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Thread: AI Tactics (How to Convert)

  1. #76

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    Quote Originally Posted by scemoka View Post
    Hi mates, here are my suggestions for preset AI tactics.
    I will be happy if all mates write here your all suggestions.


    442_v1 = 442 MHZ2 - superstranger (this tactic is great, symmetric, worth to put here)
    352_v2 = 352conWC
    451_norway = Norgebus (atomicant)

    Here are so much reduntant 5-3-2 versions,so i suggest renovations, lets use different shapes!

    532_v4 = MW - symetized iodine version.
    532_v5 = 3-4-1-2 ^jack^ (monster scoring tactic)
    sweeper_v1 = 1-8-1 nurio or rhombus.
    scemoka, do you have all these tactics? If so, could you send them to me and I could create the tactics pack

    Edit: I only need the ones that I quoted. Already have the rest.
    Last edited by GFRay; 18-11-18 at 12:32 AM.
    Go check out my YouTube channel with lots of CM 01-02 related video's!

  2. #77

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    Yes i all have. I know that almost %90-95 of them you have too. But job not completed by you have or i have. I don't want that this pack will become all from my personal selection. We need more suggestions from all mates. We need much more replies New ideas for replacements.

  3. #78

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    Interestingly when converting tactics, I get the double mentality thing..

  4. #79
    Dermotron is offline Sir Mergements
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    That's a side effect of the John Locke tactic converter.

    Use this method instead - https://champman0102.co.uk/showthrea...7200#post87200

  5. #80

    Join Date
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    If I add new AI tactics and name them 532_v9, 532_v13, 442_v4 etc. (currently there are no such AI tactics) will the computer use them? Can I add new tactics as the next _v numbers?

    P.S
    What's the problem with John Locke's program?
    Last edited by Tiax; 28-05-20 at 10:25 PM.

  6. #81

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    How does the computer choose tactics from the data folder?

  7. #82

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    Quote Originally Posted by Tiax View Post
    How does the computer choose tactics from the data folder?
    The names of the tactics should be the exact same names as the ones that come with the original game. So new tactics should overwrite those. Don't add new tactics with new names. They wil not be used.

    - - - Updated - - -

    Quote Originally Posted by Tiax View Post
    If I add new AI tactics and name them 532_v9, 532_v13, 442_v4 etc. (currently there are no such AI tactics) will the computer use them? Can I add new tactics as the next _v numbers?
    Nope.

  8. #83

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    E.g. when you use my (strong) AI pack (the 2018 version) this is what it contains:

    name (original) = file used

    442_default = 442CJF
    442_defensive_default = 442tapani_6e
    442_attacking_default = 442tapani_6e
    442_diamond_default = iodineDiamond
    442_push = 442CJF
    442_v1 = 442tapani_6e
    442_v4 = 442CJF
    442_v8 = 442tapani_6e
    442_v10 = 442CJF
    442_wide = Samsami wingers
    343_default = 343
    343_defensive = 2-1-4-3 DEN
    352_default = bum cyk cyk
    352_defensive_default = looper352try1
    352_attacking_default = looper352
    352_v1 = 352con
    352_v2 = 352con
    41212_default = iodineDiamond
    424_default = 424CF
    424_v1 = 424CF
    433_default = mentalist
    451_default = 451 freestyle
    451_defensive = Freestyle (alternative)
    451_norway = !Gameplay!
    532_default = Making Plans for Nigel
    532_defensive_default = Making Plans
    532_attacking_default = Making Plans
    532_v1 = Making Plans for Nigel
    532_v2 = Making Plans for Nigel
    532_v3 = Making Plans for Nigel
    532_v4 = Making Plans for Nigel
    532_v5 = Making Plans for Nigel
    532_v6 = Making Plans for Nigel
    532_v7 = Making Plans for Nigel
    532_v9 = Making Plans for Nigel
    sweeper_default = sweeper_star
    sweeper_v1 = sweeper_star
    4132 = 4132CF
    4312_v1 = 4312CF
    defensive_counter = The V

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