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Thread: Offsets

  1. #2201

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    Guys can someone tell me the offset to change the start and end of the transfer market in Russia?

  2. #2202

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    hi there does anyone know the offset for the northern ireland or the rep of ireland league where it shows how many teams in the league so i can change it please?
    trying to make a new usa league and want to use these leagues as the marker for it. thanks guys

    hi there thanks mate that would be much appreciated.

    if you could send me for Northern ireland/rep of ireland and also denmark if thats ok?

    also would be handy if you could find me the offsets to disable promotion/relegation in these leagues aswell?

    ive been looking on here all morning couldnt find the line.

    thanks mate much appreciated.

    could anyone help me with these please.

  3. #2203

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    Quote Originally Posted by totallyaddicted View Post
    hi there does anyone know the offset for the northern ireland or the rep of ireland league where it shows how many teams in the league so i can change it please?
    trying to make a new usa league and want to use these leagues as the marker for it. thanks guys

    hi there thanks mate that would be much appreciated.

    if you could send me for Northern ireland/rep of ireland and also denmark if thats ok?

    also would be handy if you could find me the offsets to disable promotion/relegation in these leagues aswell?

    ive been looking on here all morning couldnt find the line.

    thanks mate much appreciated.

    could anyone help me with these please.
    you looked wrong places:


    Incresing number of clubs for the NIR premier:

    offset 0078ec72 change 0A to 0C
    offset 0078ec6b change 24E to 2C4
    offset 0078ed92 change 4 to 3
    offset 0078e36a change 24 to 21

    If you like you can change
    offset 0078ee26 change 5 to 7 in order to get 7 subs

    after that change offsets:

    0078ac9c set from 0C0 to PUSH 180
    0078aca5 change 20 to 40

    then with Tri Wasano editor add 2 more clubs to NIR premier league.

    that is all.Now game will work with increased number of clubs for the NIR premier and both of cups will work

    0078BD74 |. BA 03000000 MOV EDX,3

    NIR 1st
    0078BC62 66:C746 3E 0C0>MOV WORD PTR DS:[ESI+3E],0C - (was 0A) clubs

    0078BC5B |. 68 C4020000 PUSH 2C4 - clubs


    0078B34D . 66:C700 2100 MOV WORD PTR DS:[EAX],21 - (was 24) fixtures



    add two more teams via Tri Wasano editor


    nir prm:

    0078ED0D |. A1 B0F89C00 |MOV EAX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078EDED |. 8B15 B4F89C00 MOV EDX,DWORD PTR DS:[9CF8B4] - nir 1st

    0078EFA9 . 8B15 B4F89C00 MOV EDX,DWORD PTR DS:[9CF8B4] - nir 1st



    nir 1st:

    0078BCFD |. A1 B4F89C00 |MOV EAX,DWORD PTR DS:[9CF8B4] - nir 1st

    0078BDC8 |. 8B3D B0F89C00 MOV EDI,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C055 . A1 B0F89C00 MOV EAX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C06F . 8B0D B0F89C00 MOV ECX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C19D |. A1 B0F89C00 MOV EAX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C30B . 8B0D B0F89C00 MOV ECX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C3BC . 8B0D B4F89C00 MOV ECX,DWORD PTR DS:[9CF8B4] - nir 1st

    0078C42C . A1 B4F89C00 MOV EAX,DWORD PTR DS:[9CF8B4] - nir 1st

    0078C4A4 > A1 0CF89C00 MOV EAX,DWORD PTR DS:[9CF80C] - IRISH PREMIER DIVISION

    0078C4E7 . A1 B0F89C00 MOV EAX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C54C . 8B0D B0F89C00 MOV ECX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C5DA . 8B15 B0F89C00 MOV EDX,DWORD PTR DS:[9CF8B0] - NIR PRM

    0078C6BF . 8B0D B0F89C00 MOV ECX,DWORD PTR DS:[9CF8B0] - NIR PRM

    nir 1 relegations:

