> trying to reach <P2> out on the left flank with a direct splicing

So tried to reach p2 out on the flank with direct splicing?

#73 ok
#74 R <p1> pass the ball to <P2> | He ran for it
this should be passed the ball to <p2> rest ok :)

Someone do the 2nd checking :D.

swedishcmgod
29-08-12, 08:57 AM
Changed and corrected, thanks info :ok:

swedishcmgod
31-08-12, 04:57 PM
who wants to give this one a try? You have to be VERY familiar with the default english commentary in the game!

champ112
31-08-12, 05:45 PM
few months ago there was file with comments expanded available for download now i cant filnd it ,can anyone help me find this one. thank you

Dermotron
31-08-12, 05:51 PM
Hmm, was it Leclerq's commentary file or something? Don't seem to be there

swedishcmgod
31-08-12, 05:59 PM
or you can simply help out here: http://www.champman0102.co.uk/showthread.php?1548-Commentary-file&p=49023#post49023

:)

champ112
01-09-12, 09:45 AM
Hmm, was it Leclerq's commentary file or something? Don't seem to be there
dont know whos it was,i think i downloaded it and put it on cd but cant find the cd now :)too bad are not here anymore

Dermotron
01-09-12, 09:50 AM
Someone will have it if someone can remember the correct name :D

lo-fi
14-11-12, 01:44 AM
What's left to do? I'd like to help, let's get this thing done! :D

Trip
14-11-12, 10:26 AM
What I do to the commentary is I usually speed it up by mass changing the > 1, x values to > 1, 10. This way the commentary itself is much faster but the minutes don't blaze by the way they do when you speed it up with a TPatch. But after seeing this I might give it a try to read some new stuff. Thanks, swedish :)

Monkey the Chicken
04-12-12, 02:18 PM
This is a good idea, but the fact a lot of the phrases have 2 exclamation marks on the end of them bothers me.

Fods
05-12-12, 01:13 AM
Thats a bit pedantic !!

ozRooster
05-12-12, 02:13 AM
Why would that bother you??

I think it's great!!

:D :D

Monkey the Chicken
05-12-12, 12:07 PM
LOLOLOLOLOL

Seriously, it just looks sloppy/immature

!!

Alan
05-12-12, 12:15 PM
As do most of the changes.

What is direct splicing?

!!

swedishcmgod
09-01-13, 03:35 PM
As do most of the changes.

What is direct splicing?

!!

A very direct translation from google translate. I corrected it as you can see, a few months ago.

swedishcmgod
09-01-13, 03:35 PM
LOLOLOLOLOL

Seriously, it just looks sloppy/immature

!!

Have you ever played cm before? From the original file:

"G In bizarre fashion, <p1> scores !!!
R <p1> scored in bizarre fashion !!"

swedishcmgod
09-01-13, 03:37 PM
I'll start looking through this again tomorrow!

apnoea
25-10-13, 09:36 PM
Hello again everybody. I've returned to the font of all knowledge.

I've been playing CM01/02 a lot recently, using the Tapani patch. However, I wondered whether there was a way to set the game up which makes use of the Tapani patch's ability to blitz the processing of background matches, whilst keeping the speed of the commentary in my own matches at the original speed (i.e not 2x,4x,200x etc).

Many thanks

Fods
25-10-13, 10:29 PM
Once the patch is applied just copy over the commentary file from the original game.

316'sRegen
26-10-13, 08:24 AM
If you want to pick and choose which parts of Tapani patch to apply, use the JL patch.

Alternatively when applying tapani stick it on x2 or x4 then use slow in your matches.

apnoea
26-10-13, 08:42 AM
Great stuff, thanks a lot both. Knew it would be a simple work around.

Thanks again!

27-10-13, 11:33 AM
Once the patch is applied just copy over the commentary file from the original game.

Hello Fodster,

I tried the above but it did not work. I copied all the events_[language].cfg. Is that the correct file?

316'sRegen
27-10-13, 04:16 PM
It was the wrong answer, don't worry fodster is too busy planning his wedding :ballchain:

The question was about commentary speeds so no need to muck about with any files, just choose the speed in Tapani patch, and then in your match.

(the standard x4 i think it defaults to is good enough for idle sensitivity speed, and if you play on slow commentary it'll be handy enough to read and you get the proper sound FX too)

ashton430
15-02-14, 08:26 PM
Evening all

When I move the commentary from normal to a higher speed it does not seem to keep the speed and just reverts to normal speed.

I seem unable to move the speed from normal. It gives me the option then tells me it saves the setting but it does not work

Any ideas

redknapp
19-07-14, 09:20 PM
Hi mates. Have 3.9.68T patch and march 2014 update. Does anyone know what happened with speed in match? Speed even on "Very low" is so fast that one time left for few seconds. How can i fix the problem? Why its so fast ?

ebfatz
19-07-14, 09:57 PM
When you have set up the Tapani patch you have probably set up speed to x200.

