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kikivampy
12-04-17, 10:52 AM
Hello everybody!
Who is shooting penalties in your team?
Which attributes?
Thanks!

scemoka
12-04-17, 11:20 AM
I always select the player as penalty taker who scored most league goals for club in history tab. (Messi, Paramonov, Di Natale, Totti, Del Piero, Rooney, Ferrante etc).
If there is no such player in the team, you can look through cm scout, select the player who has highest ability on penalties. In the lack of figure (most apps-most goals) in my team, personally i set my playmaker as penalty taker or player who has the strongest ability long shots.

AMC
12-04-17, 11:29 AM
I just leave it to the AI to choose unless I'm managing a team who I know takes the penalties ie Milner at Liverpool.

Dermotron
12-04-17, 11:33 AM
Top scorer (or likely top scorer). Try get him more goals.

Given a choice I'd pick the player with the highest Pressure attribute. i've seen a small test where Penalties is basically the likely hood of who will take the penalties. Finishing helps but Pressure is the main attribute for success rate.

Kingsley
12-04-17, 12:19 PM
Usually I let the AI decide, however

If a player is on a hat-trick, I let him take it
If a player is on target for leading scorer or a scoring record, I let him take it
If it is an end of season game and we are winning comfortably, I give it to the keeper.

mazli88
12-04-17, 01:32 PM
It is sometimes possible to get some pieces of advice from your coaches.
I've seen comments on my players who show iron nerves when they take penalty kicks.
I find it fairly helpful.

However, Dimtry Leonchick, who has scored more than 1200 goals, is always the first to take a penalty in spite of not being a penalty specialist.

SuperStranger
12-04-17, 06:43 PM
set pieces

mazli88
12-04-17, 11:40 PM
set pieces

I believe that there must be some slight difference between set pieces (or more precisely "dead-ball situations") and an excellent penalty taker showing iron nerves.

Effiong unmarked!
23-08-18, 08:27 AM
My spreadsheet has the player's name in the first column, then come two atts. The first att is finishing, and the second is set-plays. The next two columns represent the player's success or failure at penalties. The first of these holds the number of successful penalty kicks for us, multiplied by two. The other holds the number of unsuccessful penalties for us, multiplied by -3. Finally there is a total column, which holds the sum of the four numbers, automatically generated. So for example a player called Morgan who had fin=11 and set=14 who had scored 3 and missed 2 would look like this:

Morgan | 11 | 14 | 6 | -6 | 25

The atts get updated just once a season, at the end of the first transfer window, or earlier if I don't expect any significant incomings. I then do a decreasing sort on the total column and use this to set the order for penalty takers for the next year. Obviously there's no point going down as far as the reserve keepers and the 16yo DC who will never make it, but I'm an impressively dull person so I do anyway.

The success/failure figures get updated whenever we get a pen. I count reserve games but not friendlies. Penalty shoot-outs are also included. I do a sort and make minor changes to the order when I think it necessary, but don't bother to check the atts at that stage.

Players signed in January don't get onto the list until the next season, because I am lazy and because we usually tend to be doing well at penalties so there's no pressure. We've only ever been in three penalty shoot-outs, but have won them all. A miss during normal play is relatively rare. Perhaps we're just on a lucky run though.

Asthereal
23-08-18, 09:27 AM
I never let the AI decide. When I let the AI decide, I often get guys with Penalties 6 and Pressure 10 take penalties and then proceed to (naturally) mess up, even though I also have Nikos Machlas (Pen 20, Pres 18) in my squad. So I have a whole penalty schedule, preventing the AI from stealing my free goals.

Looking up your players in the editor could be considered cheating, but I would like to propose this counterargument: when you train a football team, you can train on penalties and see who does well. In CM0102 you can't do that, so when your coaching reports also don't give clues on how well your guys take penalties, you'll have to either go in blind or take extra measures. I feel it's okay, because the game simply won't allow you to gather info about penalties sometimes.
This won't help though when you're like 20 seasons in, and all active players are computer generated with random stats. In that case, you're on your own.

Mark
23-08-18, 09:52 AM
I used to let the AI decide too, but recently tried to make a habit of setting my penalty takers during pre-season, but then I forget to check it every pre-season after that meaning my new players don't get put on the list :D

GFRay
23-08-18, 11:01 AM
I never let the AI decide. When I let the AI decide, I often get guys with Penalties 6 and Pressure 10 take penalties and then proceed to (naturally) mess up, even though I also have Nikos Machlas (Pen 20, Pres 18) in my squad. So I have a whole penalty schedule, preventing the AI from stealing my free goals.

Looking up your players in the editor could be considered cheating, but I would like to propose this counterargument: when you train a football team, you can train on penalties and see who does well. In CM0102 you can't do that, so when your coaching reports also don't give clues on how well your guys take penalties, you'll have to either go in blind or take extra measures. I feel it's okay, because the game simply won't allow you to gather info about penalties sometimes.
This won't help though when you're like 20 seasons in, and all active players are computer generated with random stats. In that case, you're on your own.

Looking through CM Scout is cheating i.mo. no matter how you put it. You can find out who are your best penalty takers in game by getting reports from your assistant and coaches on all you players. They will tell you who is an expert at penalties. Takes a bit of time (5 mins per season), but avoids using CM Scout which I find a cheat.

The Porridge Flo
23-08-18, 11:06 AM
I'm also in the camp of letting the AI decide. Funnily "it" (in my imaginative head it's my assistant on the sideline who says you take the peno) seem to favour central defenders. They usually score.