    0078ED80 /$ 53 PUSH EBX
    0078ED81 |. 56 PUSH ESI
    0078ED82 |. 8BF1 MOV ESI,ECX
    0078ED84 |. BB 01000000 MOV EBX,1
    0078ED89 |. B9 03000000 MOV ECX,3
    0078ED8E |. B2 02 MOV DL,2
    0078ED90 |. 33C0 XOR EAX,EAX
    0078ED92 |. 66:C746 3C 030>MOV WORD PTR DS:[ESI+3C],3
    0078ED98 |. 888E C2000000 MOV BYTE PTR DS:[ESI+C2],CL
    0078ED9E |. 889E C3000000 MOV BYTE PTR DS:[ESI+C3],BL
    0078EDA4 |. 8896 C4000000 MOV BYTE PTR DS:[ESI+C4],DL
    0078EDAA |. 66:8986 AB0000>MOV WORD PTR DS:[ESI+AB],AX
    0078EDB1 |. 66:8986 DB0000>MOV WORD PTR DS:[ESI+DB],AX
    0078EDB8 |. 885E 42 MOV BYTE PTR DS:[ESI+42],BL
    0078EDBB |. 889E C5000000 MOV BYTE PTR DS:[ESI+C5],BL
    0078EDC1 |. 8896 C6000000 MOV BYTE PTR DS:[ESI+C6],DL
    0078EDC7 |. C686 C7000000 >MOV BYTE PTR DS:[ESI+C7],4
    0078EDCE |. 8886 BE000000 MOV BYTE PTR DS:[ESI+BE],AL
    0078EDD4 |. 8886 BF000000 MOV BYTE PTR DS:[ESI+BF],AL
    0078EDDA |. 889E C0000000 MOV BYTE PTR DS:[ESI+C0],BL - playoff relegation / AL
    0078EDE0 |. 889E C1000000 MOV BYTE PTR DS:[ESI+C1],BL - direct relegation
    0078EDE6 |. C746 1C FFFFFF>MOV DWORD PTR DS:[ESI+1C],-1
    0078EDED |. 8B15 B4F89C00 MOV EDX,DWORD PTR DS:[9CF8B4]
    0078EDF3 |. 8846 52 MOV BYTE PTR DS:[ESI+52],AL
    0078EDF6 |. 50 PUSH EAX
    0078EDF7 |. EB 2D JMP SHORT cm0102.0078EE26
    0078EDF9 |> 90 NOP
    0078EDFA |. 884E 4A MOV BYTE PTR DS:[ESI+4A],CL
    0078EDFD |. 66:898E D90000>MOV WORD PTR DS:[ESI+D9],CX
    0078EE04 |. 8D46 3A LEA EAX,DWORD PTR DS:[ESI+3A]
    0078EE07 |. 8D8E A9000000 LEA ECX,DWORD PTR DS:[ESI+A9]
    0078EE0D |. 8956 20 MOV DWORD PTR DS:[ESI+20],EDX
    0078EE10 |. 8B16 MOV EDX,DWORD PTR DS:[ESI]
    0078EE12 |. 50 PUSH EAX
    0078EE13 |. 51 PUSH ECX
    0078EE14 |. 6A FF PUSH -1
    0078EE16 |. 8BCE MOV ECX,ESI
    0078EE18 |. FF52 3C CALL DWORD PTR DS:[EDX+3C]
    0078EE1B |. 8986 BA000000 MOV DWORD PTR DS:[ESI+BA],EAX
    0078EE21 |. 8BC3 MOV EAX,EBX
    0078EE23 |. 5E POP ESI
    0078EE24 |. 5B POP EBX
    0078EE25 |. C3 RETN
    0078EE26 |> C646 49 07 MOV BYTE PTR DS:[ESI+49],7
    0078EE2A \.^EB CD JMP SHORT cm0102.0078EDF9

    nir 2 promotions:

