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Psmith
22-10-12, 12:07 PM
When instructed to have a "free role" the player will override the team instructions according to his own decision making and stronger attributes. But does it also mean he will roam around the pitch more? I mean, will the "free role" instruction also mean the player will be "free" of positioning constraints?

Trip
22-10-12, 01:02 PM
Well, the sad and maddening truth is, nobody knows :) All of the suppositions about what attribute or instruction does what are theories, most of them founded on nothing else but how the attribute/instruction is supposed to work in real life. Which says nothing about how they would work within the game's engine.

Psmith
22-10-12, 03:54 PM
Hi Trip, thank you for the reply!

I asked the question because I am perfecting a tactic which is non wib-wob and as such relies heavily on team and player instructions.

The tactic looks like this:

----------GK----------
DR----DC-------DC---DL
| ---------|----------|
------MC-MC-MC------
-------AMC-AMC-------
-----------ST---------

...the 2 AMCs have free role. What I hope will happen is that they will roam around their positions, appearing on the wings, or inside the penalty area depending on the situation (and their own judgement of the situation.)

After posting this thread I played a couple of matches on "slow" in order to look for clues in the in-game text about the position of my 2 AMCs.

The truth is that there were a few times that the in-game speech reported some curious positioning from my AMCs. For example:


- The AMC (positioned further to the left) receiving a pass on the right wing.

- A AMC receiving a pass inside the penalty area from the striker.

- The AMC appearing unmarked on the far post to receive a cross.

This is not thorough research, of course, but it seems to indicate that the AMCs I instructed with "free-role" are roaming around the AML, AMC, AMR and ST positions, which is exactly what I wanted to happen.

Trip
22-10-12, 04:00 PM
Well, further observations would be needed, for example for AMCs without free role.
By the way, there is a way to make the in-game commentary even more detailed, basically a blow-by-blow description of the game, but somewhere around the 60th minute it will cease altogether - though the match itself will not be affected - and in the match report tab there will be text only up until about the 45th minute.

Psmith
22-10-12, 04:12 PM
How do I do that to the in-game commentary? I would love to give it a try!

And you are right about the further testing... I do lack the patience to do it though :)

Trip
23-10-12, 09:14 AM
First you open the events.cfg file.
At the very top there are a few rows that explain what the numbers in the events correspond to. The one that makes the detailed report appear in the match report is "report count". It's the sixth number after the "=" sign in each event. In most events it's a 0. You need to change it to a 9. Yes, there's a hefty number of events, but I usually use a mass find/replace, typing this in the find bar: ", 0, 0, 0, 0, 0," (without the quotation marks), and this in the replace bar: ", 0, 0, 0, 0, 9," (again without the quotations). It doesn't replace all of it successfully but the leftovers are easily gone over by hand.

After you do that, you'll find that there are like 5 to 10 events described for each minute of game time. The drawback is that the match report tab apparently can't store an unlimited amount of text (maybe it could, but you need to do some computer-sciency stuff with the .exe, I would suppose), so it will display events only up until the 45th minute or so. Another piece of advice: if I were trying to follow a particular player's doings during these 45 minutes' worth of events, I would temporarily give him a nickname that's easily distinguishable from all the rest of the text, something like AAAAAAA, or OOOOOO, (or maybe just his position in your tactic, like AMLC/AMRC) so you can spot his involvement more quickly and without poking your eyes out staring at walls of text :)

Jesus
23-10-12, 07:37 PM
Trip can you change the 9 to a 5 to get a more detailed match whilst also being able to read all ninety minutes?

Alan
23-10-12, 07:39 PM
Yes, I tried it myself. (actually I changed it to 4)

Trip
23-10-12, 08:15 PM
Well, it doesn't work for me, though 4 is also enough to show the more detailed report until the 42nd minute.

Jesus
23-10-12, 09:18 PM
What number can you change it to to get a detailed, full report?

Trip
24-10-12, 06:13 AM
Doesn't depend on the number. It's just that the Match Report tab can't store that much text. A computer-savvy person might be able to tinker with it (in the .exe probably), but the events.cfg file only allows you to do so much, unfortunately.

albay07
25-10-14, 12:57 PM
How do I do that to the in-game commentary? I would love to give it a try!

And you are right about the further testing... I do lack the patience to do it though :)

My experience is to turn on "Free Role" only for players with 17+ off-the-ball stat. When turned on if you see a text telling ".....lost his marker" that means you're getting good results, go for it.

