
Originally Posted by
Nick+Co
@Savchenko: Good question. So I worked out that the EBP+4 was getting the total number of appearances. So I right-click the EBP register value and click "Follow in Dump". That shows that the values stored at that address and it showed that EBP+4 = total number of appearance and EBP+5 was total number of subs. (So if it was displaying it as "6 (4)" in the game, it was storing it as 10 4 (so EBP+4 = 0A and EBP+5 = 04). I could see in the game what the League values were, so I just searched near the EBP address for the values I could see. You can right click in the "hex dump" area and click through on "Search for" to find a byte pattern. I searched forward and didn't find the pattern I expected until too far away. When I searched backwards I found the values -0xa8 bytes away. Gave that a try and checked using other players, and found that to be the correct offset.