    0078BD8A |. B0 02 MOV AL,2
    0078BD8C |. 33D2 XOR EDX,EDX
    0078BD8E |. 57 PUSH EDI
    0078BD8F |. 888E C2000000 MOV BYTE PTR DS:[ESI+C2],CL
    0078BD95 |. 889E C3000000 MOV BYTE PTR DS:[ESI+C3],BL
    0078BD9B |. 8886 C4000000 MOV BYTE PTR DS:[ESI+C4],AL
    0078BDA1 |. 885E 42 MOV BYTE PTR DS:[ESI+42],BL
    0078BDA4 |. 889E C5000000 MOV BYTE PTR DS:[ESI+C5],BL
    0078BDAA |. 8886 C6000000 MOV BYTE PTR DS:[ESI+C6],AL
    0078BDB0 |. 889E BE000000 MOV BYTE PTR DS:[ESI+BE],BL - direct promotion
    0078BDB6 |. 889E BF000000 MOV BYTE PTR DS:[ESI+BF],BL - playoff promotion / DL
    0078BDBC |. 8896 C0000000 MOV BYTE PTR DS:[ESI+C0],DL
    0078BDC2 |. 8886 C1000000 MOV BYTE PTR DS:[ESI+C1],AL
    0078BDC8 |. 8B3D B0F89C00 MOV EDI,DWORD PTR DS:[9CF8B0]
    0078BDCE |. C646 49 07 MOV BYTE PTR DS:[ESI+49],7
    0078BDD2 |. 884E 4A MOV BYTE PTR DS:[ESI+4A],CL
    0078BDD5 |. 52 PUSH EDX
    0078BDD6 |. 8D4E 3A LEA ECX,DWORD PTR DS:[ESI+3A]
    0078BDD9 |. 8D96 A9000000 LEA EDX,DWORD PTR DS:[ESI+A9]
    0078BDDF |. 8846 52 MOV BYTE PTR DS:[ESI+52],AL
    0078BDE2 |. 8B06 MOV EAX,DWORD PTR DS:[ESI]
    0078BDE4 |. 51 PUSH ECX
    0078BDE5 |. 52 PUSH EDX
    0078BDE6 |. 6A FF PUSH -1
    0078BDE8 |. 8BCE MOV ECX,ESI
    0078BDEA |. 897E 1C MOV DWORD PTR DS:[ESI+1C],EDI
    0078BDED |. C746 20 FFFFFF>MOV DWORD PTR DS:[ESI+20],-1
    0078BDF4 |. FF50 3C CALL DWORD PTR DS:[EAX+3C]
    0078BDF7 |. 8986 BA000000 MOV DWORD PTR DS:[ESI+BA],EAX
    0078BDFD |. 5F POP EDI
    0078BDFE |. 8BC3 MOV EAX,EBX
    0078BE00 |. 5E POP ESI
    0078BE01 |. 5B POP EBX
    0078BE02 \. C3 RETN

    N. IRELAND


    00835E4F - Northern Irish Premier
    00835EA4 - Northern Irish First
    00835EF7 - Northern Irish Cup
    00835F4A - Northern Irish League Cup
    00835F9D - Northern Irish Charity Shield
    0078ED5C - Northern Ireland Premier Division Prize Money
    0078AA2E - Northern Ireland Cup Prize Money
    0078AAD9 - Northern Ireland Cup Prize Money
    0078ABB9 - Northern Ireland Cup Prize Money
    0078AC5F - Northern Ireland Cup Prize Money WINNER
    0078AC69 - Northern Ireland Cup Prize Money RUNNER UP
    0078C7D5 - Northern Irish League Cup subs named
    0078C7D1 - Northern Irish League Cup subs allowed
    005E1354 - Northern Irish Gold Cup subs named

    009CF8B0 - Northern Ireland Premier Division
    009CF8B4 - Northern Ireland First Division
    009CF8B8 - Northern Ireland Lower Division
    009CF8BC - Northern Ireland Charity Shield
    009CF8C0 - Northern Ireland Cup
    009CF8C4 - Northern Ireland Gold Cup
    009CF8C8 - Northern Ireland League Cup

    0078A174 - Month of Northern Ireland Charity Shield
    0078A176 - Day of Northern Ireland Charity Shield
    00789E5B - Number of Subs in Northern Ireland Charity Shield