I especially use this when my forward/amc is man marked with a big bruiser.

faz44
29-10-14, 03:35 PM
I've had decent results with setting 8 outfielders to free role. I shamelessly stole it from Dermo.

Jesus
29-10-14, 04:05 PM
Care to elaborate? Non-wibwob or wibwob?

hollaplaya
15-10-15, 11:58 PM
Hello guys.

Which are the most important attributes for an attacking player with a free role?

I guess off the ball and decisions?

hollaplaya
19-10-15, 04:54 PM
Someone pls?

Another interesting thing, almost 100% of downloadable tactic in this forum dont have 1 single player with free role.

Can you explain the reason behind that?

Jesus
19-10-15, 07:15 PM
I'd guess the "free role" player by logic would have good off the ball, anticipation, decision and passing skills (mixed in with some teamwork and workrate). I think the reason behind a lot of tactics not utilizing the free role function is because it has been tried and tested and hasn't yielded any significant results. It seems when you wib-wob that it is better to have your players rigidly stuck to your formation and positons that you define. Going back to what makes a good playmaker, Veron of the ODB was a star when put in to AMC roll with free role and through balls.

hollaplaya
20-10-15, 01:10 AM
I'd guess the "free role" player by logic would have good off the ball, anticipation, decision and passing skills (mixed in with some teamwork and workrate). I think the reason behind a lot of tactics not utilizing the free role function is because it has been tried and tested and hasn't yielded any significant results. It seems when you wib-wob that it is better to have your players rigidly stuck to your formation and positons that you define. Going back to what makes a good playmaker, Veron of the ODB was a star when put in to AMC roll with free role and through balls.

Thank you for your reply Jesus.

Yes that's what i thought. Anyway i dont see why not use it or try it in playera with high values in those attributes. I'm trying in 2/3 players in my tactic.

Oh that Veron...good old times!

Jesus
20-10-15, 08:48 AM
Thank you for your reply Jesus.

Yes that's what i thought. Anyway i dont see why not use it or try it in playera with high values in those attributes. I'm trying in 2/3 players in my tactic.

Oh that Veron...good old times!
Experiment and post your results. You can see previously that other people have tried more extreme thing (all outfield players on free role for example) and have found success.

hollaplaya
20-10-15, 01:39 PM
Experiment and post your results. You can see previously that other people have tried more extreme thing (all outfield players on free role for example) and have found success.

Yes i will try that.

I think Dermotron did that, all players with free role, at least that what a user said a few posts above.

Dermotron, can you shaer your experience with it? Or you just did it for pure fun?

fry78
12-11-15, 10:22 PM
I tried players in the free role just behind the striker. I try to get a player high on decisions, flair, creativity and passing if possible

teh1234
13-12-15, 12:21 PM
Is there any way to check in game if player can play free role? I mean without use of external programs.

LeVoyeur
24-12-15, 11:20 PM
Hello guys.

Which are the most important attributes for an attacking player with a free role?

I guess off the ball and decisions?


Is there any way to check in game if player can play free role? I mean without use of external programs.

Part of the answer can be found below Ronaldinho and R. Baggio here (http://www.champman0102.co.uk/showthread.php?t=7754&page=2)

It's not the complete answer but those graphs show which stats the game itself favours for free roles. U can then check in-game to see which players have the best free role profiles.

The raw data showed almost all of the best free role players (a hidden stat) could play all over the pitch (R,L,C), which made sense to me. So high stats (graphs with straight lines up to 20 are best) and a player who can play in several positions probably mean that guy is effective in a free role - the hidden data shows only 0.8% of all players are free role specialists.

toscobank
24-11-16, 10:41 PM
Free role: what's it good for really?


The "little" on a little & large striker duo?
A Kinkladze-styled attacking midfielder?
Total football?
or nothing really?



I'm trying to build a non-basic non-wibwob tactic, and am curious about this setting. Let's discuss it then.

fry78
16-04-17, 11:58 AM
I am not sure that decisions makes that much difference in the free role.

Ronaldinho (FLC) is the prime example.

Here are his attributes at the start of the first season 2014




http://i.imgur.com/orLYvTc.png




He has superb flair, technique and decent creativity 15, he is not particularly great with decisions only 13.

But yet I know from previous saves that he plays great in the free role as a centre striker/slightly off the main striker. Because of his high flair he can do the unpredictable.

When I check his playing position preferences with cmexplorer it confirms this.




http://i.imgur.com/stWRRjJ.png



He is at 20 as a central player, 20 as attacking midfielder and 18 as a striker/attacker.

