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Thread: My CM0102Patcher

  1. #1676

    Join Date
    20-03-13
    Location
    Denmark
    Posts
    172
    hi Nick french joker window removal patch keeps game crashing please help

  2. #1677

    Join Date
    18-07-15
    Posts
    795
    @marc: You sure it's that patch? it's a pretty non-offensive patch. Can you provide more information when you report issues? Doesn't give me much to go on!

    EDIT: Interesting - if I apply it to a fresh 3.9.68 issue - I get a crash if I don't run in a debugger - so something is up! Will see if I can get to the bottom of what the patch could be doing wrong.

    EDIT2: Apply this patch on top of it. Should fix it:
    Code:
    0x1c15eb 0x18 0x24
    EDIT3: I actually think this could be a bug in the Saturn patch.....that could be corrupting memory and causing issues in recent Saturn patches. Long story short Saturn does this change with the french joker patch:
    Code:
    005C15EA PUSH 24 --> 18
    ^ This is used as a parameter to request memory - so not sure why Saturn changed it to request less? Pretty sure now this is causing issues.

    (Saturn removed the Joker patch from v8 onwards because of this bug: https://champman0102.co.uk/showthrea...604#post431604 )
    Last edited by Nick+Co; 23-11-20 at 02:06 PM.

  3. #1678

    Join Date
    20-03-13
    Location
    Denmark
    Posts
    172
    how do i apply? not a tech guy

  4. #1679

    Join Date
    20-03-13
    Location
    Denmark
    Posts
    172
    Hi Nick

    thank you so much ! But how do i apply codes? im not a tech guy

  5. #1680

    Join Date
    18-07-15
    Posts
    795
    @marc: First, don't double post Secondly, copy the line:
    0x1c15eb 0x18 0x24
    into notepad, save as a text file, then use my patcher -> Tools -> Apply patch file.

  6. The Following User Says Thank You to Nick+Co For This Useful Post:


  7. #1681

    Join Date
    04-06-20
    Posts
    15
    Quote Originally Posted by Nick+Co View Post
    @Savchenko: Good question. So I worked out that the EBP+4 was getting the total number of appearances. So I right-click the EBP register value and click "Follow in Dump". That shows that the values stored at that address and it showed that EBP+4 = total number of appearance and EBP+5 was total number of subs. (So if it was displaying it as "6 (4)" in the game, it was storing it as 10 4 (so EBP+4 = 0A and EBP+5 = 04). I could see in the game what the League values were, so I just searched near the EBP address for the values I could see. You can right click in the "hex dump" area and click through on "Search for" to find a byte pattern. I searched forward and didn't find the pattern I expected until too far away. When I searched backwards I found the values -0xa8 bytes away. Gave that a try and checked using other players, and found that to be the correct offset.
    extremely useful info. thanks!

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