    0078BBD2 - Month of Northern Ireland Second Division Play-Off
    0078BBD4 - Day of Northern Ireland Second Division Play-Off

    0078A932 - Month of Northern Ireland Cup Draw
    0078A934 - Day of Northern Ireland Cup Draw

    0078A934 - Date of Northern Ireland Cup (JANUARY - 5 TURN)
    0078A9C3 - Date of Northern Ireland Cup (FEBRUARY - 6 TURN)
    0078AA5C - Date of Northern Ireland Cup (MARCH - QUARTERS)
    0078AB03 - Date of Northern Ireland Cup (APRIL - SEMI-FINAL)
    0078ABE4 - Date of Northern Ireland Cup (MAY - FINAL)

    0078AA2E - Northern Ireland Cup
    0078AAD9 - Northern Ireland Cup
    0078ABB9 - Northern Ireland Cup
    0078AC5F - Northern Ireland Cup WINNER
    0078AC69 - Northern Ireland Cup RUNNER UP

    007937B2 - Opening Month of Transfer Window in Northern Ireland
    007937B6 - Opening Day of Transfer Window in Northern Ireland
    007937CD - Closing Month of Transfer Window in Northern Ireland
    007937C9 - Clsoing Day of Transfer Window in Northern Ireland

    0078A19B MOV WORD PTR DS: [ESI + D] .200-----> changes to 83 - Inserting extra time by eventual golden goal and penalties
    0078A1B6 MOV BYTE PTR DS: [ESI + 21].----2--> change to 1 - Inserting extra time by eventual golden goal and penalties


    0x389e5b 0x88 0x66
    0x389e5c 0x46 0xc7
    0x389e5d 0x49 0x46
    0x389e5e 0x88 0x49
    0x389e5f 0x46 0x7
    0x389e60 0x4a 0x3
    0x38a61b 0x88 0x66
    0x38a61c 0x46 0xc7
    0x38a61d 0x49 0x46
    0x38a61e 0x88 0x49
    0x38a61f 0x46 0x7
    0x38a620 0x4a 0x3
    0x38bdce 0x88 0x66
    0x38bdcf 0x4e 0xc7
    0x38bdd0 0x49 0x46
    0x38bdd1 0x88 0x49
    0x38bdd2 0x4e 0x7
    0x38bdd3 0x4a 0x3
    0x38edf7 0x88 0x66
    0x38edf8 0x4e 0xc7
    0x38edf9 0x49 0x46
    0x38edfa 0x88 0x49
    0x38edfb 0x4e 0x7
    0x38edfc 0x4a 0x3

    Save the following as a .patch file and use it with Flex. It should change the leagues and cups to 7x3, except for the League Cup which you'll have to do yourself at 0078C7D5 (simply change 5 to 7 in Olly).

    irish premier money prize:

    0063A8D3 68 C0D40100 PUSH 1D4C0

    irish league cup:

    final:

    00637481 . C786 30010000 >MOV DWORD PTR DS:[ESI+130],2710 - 10000

    semi final:

    006373D8 . C786 C8000000 >MOV DWORD PTR DS:[ESI+C8],2710 - 10000

    quarter final:

    00637349 . C746 60 6A1800>MOV DWORD PTR DS:[ESI+60],186A - 6250

    0063A74F MOV WORD PTR DS:[ESI+3E],BP - Number of Teams in Republic of Ireland Premier
    0063591F MOV WORD PTR DS:[ESI+3E],BP - Number of Teams in Republic of Ireland First Division