But the real evidence is in the free role position preference where there is a 20.

I have seen other players who appear that they should perform well in a free role just looking at the 'unhidden attributes' .

Such as, the ones you would automatically assume are necessary like decisions, passing, creativity and flair.

But they do not perform well in the free role.

Then when the player position preferences is checked using cmexplorer it is no surprise that thet have a 1 or a zero beside 'free role'.

I am unsure whether 'free role' can be thought to a player by constantly leaving a player as a free role over time

Or whether the player just has the position naturally and it cannot be 'trained' by constant repetition?

I assume it is the latter and some players just like the free role and some do not.

I have noticed that it is normally the hybrid attacking midfielder / striker type players (FRLC) etc that seem to get the 20's in the position preference when viewing them on cmexplorer.

After all is said and done, the free role does not seem to be mainly dictated to by the player attributes you see, but the hidden player position preference 'free role'.

Dermotron
17-04-17, 10:14 PM
Is Free Role an actual attacking position? Giving a Forward 20 free role, a manager has preferred formation as Sweeper, he'll play the forward as Sweeper if no player has the Sweeper position

fry78
18-04-17, 12:50 PM
Is Free Role an actual attacking position? Giving a Forward 20 free role, a manager has preferred formation as Sweeper, he'll play the forward as Sweeper if no player has the Sweeper position

I think it is an attacking position mostly. Because I noticed that Ze Eduardo (FC) played well in the free role as a striker as well.

And when I looked him up on cm explorer he had 20 beside the free role.

I have not seen any defensive players that have a 20 in the free role, nor have I tried playing the 'free role' attacker as a sweeper.

It might be one to experiment with all the same as I tried a (SC) before who had the attributes of a sweeper as a creative defender in the centre of a back three.
But not a 'free role'
And I did not even bother retraining him as a (DC) he did OK but was a bit erratic.

Dermotron
18-04-17, 12:54 PM
I have seen a player with D14 M20 AM12 C20 L10 R12 FR20 load as DLRC

There's something not entirely right with it anyhow. We definitely use it to create FC instead of SC i.e. number 10's/secondary forwards.

Kingsley
18-04-17, 01:22 PM
After all is said and done, the free role does not seem to be mainly dictated to by the player attributes you see, but the hidden player position preference 'free role'.

100% correct - which is why it is a waste of time trying to use it.

samsami
29-08-17, 08:17 PM
I currently have Mahrez in a free role because his attributes tell me that he is suited for that:
Creativity (18), dribbling (19), flair (18), passing (18), off the ball (17), technique (17)

(These are the six crucial attributes needed for a free role according to the official CM0102 Manual)

But in the editor it shows the following for Mahrez: Free Role: 0

So should he, or should he not be awarded a free role?

fry78
13-09-17, 12:59 AM
I currently have Mahrez in a free role because his attributes tell me that he is suited for that:
Creativity (18), dribbling (19), flair (18), passing (18), off the ball (17), technique (17)

(These are the six crucial attributes needed for a free role according to the official CM0102 Manual)

But in the editor it shows the following for Mahrez: Free Role: 0

So should he, or should he not be awarded a free role?
Good question.

But I have found when I played some players with free role they played worse. Checked the editor and they had 0.
You could try and test it a bit Mahrez in the same game v same team same position 10 times 5 with free role and 5 without and see what happens.

Personally I would opt for the no free role based on the editor.

GFRay
13-09-17, 03:39 PM
Well a value of 0 means it's loaded random on game start right? So he could have a high value or a low one. In CMScout I couldn't find the value for Free Role, but maybe I'm not looking right.

samsami
13-09-17, 03:49 PM
Well a value of 0 means it's loaded random on game start right? So he could have a high value or a low one. In CMScout I couldn't find the value for Free Role, but maybe I'm not looking right.

That is exactly my problem. If '0' means random then it's a matter of trying it out as fry78 suggested.
If '0' means '0' then it seems odd with Mahrez's near-perfect attributes.

Can't test it now though as the poor guy is injured :)

GFRay
14-09-17, 09:59 AM
That is exactly my problem. If '0' means random then it's a matter of trying it out as fry78 suggested.
If '0' means '0' then it seems odd with Mahrez's near-perfect attributes.

Can't test it now though as the poor guy is injured :)

Well 0 always means 'a randomly generated value between 1 and 20' so it can't be loaded as 0. The odd thing is that with CMScout you can't see the loaded value of the Free Role field. Maybe with other programs you can, but I haven't tried.

samsami
14-09-17, 02:33 PM
Well 0 always means 'a randomly generated value between 1 and 20' so it can't be loaded as 0. The odd thing is that with CMScout you can't see the loaded value of the Free Role field. Maybe with other programs you can, but I haven't tried.