Regardless of what you set it at 'in game' after that, it will fly through unreadable.

Tapani
20-07-14, 06:02 AM
Run the patcher again, uncheck "dev mode" and set the speed to "x4" -- that is probably the most play friendly setting.
(The x200 is mostly for people testing databases and the like)

redknapp
20-07-14, 08:11 AM
My actions: uninstalled the game - install game - march 2014 update files in Data folder - apply patch 3.9.68 - apply patch 2.19 (start 2010, speed 4x ) ----> start new game and downloading freeze on "initializing game data" Whats wrong??? Game work yesterday, till I unapply patch trying to fix game speed

Tapani
20-07-14, 08:38 AM
If you are choosing many, many leagues, the initialization can take a while. Enough to appear "frozen".

Run the patcher again and choose "uninstall" if you think that is the problem.

redknapp
20-07-14, 08:43 AM
always at first chosing only one league to test. When freeze - im pushing Ctrl+alt_del - cm dont work. Have to close program.

milo
20-07-14, 11:12 AM
follow this in the right order: http://www.champman0102.co.uk/showthread.php?t=3863

Fods
20-07-14, 11:59 AM
Why did you uninstall the whole game when you only need to make changes in the patcher and apply them?

redknapp
22-07-14, 09:14 PM
installed other patch 2.19 versions (original,1,2) by random rotation 7 or 10 times and game starting. As in past times, have to shaman

trishoula
28-02-15, 01:17 AM
I install Tapani patch and i set speed commentary to default. Still the ingame commentary is super fast. How can i fix it?

Fods
28-02-15, 01:41 AM
Not sure what the default setting is.... but you can change it in the game screen... you probably know this...

http://i60.tinypic.com/2d7828x.png

Redknapp69
28-02-15, 01:44 AM
Or open up the tapani patch and change it there

info0
28-02-15, 06:02 AM
if you set it to 4x the commentary will fly by, but as a trade off, game processing speed is improved ;).

I will say it now though, in game commentary text is boring. After reading same lines over and over again past 15 years or so, you learn every line by heart :lol:.

trishoula
28-02-15, 07:07 PM
Ok i fixed it guys. Another Problem that i found is that with Tapani patch i cant select the captain. Anyone knows how to fix it? Thank you

Fods
01-03-15, 07:06 AM
re-download the patch, its been updated and now works.

justelvis81
07-03-15, 05:09 PM
How do you open up the tepani patch? Need to change the commentary speed its way too fast.

Redknapp69
07-03-15, 10:43 PM
double click the Tapani file that you downloaded and then it will open up and give you the options to change commentary speed

the file will be called something like..................cmpatcher-2.20.1

Fods
08-03-15, 02:17 AM
Find the Icon as shown below, marked as Redknapp69 mentioned above (cmpatcher-2.20.1)

http://i57.tinypic.com/sb6a6u.png

zander1983
08-01-16, 08:21 PM
Hi
I just installed the game with the 2015 updates and the patch. Im running it through Wine on Linux. However the commentary speed is far too fast. The first half last about 2 seconds even with the commentary speed on very slow. Any ideas how I can slow it down?
Thanks
Mark

Jesus
08-01-16, 08:37 PM
Try this: http://www.champman0102.co.uk/downloads.php?do=file&id=230

zander1983
08-01-16, 09:05 PM
Try this: http://www.champman0102.co.uk/downloads.php?do=file&id=230

Fantastic that worked!

richantsmith86
15-04-16, 07:48 PM
Hi all,

Jesus has very kindly sent me the link for download (200x slower - events_eng.cfg) and I'm aware that the file needs to be renamed to events_eng.cfg. However, as I have the technical expertise of a Viking, I could do with a little help at the most basic level. When I download the file, it opens with internet explorer. What server do I need to implement? A step by step idiots guide would be appreciated. I've downloaded the April update; all works fine other than the commentary bar.

Jesus
15-04-16, 08:04 PM
Hi all,

Jesus has very kindly sent me the link for download (200x slower - events_eng.cfg) and I'm aware that the file needs to be renamed to events_eng.cfg. However, as I have the technical expertise of a Viking, I could do with a little help at the most basic level. When I download the file, it opens with internet explorer. What server do I need to implement? A step by step idiots guide would be appreciated. I've downloaded the April update; all works fine other than the commentary bar.

You need to open it with notepad if you want to open it. Not sure why you want to open it though?

Just download the file and select the save file option.

Go to your downloads folder > right-click the file > rename as instructed > copy and paste it in to your data folder (overwriting the old one).

richantsmith86
15-04-16, 08:18 PM
I've followed the above (its in adobe acrobat reader format) and overwritten, however when I try to open the game I now get a message telling me to insert the CD, so I can't get any further!

Jesus
15-04-16, 09:04 PM
Re-mout the .iso file and you'll be fine.

richantsmith86
16-04-16, 09:08 AM
Dermatron helped me with the game install; when I right click on the desktop icon there is no mount or unmount option, any tips?