    ROI prizes
    00835023 - Irish Premier
    00835078 - Irish First
    008350CB - Irish Challenge Cup
    0083511E - Irish League Cup
    00835171 - Irish Super Cup
    008351C4 - Irish Presidents Cup
    00835217 - Irish Munster Cup
    0083526A - Irish Leinster Cup
    0063A8D3 - Republic of Ireland Premier Division Prize Money
    0063A98B - Irish Premier subs named
    00635B1D - Irish First subs named
    00634109 - Irish Challenge Cup subs named
    0063410D - Irish Challenge Cup subs allowed
    00636509 - Irish Leinster Cup subs named
    0063650D - Irish Leinster Cup subs allowed
    00636E25 - Irish League Cup subs named
    00636E21 - Irish League Cup subs allowed
    00638809 - Irish Munster Cup subs named
    0063880D - Irish Munster Cup subs allowed
    0063AD21 - Irish Super Cup subs named
    0063AD25 - Irish Super Cup subs allowed

    dannish premier league 12 to 16 clubs

    005538E2 - 10
    00553808 - 3B0
    0055293A - 1E
    0055293A - 861

    ADD 4 MORE CLUBS VIA TRI WASANO EDITOR TO DANISH PREMIER DIVISION

    Dannish prizes
    008335C3 - Danish Premier
    00833618 - Danish First
    0083366B - Danish Second
    008336BE - Danish Cup
    005539CC - Danish Premier Division Prize or TV Money
    005539DA - Danish Premier Division Prize or TV Money
    0055238C - Danish Division 1 Prize Money
    00554B3C - Danish Division 2 Prize Money
    00550A8C - Danish Cup subs named *
    005516D3 - Danish Cup subs named *
    00553A89 - Danish Premier subs named
    00552437 - Danish First subs named
    00550A90 - Danish Cup subs allowed
    005516D7 - Danish Cup subs allowed

    Dannish 1st

    005522A2 - Changed number of teams to 20 (14 in hex)
    0055229B - Changed PUSH value to 1180 (49C in hex = 20*59)
    005519EA - Changed number of fixtures to 38 (26 in hex)
    005519E5 - Changed PUSH value to 2470 (9A6 in hex = 38*65)

    005523BC 66:894E 3C MOV WORD PTR DS:[ESI+3C],CX - number of rounds

    denmark second:

    005541A5 . 68 9E070000 PUSH 79E
    005541AA . 66:C700 1E00 MOV WORD PTR DS:[EAX],1E

    00554A4B |. 68 B0030000 PUSH 3B0
    00554A50 |. 32DB XOR BL,BL
    00554A52 |. 66:C746 3E 100>MOV WORD PTR DS:[ESI+3E],10

  4. #2204

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    hi djole thank you buddy for finding those for me.

    ive successfully swapped denmark with usa leagues.

    only issue i now have is concacaf champions league does now not draw
    i swapped the us open cup and mls cup offsets in olly to the danish superleague and the danish cup so that those teams draw in the concacaf champions league.

    but it does not draw.

    any ideas.

    i used these offsets

    004C11AF - CONCACAF CHAMPIONS LEAGUE PARTECIPATED:

    9CF3D0 - MEXICO
    9CF4F8 - UNITED STATES
    9CF2A8 - COSTA RICA
    9CF4D4 - TRINIDAD TOBAGO
    9CF2E0 - EL SALVADOR
    9CF728 - WINNER US OPEN CUP
    9CF590 - WINNER MLS

  5. #2205

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    9CF4F8 - UNITED STATES

    swapp this offset with Denmark offset,cause,now Dwnmark is USA.

    Sent from my ELE-L29 using Tapatalk

  6. #2206

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    Tried that doesn't work is it something to do with the region of the cups on the editor? Also my danish league I have now got 20 teams in that league for some reason i can't find the offset that changes the number of rounds the league plays, any idea?

  7. #2207

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    Been meaning to do this one for ages. I never play with Attribute Masking on, so it annoys me it is the default:
    Code:
    0x5CC270 01 00
    0x1AF646 74 90
    0x1AF646 4F 90
    Makes it so it's off by default

    EDIT: If you turned Attribute Masking on, and then started a new game, it would work, but if you saved and loaded, attribute masking would be off. MrFoo discovered this. The above modification to the initial one byte patch should fix this.
    Last edited by Nick+Co; 27-12-19 at 05:46 PM.