I looked at another save game editor and it tuned out that '0' has remained '0'

hollaplaya
22-01-19, 12:49 AM
Hi there,

Why so many few people use free role? Most of the tactics i've downloaded doesn't have in any player. Is there any particular reason?
Thanks

samsami
22-01-19, 07:57 AM
Hi there,

Why so many few people use free role? Most of the tactics i've downloaded doesn't have in any player. Is there any particular reason?
Thanks

Most players are not suited for that. It's a "hidden" attribute and in my squad only one player currently has a value of 17 for free role. All the others have 0 (or 1).

So it's not part of the tactic. It's a specific player's role. You add it to the tactic only if you have the right player for it. And if that player is injured or banned (or replaced during the game) you better make sure that the one who replaces him does not have that same role assigned to him, or he'll make a mess of it!

hollaplaya
22-01-19, 10:11 AM
Most players are not suited for that. It's a "hidden" attribute and in my squad only one player currently has a value of 17 for free role. All the others have 0 (or 1).

So it's not part of the tactic. It's a specific player's role. You add it to the tactic only if you have the right player for it. And if that player is injured or banned (or replaced during the game) you better make sure that the one who replaces him does not have that same role assigned to him, or he'll make a mess of it!

Thanks for your reply. Where do you see that value for a player free role?
But isn't enough having a player with high off the ball, decisions and antecipation for example?

hollaplaya
22-01-19, 11:01 AM
I see that we can use CM Explorer to se Free Role value. Is just confuses me that it's this sort of "code" that defines if a player should have a free role or not.
I have a player with very high attributes for a free role and yet he has 0 for it. And other one with average attributes has 15. It's so random.

hollaplaya
24-01-19, 11:05 AM
First you open the events.cfg file.
At the very top there are a few rows that explain what the numbers in the events correspond to. The one that makes the detailed report appear in the match report is "report count". It's the sixth number after the "=" sign in each event. In most events it's a 0. You need to change it to a 9. Yes, there's a hefty number of events, but I usually use a mass find/replace, typing this in the find bar: ", 0, 0, 0, 0, 0," (without the quotation marks), and this in the replace bar: ", 0, 0, 0, 0, 9," (again without the quotations). It doesn't replace all of it successfully but the leftovers are easily gone over by hand.

After you do that, you'll find that there are like 5 to 10 events described for each minute of game time. The drawback is that the match report tab apparently can't store an unlimited amount of text (maybe it could, but you need to do some computer-sciency stuff with the .exe, I would suppose), so it will display events only up until the 45th minute or so. Another piece of advice: if I were trying to follow a particular player's doings during these 45 minutes' worth of events, I would temporarily give him a nickname that's easily distinguishable from all the rest of the text, something like AAAAAAA, or OOOOOO, (or maybe just his position in your tactic, like AMLC/AMRC) so you can spot his involvement more quickly and without poking your eyes out staring at walls of text :)

Does this also affects the live game commentary? Or it is just for game report?

samsami
24-01-19, 04:43 PM
Someone pls?

Another interesting thing, almost 100% of downloadable tactic in this forum dont have 1 single player with free role.

Can you explain the reason behind that?

There's also a "hidden" attribute Free Role. In my squad only one player has a value of 20 for Free Role. The rest all have 0 or 1.

hollaplaya
25-01-19, 12:23 AM
There's also a "hidden" attribute Free Role. In my squad only one player has a value of 20 for Free Role. The rest all have 0 or 1.


Thanks. What about my other question? Do you know the answer?

samsami
25-01-19, 11:47 AM
Thanks. What about my other question? Do you know the answer?

You mean your question "But isn't enough having a player with high off the ball, decisions and anticipation for example?"

The answer is: Perhaps. But it's like putting a defender up front as striker because he has a high score for finishing and heading and jumping.

hollaplaya
25-01-19, 02:35 PM
You mean your question "But isn't enough having a player with high off the ball, decisions and anticipation for example?"

The answer is: Perhaps. But it's like putting a defender up front as striker because he has a high score for finishing and heading and jumping.

Thanks, it makes sense.

I was actually referring to what I asked in post #40.
Thanks.

jacobclear
25-01-19, 02:42 PM
I typically might allow a centre mid or AMC a free role if they have 20 flair and creativity