Jesus
16-04-16, 10:15 AM
You need to download the .iso file which is an independent file to the desktop shortcut. It's in the download section under "the game".

samsami
16-04-16, 12:33 PM
Dermatron helped me with the game install; when I right click on the desktop icon there is no mount or unmount option, any tips?

Do you use Windows 10? Then all you have to do it click on the ISO file to run it.

Fods
16-04-16, 01:44 PM
You need to download the .iso file which is an independent file to the desktop shortcut. It's in the download section under "the game".
You obviously already have the game installed else you wouldn't of got to where you have gotten.

Find the CM Iso file (not the desktop or game file) once hog locate the ISO file right click and mount from there.

richantsmith86
17-04-16, 07:16 PM
Unfortunately, computers are not my strong point but I am trying, and have made a financial contribution to your team. To be sworn at is not particularly necessary or helpful.

Regarding my issue (!), I've downloaded the speed adjuster (it downloads using adobe acrobat reader) and overwritten the downloaded file in CM0102 Data file. Still doesn't seem to be working when I loaded up a new game (have installed April update with no problems). Have you any ideas? Thank you again for your help.

Fods
18-04-16, 12:28 AM
There is a thread for all issues with JL patch so have a read of that :ok:

JLCollection / JLPatch / Flex 2 Queries
http://www.champman0102.co.uk/showthread.php?t=576

richantsmith86
20-04-16, 07:04 PM
WAHOO! Cracked it! I just copied the CM patcher into the data file, started the game up and with a stroke of luck, the commentary file issue is sorted!

Now to take Leeds United to Champions League glory...

AnoRam
29-06-16, 10:41 PM
Hi guys, still loving the site although its been ages since I've been on. I was wondering if any of you know how i can change the commentary speed without starting a new game? I know you can change it while in a match but it's still to fast, i forgot that you have to adjust it while starting a new career. Sorry if this has already been asked, Any advice would be great cheers

Redknapp69
29-06-16, 10:59 PM
open up the Tapani patch (if you have it applied) and change the speed :ok:

AnoRam
29-06-16, 11:18 PM
Worked a treat, thanks a lot bud :)

Dermotron
30-06-16, 08:35 AM
There is also the Slower Commentary file - http://champman0102.co.uk/downloads.php?do=file&id=230

This allows you keep the x200 speed in the Tapani patch and slow the commentary

Barmeister
17-07-16, 06:20 AM
Hi guys,

Is there a file that contains a Dutch faster commentary file?? I now downloaded the events.eng faster commentary file from the site, and it works perfecty with the April 2016 Database , but it would be really perfect if i could play it in my own language.

Or is there a way to adjust the speed inside the file of events.ned by changing something?

Note: i have the 3.9.68 version but it's not Tapified. I downloaded the April 2016 update and then overwrited alle the files, and when i now try to Tapifie it again, the game crashes.

I hope to hear from someone soon and also hopes that all above is understandable because i am from the Netherlands and maybe some words aren't in the right order in the phrases

Greetss

Fods
17-07-16, 07:55 AM
I am sure you can edit any events file the same way the English one was edited.

ousgg
17-07-16, 05:38 PM
Hi,

I'm playing with a custom events_eng commentary file which I downloaded and every now and then the game crashes during a match. There is no 'in-game' error message, and I'm pretty sure there's a bad line somewhere in the commentary file that is causing it.

Is the line number recorded in a crash log so I can find out where the bad line is? I can't seem to find anything.

milo
17-07-16, 06:58 PM
maybe you can use olly.

download it (http://ollydbg.de/download.htm), run, select your cm exe and play as usual.

when the game will stop olly should be able to tell you where it happened

ousgg
17-07-16, 09:27 PM
Thanks - I'll give it a go

Fods
18-07-16, 01:39 AM
Go to the CM Data Directory and right click on the 'events_eng.cfg'. Select Open With and choose notepad

Click 'Edit' and select 'Replace'. Enter 300 in the 'Find What' field and replace with a figure of your choice. (The higher the number, the slower your game will be). It is recommended that you alter the number by 100 until you discover a suitable speed for your own need.

Ensure you save the file and close it

I presume you just edit the events_ned.cfg as detailed above?

Fabio83
21-08-16, 11:52 AM
ho riscontrato problema di velocita commento, faccio le prime 3 partite con commento molto veloce ed e tutto ok poi dalla quarta partita il commento rallenta perche

Redknapp69
21-08-16, 04:40 PM
English only please :ok:

Take a look here about commentary - http://champman0102.co.uk/showthread.php?t=5353&page=2&highlight=commentary

Karim Benzema
04-05-18, 06:54 PM
I was able to identify the file that has the running commentary lines but I would also change how the match is processed, how the events are chained because sometimes happen strange things, I like to read the commentary and set the speed to very low to have a good vision of the match but it would be very good if some things could be changed, I hope that I can modify directly in that file or are these functions hardcoded?