  8. #2208

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    Brilliant


    Nothing worse when testing the database and spending 5-6 hours running a All Leagues, Max DB one season test only to realise you've forgotten to set this to No

  9. #2209

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    does anyone know what i change this offset to Poland 007CD93C MOV BYTE PTR DS:[ESI+13],AL (AL=5)

    im trying to make polish league be able to sign unlimited foreigners or at least 18.

  10. #2210

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    Quote Originally Posted by totallyaddicted View Post
    does anyone know what i change this offset to Poland 007CD93C MOV BYTE PTR DS:[ESI+13],AL (AL=5)

    im trying to make polish league be able to sign unlimited foreigners or at least 18.
    You can sometimes combine lines to save space in the exe. In your example above, there are two lines:

    007CD93C |. 8846 13 MOV BYTE PTR DS:[ESI+13],AL
    007CD93F |. 8846 14 MOV BYTE PTR DS:[ESI+14],AL

    We can combine the two MOV BYTE lines into one MOV WORD line. You can only do combining of lines when there are consecutive offsets (xxx+13 & xxx+14 or xxx+DD & xxx+DE etc) and they're both the same size (two BYTEs can be combined into one WORD, two WORDs can be combined into one DWORD).

    So at 007CD93C enter MOV WORD PTR DS:[ESI+13],532. The order the offset values (32 and 05) are displayed in this line goes from right to left so can be a little confusing to enter. The easiest way to enter them is to do so via the second column (66:C746 13 3205) as the order there is more straighforward. To edit that line, right click on in, select Binary --> Edit and edit the values in the HEX box.

  11. #2211

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    Quote Originally Posted by totallyaddicted View Post
    Tried that doesn't work is it something to do with the region of the cups on the editor? Also my danish league I have now got 20 teams in that league for some reason i can't find the offset that changes the number of rounds the league plays, any idea?
    Look at your league/cup winners

  12. #2212

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    Hi there would it Be possible if anyone could tell me how I would make Swedish and Norwegian league start 18/19 like it has the Russian league in the newest patch? It would be most helpful. Thanks guys

    - - - Updated - - -

    If I could get them both to start seasons in august would be brilliant

  13. #2213

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    Hi there would it Be possible if anyone could tell me how I would make Swedish and Norwegian league start 18/19 like it has the Russian league in the newest patch? It would be most helpful. Thanks guys

    - - - Updated - - -

    If I could get them both to start seasons in august would be brilliant

    any ideas on this guys?

    also does anyone know how to make it available that you can control more than 16 team on the game?

  14. #2214

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    I'm trying to add some extra clubs to the Greek league. The problem is that the number off teams stays at max. 14. I have edited the offsets and add the extra teams with explorer, but the number of teams stays at 14.

    I have seen that someone replaced the Greece league with the Chinese Super League and that the number of teams is 16. How can I increase the number of teams with the Greek League?

  15. #2215

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    Quote Originally Posted by Schiavoni View Post
    I'm trying to add some extra clubs to the Greek league. The problem is that the number off teams stays at max. 14. I have edited the offsets and add the extra teams with explorer, but the number of teams stays at 14.

    I have seen that someone replaced the Greece league with the Chinese Super League and that the number of teams is 16. How can I increase the number of teams with the Greek League?
    Try this post.

  16. #2216

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    Quote Originally Posted by saturn View Post
    Try this post.
    Thanks. This is what I was looking for.

  17. #2217

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    Quote Originally Posted by LLLorenzo View Post
    Hello everybody!

    Is it possible to change italian serie A place by place and specially season tickets price?

    I mean... 1st place earn 30mln 2nd place 20mln ... step by step considering that teams take money even for TV rights!

    That's why I think that the Italian teams take too much money...specially with season tickets! I know , in Premier League it's the truth, not in Italy and in many other europe countries (Holland,Portugal,France...)

    e.g. : I'm managing Cremonese... 21000 places at the stadium... If everybody bought season tickets, (medium season ticket It could be 350 ) it's about 7mln euro ok?

