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Thread: Tsigalko / van Nistelrooy Thread

  1. #551

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    Quote Originally Posted by BeezerCeltic1967 View Post
    Creativity is fine for AI controlled teams, ive run test after test and they look fine, lots have multiple players with high creativity. Is there anything that can be done for the Human controlled teams to stop defenders just passing to each other?
    Thats good, thanks for testing.

    For human controlled, simply adjust your tactics as suggested in some posts above, and it should work fine too, just like the ai is capable of adjusting it.

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  3. #552

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    Gotta say your weight set for CM Scout Intrinsic really finds some monsters. Especially defenders (low CA, but high POS) and attackers (low CA but high intrinsic OTB/FIN) perform really well in game. Midfielders (DM/CM). AMC (r/l) are hardest to find decent ones in though. Total hit or miss there, even when they are 'intrinsically' good.

    What makes a good AMC? And what makes a good winger?

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  5. #553

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    Quote Originally Posted by MadScientist View Post
    I pretty much rewritten the whole positional penalty code in human readable code and everything is clear. In a couple weeks will post it, just checking some small details.
    I decided to don't post the human readable code of the positional penalty as there is nothing special, it simply works exactly as I described in the posts above (if you have tech questions about the code offsets let me know). Just follow common sense when placing your players and their arrows on your tactic, based on their preffered positions and versatility, and you are good.

    However, there is only one thing that doesn't make much sense on it:

    If a player is placed in the AMC circle, his positional penalty is calculated based on his AttackingMidfielder value multiplied by his Attacker value, instead of being based only on his AttackingMidfielder value. This means he needs to be good in both AttackingMidfielder AND Attacker.

    Simply multiply his AttackingMidfielder by his Attacker: the lower the result, the stronger the penalty. If both are 20, then no penalty.

    However, if that player in the AMC circle receives the FreeRole instruction, then instead of multiplying by the Attacker value, it will multiply by the FreeRole value. The AMC is the only circle which I found the FreeRole value can reduce positional penalty.

    All the above is also affected by his versatility value. So if you have a AM=20 A=1 player, with versatility=1, he will get a -10 positional penalty when placed in the AMC position, but if he has versatility=20, he will get just -0.5 positional penalty. So, versatility is a VERY important attribute for AMC players that don't have high attacker value nor high free role value.

    If you have an AM=20 A=1 versatility=1 player, his best position is the MC circle with an arrow pointing to the AMC position (because the MC circle gives very low penalty for AMCs, and the arrow pointing to the AMC position will reduce his penalty even more, because the arrow to the AMC position doesn't care about free role and about attacker values).
    Last edited by MadScientist; 21-02-20 at 10:24 PM.

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  7. #554

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    So it wasnt a "hunch" I've always had, I have always bought AM/FC over AMC (some FC's work too) for that specific position.

    There was a Bulgarian player on ODB with high Teamwork and Work Rate that excelled there over players that on paper were miles better . . . But just AMC

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  9. #555

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    Quote Originally Posted by Dermotron View Post
    So it wasnt a "hunch" I've always had, I have always bought AM/FC over AMC (some FC's work too) for that specific position.

    There was a Bulgarian player on ODB with high Teamwork and Work Rate that excelled there over players that on paper were miles better . . . But just AMC
    Ivan Rousef.

    Always retrained him to DMC given his defensive stats.

    Verstuurd vanaf mijn SM-G965F met Tapatalk
    Go check out my YouTube channel with lots of CM 01-02 related video's!

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  11. #556

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    Quote Originally Posted by MadScientist View Post
    Below are just some tests I made when I was debuging the formula above:

    As I said, the max in_match_value to occur naturally is around 45. But with some hack in the game .exe I gave a 120 in_match_value for dribbling during a match for the striker player below (much more than 45):



    We can see above he made 33 sucessful dribbles.



    Now I did the same, but for off the ball too (120 in_match_value dribbling AND 120 in_match_value off the ball) and replayed the same match:



    Above, he made 11 headers and 12 shoots, because he is a master in off the ball (so he is always in a good position to receive the ball and has many opportunities to head and shoot to goal).



    Now, for reference, this is how the player plays the same match without any hacks (with his normal values for in_match_values):
    Absolutely amazing discovey!

    But I have a offtopic question: how you can finish the game with so few offsides? Some games I have 9 offsides from just one player. And rarely I have less than 5 in the same match.

    What do you think that I should done to fix this?

    Quote Originally Posted by Dermotron View Post
    So it wasnt a "hunch" I've always had, I have always bought AM/FC over AMC (some FC's work too) for that specific position.

    There was a Bulgarian player on ODB with high Teamwork and Work Rate that excelled there over players that on paper were miles better . . . But just AMC
    Same here and never had understand why AM C players are so bad playing on AM C position. F C or AM C/ F C always have much better ratings, assists and goals. Fekir is a awesome AM C on last data update for example.
    Last edited by rodrigoxm49; 23-02-20 at 04:39 AM.

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  13. #557

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    I can't get enough of this information - it's so helpful and makes me say "oh, that's why ...."

    Well done MadScientist - keep it up

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  15. #558

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    Quote Originally Posted by rodrigoxm49 View Post
    how you can finish the game with so few offsides? Some games I have 9 offsides from just one player. And rarely I have less than 5 in the same match.
    i dont know, that game was played by AI

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