    In my first season,I earn about 32 mln euro for season tickets! And with Tv rights and money for 15th place, I took 72mln euro! Total 104mln euro! For a team like Cremonese? They could pay players for 10 years

    So, I ask If I can modify from myself

    Thank you so much and sorry for some English errors!
    I have the same problem with Turkish leagues

  18. #2218

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    When a player/non-player wants a wage well above your maximum, they'll just say that they've no interest in negotiating terms. Change the following lines of code and they'll give you the figure they want instead (though this figure is capped at 250,000 p/w).
    Code:
    004E0F19 JE 004E0FF9 --> NOP
    004E0F2E JNZ 004E0FA9 --> NOP
    004E0F37 JGE 004E0FA9 --> NOP
    004E0F42 JE 004E0FA9 --> NOP
    Spoiler!

  19. The Following 3 Users Say Thank You to saturn For This Useful Post:


  20. #2219

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    Nice one! I love it!

    Patch for those that want to try it:
    000E0F19: 0F 90
    000E0F1A: 84 90
    000E0F1B: DA 90
    000E0F1C: 00 90
    000E0F1D: 00 90
    000E0F1E: 00 90
    000E0F2E: 75 90
    000E0F2F: 79 90
    000E0F37: 7D 90
    000E0F38: 70 90
    000E0F42: 74 90
    000E0F43: 65 90

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  22. #2220

    Join Date
    18-03-14
    Posts
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    No more retirements (for both players and non-players):
    Code:
    007A5380 SUB ESP,4E0 --> RETN 4
    007A8510 SUB ESP,200 --> RETN 4
    or
    Code:
    0x3a5380 0x81 0xc2
    0x3a5381 0xec 0x4
    0x3a5382 0xe0 0x0
    0x3a5383 0x4 0x90
    0x3a5384 0x0 0x90
    0x3a5385 0x0 0x90
    0x3a6430 0x4 0x5
    0x3a8510 0x81 0xc2
    0x3a8511 0xec 0x4
    0x3a8513 0x2 0x90
    0x3a8514 0x0 0x90
    0x3a8515 0x0 0x90
    Spoiler!

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  24. #2221

    Join Date
    15-12-11
    Location
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    Posts
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    It'll be handy for Roy Hodgson when he is still managing Palace in 2043

  25. #2222

    Join Date
    18-03-14
    Posts
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    Next goal wins!
    Spoiler!

    Change 006D425B JE 006D4275 to JMP 006D426F or
    Code:
    0x2d425b 0x74 0xeb
    0x2d425c 0x18 0x12
    and every goal scored will be a golden goal.
    Spoiler!

    *Games that are simulated (no match reports) don't use the above change.
    *Cup games with two legs get errors as games go to a deciding leg due to no tiebreaker being used when a team wins a leg each.
    *You will still have to click through a game's second half / extra-time (no events occur during these periods) even if a goal has already been scored.

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  27. #2223

    Join Date
    20-09-15
    Posts
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    Hi Saturn, Currently I could not find how game calculates signing on fee for players , but I found to cancel or reduce max limit for signing on fee.
    Need your support to find how ''signing on fee '' is calculated . I found offsets about how to limit during contract offer . But although I found logic how it is calculated based on squad status set during contract offer, I could not find offsets. Signing on fees is the biggest part which clubs budget is mostly consumed. Clubs are paying %20 of player value as signing on fee if you set player squad as indispensible or important player during contract offer , this is too much . I think %10 is reasonable.
    If you say that signing fee as %20 of player value is reasonable , I will close and forget this improvement.


    ***Max signing on fee in the game is set to 5M Pounds (8M USD). ( Note: Original 3.9.68, without saturn's amount increase patch)
    004DE3B3 |CMP EAX,4C4B40
    004DE3B8 |JLE SHORT 004DE3BF
    004DE3BA |MOV EAX,4C4B40
    004DE3BF |PUSH 0
    004DE3C1 |PUSH EAX
    004DE3C2 |PUSH 15

    ***If you do below, it cancels the limit so that you or game choose any signing fee without limit Note: Original 3.9.68, without saturn's amount increase patch)
    004DE3B3 |CMP EAX,4C4B40
    004DE3B8 |JMP SHORT 004DE3BF
    004DE3BA |MOV EAX,4C4B40
    004DE3BF |PUSH 0
    004DE3C1 |PUSH EAX
    004DE3C2 | PUSH 15

    ***If you do below,Max signing on fee in the game is set to 2,5M Pounds (4M USD). ( Note: Original 3.9.68, without saturn's amount increase patch)
    004DE3B3 |CMP EAX,2625A0
    004DE3B8 |JLE SHORT 004DE3BF
    004DE3BA |MOV EAX,2625A0
    004DE3BF |PUSH 0
    004DE3C1 |PUSH EAX
    004DE3C2 |PUSH 15

    Remark: Need to check to reduce signing on fee limit extensively if all players accepts to sign contract with reduced signing on fee or not.

  28. #2224

    Join Date
    18-03-14
    Posts
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    Quote Originally Posted by xeno View Post
    Hi Saturn, Currently I could not find how game calculates signing on fee for players , but I found to cancel or reduce max limit for signing on fee.
    Need your support to find how ''signing on fee '' is calculated . I found offsets about how to limit during contract offer . But although I found logic how it is calculated based on squad status set during contract offer, I could not find offsets. Signing on fees is the biggest part which clubs budget is mostly consumed. Clubs are paying %20 of player value as signing on fee if you set player squad as indispensible or important player during contract offer , this is too much . I think %10 is reasonable.
    I don't know the location for any signing-on fee calculations, but I might be able to tell you what to look out for. The offset +4F relates to squad status, so that should be your first thing to search for in cm0102.exe.txt. I don't really know how the +4F offset works: it's not as straightforward as +4F = 1 is Indispensable, +4F = 2 is Important etc, but it shouldn't be too difficult to figure out. Anyway, once the +4F offset is in the code, I'd imagine there'll be some checking of its value and subsequent jumps to different floating point numbers depending on that value. Code at 004D2A16 is what I'd imagine the calculations to look like, so maybe try there first (though there is similar looking code beyond that too).

    Quote Originally Posted by xeno View Post
    If you say that signing fee as %20 of player value is reasonable , I will close and forget this improvement.
    I'm not really sure what the real life signing-on fees are for players. 20% does seem way too high though, there's no way that 100m+ valued players like Harry Kane get a 20m+ signing on fee every new contract.

  29. #2225

    Join Date
    18-03-14
    Posts
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    Code:
    00524DCF      |> C74424 28 7B14AE47           MOV DWORD PTR SS:[ESP+28],47AE147B             ; Sizes used for Minimum & Normal databases
    00524DD7      |. C74424 2C E17A943F           MOV DWORD PTR SS:[ESP+2C],3F947AE1             ; 1.16
    00524DDF      |. EB 10                        JMP SHORT cm0102.00524DF1
    00524DE1      |> C74424 28 7B14AE47           MOV DWORD PTR SS:[ESP+28],47AE147B             ; Sizes used for Maximum databases
    00524DE9      |. C74424 2C E17A843F           MOV DWORD PTR SS:[ESP+2C],3F847AE1             ; 1.035
    The above code seems to relate to the amount of "pregens" that the game creates in each save game. Pregens are young, free transfer players generated by the game, usually found on the last page of the Find --> Player screen. The players are not loaded from the database and instead are entirely created by the game.

    The decimal values (1.16 for Minimum / Normal databases, 1.035 for Maximum databases) are represented in hexadecimal form (3F947AE1 and 3F847AE1). Equivalent values can be calculated here. By increasing the values, we can increase the amount of pregens created by the game.

    On a .68 minimum database Northern Ireland only game, there are 156 players on a free transfer with the normal 1.16 value.
    Spoiler!

    Increasing the value to 1.32 sees the number of free transfer players rise to 293.
    Spoiler!

    Increasing it to 1.96 sees the number of free transfer players rise to...
    Spoiler!

    The increased pool of players seems to fit the leagues chosen too - in the 1.96 test almost half the players were Northern Irish. So, increasing this value should solve the problem of no regens being promoted to your reserve teams.

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